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1
Please help if you can! Does anyone know a CWCheat code to hold more than 48 items in the inventory on the PSP Final Fantasy IV: Complete Collection edition???

I've been looking online for days with no luck.. :/

2
This isn't 7th Heaven specific and in no way a critical post, more so for fun!

I'm wondering if anyone knows/has been able to replicate their in game window colour values to that of the purple colour scheme that appears in windows for tutorials etc??

I've been taking screenshots and trying my best to replicate it. Here are my results thus far:

Upper Left
R: 111
G: 000
B: 169

Upper Right
R: 114
G: 000
B: 126

Lower Left
R: 110
G: 000
B: 080

Lower Right
R: 100
G: 000
B: 030


If anyone knows the exact values, please let me know. I wondered also if there is a program that'll let me click on the colours and tell me the exact details?

I love the purple, also it feels a lot more clean and flows better when all the windows are the same colour (just my opinion!).

3
7th Heaven / Texture Memory Values?
« on: 2017-02-27 08:50:43 »
What is the recommended value for Texture Memory? I usually have mine set at 1024.
What negative side effects might I experience?

Thanks.

4
7th Heaven / Install on External Hard Drive?
« on: 2017-02-06 05:50:46 »
Hey all

I'm wondering if I can install my Steam ver and 7th Heaven on my External HD F: , instead of my Local Disk C: ?

5
7th Heaven / Error message - Launch 7th Heaven
« on: 2017-02-04 08:48:19 »
Suddenly I can't launch 7th Heaven! :(
It happened about the time I updated my graphics card drivers.. However I have since uninstalled them and reverted back to the older versions and it still won't work.

Hopefully someone can help me out!

Error message below..


Oops....

Something went wrong :( Please report the error details below on the forum...
Code: [Select]
System.TypeInitializationException: The type initializer for 'Iros._7th.Workshop.Sys' threw an exception. ---> System.InvalidOperationException: There is an error in XML document (0, 0). ---> System.Xml.XmlException: Root element is missing.
   at System.Xml.XmlTextReaderImpl.Throw(Exception e)
   at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
   at System.Xml.XmlTextReaderImpl.Read()
   at System.Xml.XmlTextReader.Read()
   at System.Xml.XmlReader.MoveToContent()
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderImageCacheData.Read4_ImageCacheData()
   --- End of inner exception stack trace ---
   at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
   at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
   at Iros._7th.Util.Deserialize[T](Stream s) in C:\Code\7H\7thWrapperLib\Util.cs:line 15
   at Iros._7th.Util.Deserialize[T](String file) in C:\Code\7H\7thWrapperLib\Util.cs:line 19
   at Iros._7th.Workshop.ImageCache..ctor(String folder) in C:\Code\7H\7thHeaven.Code\ImageCache.cs:line 32
   at Iros._7th.Workshop.Sys..cctor() in C:\Code\7H\7thHeaven.Code\Sys.cs:line 155
   --- End of inner exception stack trace ---
   at Iros._7th.Workshop.Sys.get_Catalog()
   at Iros._7th.Workshop.pTags.Init() in C:\Code\7H\7thWorkshop\pTags.cs:line 25
   at Iros._7th.Workshop.pTags..ctor() in C:\Code\7H\7thWorkshop\pTags.cs:line 34
   at Iros._7th.Workshop.fLibrary.InitializeComponent() in C:\Code\7H\7thWorkshop\fLibrary.Designer.cs:line 50
   at Iros._7th.Workshop.fLibrary..ctor() in C:\Code\7H\7thWorkshop\fLibrary.cs:line 22
   at Iros._7th.Workshop.Program.Main() in C:\Code\7H\7thWorkshop\Program.cs:line 23

6
7th Heaven / Fullscreen mode won't work!?
« on: 2017-02-03 01:26:03 »
If I go to to Workshop - OpenGL driver configuration and tick Full Screen; I launch the game and an error message appears: "Failed to set the requested fullscreen mode, reverting to original resolution window mode."

Any ideas on what could be causing this? The only thing I could think of is that I have configured the Window size X and Y so that in window mode the window is just as big as my screen (closest thing to full screen mode).

Thanks in advance.

7
Troubleshooting / Screen missing top border?
« on: 2017-02-03 01:18:12 »
Does anyone else have the problem with a black border at the bottom of the screen but not at the top?
It seems fine when I open the menu or am in a battle. It's just in field screens; there is a black border at the bottom but not at the top.

Is there a fix?

Thanks in advance.

8
I'm wondering if once Seventh Heaven is completely installed and setup, if it's then possible to uninstall my Steam version, and copy and paste the folder for my modded version (20 or so gb folder) to my external hard drive. That way I can update the locations for the necessary folders and ff7_bc.exe file under settings, and then run it straight from my external hard drive?

Also, am I able to do that and use the folder as a pre-installed Final Fantasy VII with Seventh Heaven. Meaning for instance: I could upload it straight to another computer, granted I mount the FF7DISC1.ISO etc.?

Would that also mean that all of the downloaded mods in Seventh Heaven are backed up along with all of my settings etc?

Thanks in advance.

9
So I've turned on the Save/PHS Anywhere feature, unfortunately I rather foolishly used it at a bad time.

I used it just before fighting Reno for the first time at the top of the pillar, just after Barret has joined the party again.
I had to exit the game - without having saved, now when I load up my save, Barret is in my party, but he's still shooting away, so I talk to him and he runs straight into the center of the pillar and is stuck there while still running.

Obviously, the games story line was not designed to run in this order, so it's my fault. Problem is it's my only save, I was only using the one save file, so I can't just revert to a slightly earlier stage of the game.

It'd be great if Final Fantasy perhaps creates backup save files somewhere in the folders? Or Seventh Heaven has a fix for these types of situations?

If it's possible to get myself out of this situation, please let me know. My save is bad ass!

Thanks in advance.

10
Hey everyone,


At the beginning of the game, just after Cloud has jumped off of the train and landed on the ground, I receive the Error message "Oops! Something very bad happened", and am forced to shut down the game. It always happens the moment I'm about to gain control of Cloud.

I have looked this up, and the only plausible fix that I've been able to find; is trying to revert from my current version of 7th Heaven, which is 1.54, to an earlier version. I haven't tried this yet, 1. I'd rather not have to go through everything that comes with that, and 2. I couldn't find any previous versions available for download anyway.


I've also, on the odd occasion had a Windows error message appear "The instruction at 0x0091393b referenced memory at 0x00000085. The memory could not be written." This will usually take place just after the 7th Heaven error message.

I have looked this up too, and the fix for this is supposed to be setting the ff7.exe file as an exception for the Data Execution Prevention feature, which I have done.


I will attach my logs below, hopefully someone can help me.. :(


APP.LOG:
Code: [Select]
[td][00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. AMD Radeon HD 7310 Graphics 4.5.13399 Compatibility Profile Context 15.200.1062.1004
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Games\Final Fantasy VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
[00000150] INFO: C:\Games\Final Fantasy VII\data\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
[00000193] set music volume trans: 127->0, step=60
[00000258] END OF CREDITS!!!
[00000258] Entering MAIN
[00000258] set music volume: 127
[00000258] Exiting MAIN
[00000258] START OF MENU SYSTEM!!!
[00000323] END OF MENU SYSTEM!!!
[00000323] Entering MAIN
[00000327] Exiting MAIN
[00000327] Field Start
[00000328] INFO: C:\Games\Final Fantasy VII\data\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 127.570000, frames: 1914
[00000839] ERROR: unhandled exception

FF_CG.log:
Code: [Select]
--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza

Start running at    Date: Mon 30/01/2017    Time:  1:11:01.20
Active code page: 850
ActualPath C:\Users\User\AppData\Local\Temp\7ZipSfx.000


You are running "Windows 8.1 Enterprise" on a 64 Bit Operating System (AMD64)

Real Management 32Bit WOW64

This patch is already applied.
Variables are taken from GameConverterKeys.

Unpatch?
Overwrite?
End?
Selection is:   Overwrite


Patching...

Copying Registry Keys...

Setting GC Registry Keys...

HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\GameConverterkeys


Found 4 Languages fdse 
Use which language?
Selection 4

Setting language to en...

Detecting drive letter for FF7 Discs...

Drive letter for FF7DISC1 --- D:\

Movies path found at...

"C:\Games\Final Fantasy VII\data\movies\"

Copying English Files...

Copying 1.02 patch for ff7.exe...

Copying Aali's Custom Driver, version 0.8.1b...

Moving OGG music files...

Adding more Registry Keys...
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI
Adding Registry Keys to HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound
Adding Registry Key to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe

Please check over the settings for FF7Config...

1) Sound tab should have a Sound device set. Do NOT leave it blank.
2) Perform the Sound and MIDI tests.
3) Graphics tab can be ignored.
4) Click OK when finished.

Inserting Multi.dll, Hext.dll, and Languagefile...

Patching FF7anyCDv2...

Install the Laptop Keyboard Patch?
(Choose YES if keyboard does NOT have a NUMPAD)
YES

Patching complete.

Check FF7_GC.log for details.


called with ""C:\Users\User\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat""
Arguments: "C:\Users\User\AppData\Local\Temp\7ZipSfx.000\FF7_GameConverter_7H.bat"

PROCESSOR_ARCHITECTURE:          x86
PROCESSOR_ARCHITEW6432:          AMD64
Actual Path:                     C:\Users\User\AppData\Local\Temp\7ZipSfx.000
Product Name:                    Windows 8.1 Enterprise
Architecture:                    AMD64
Running in Modus                 32Bit WOW64
OS Bit Version                   64
Reg-Keyname Steam                HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 39140
Reg-Keyname Re-Release           HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\{141B8BA9-BFFD-4635-AF64-078E31010EC3}_is1
Reg-Keyname 1                    HKLM\SOFTWARE\Square Soft, Inc.
Reg-Keyname 2                    HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\App Paths\FF7app.exe
Reg-Keyname 3                    HKCU\SOFTWARE\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.
Steam Release is present:         
Steam Release Path:               
Re-Release is present:           Yes
Re-Release Path:                 C:\Games\Final Fantasy VII
Original Release is present:     
Original Release Path:           
Destination Path:                C:\Games\Final Fantasy VII
Source Path:                     C:\Games\Final Fantasy VII
Videos Path:                     C:\Games\Final Fantasy VII\data\movies
Original Videos Path:             
Original Language                en
Converted Language               en
Original Drive Letter:           
Converted Drive Letter:          D:\
and now clear up Variables...
Ending at           Date: Mon 30/01/2017    Time:  1:12:32.90

Profile Details:
Code: [Select]
Miscellaneous - Dynamic Cloud Weapons
ID: 5d6a46f7-b0b0-43b1-88cb-f54de763c5b1
Version: 2.33
CloudSword = 0
Sword = 1
Dynamic = 1
Miscellaneous - Jessie Mod
ID: 1e2e93b2-5e26-4364-9b00-d316c618813b
Version: 2.3
Miscellaneous - Team Avalanche Fields
ID: 72152e09-7b5c-4942-8465-afa154e20b08
Version: 2.0
field_ta = 1
Battle Models - Weapons
ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
Version: 2.1
weapons_aerith = 3
weapons_caitsith = 1
weapons_cloud = 2
weapons_sephiroth = 1
weapons_yuffie = 1
Field Models - Objects
ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
Version: 2.1
huge_materia = 1
materia = 2
potions = 1
save_point = 2
Animations
ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
Version: 2.1
f_animation = 1
w_animation = 1
60fps = 0
fba = 0
fbn = 1
fed = 1
fs = 0
Battle Models - Characters
ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
Version: 2.1
models_aerith = 2
models_barret = 1
models_caitsith = 1
models_cid = 1
models_cloud = 2
models_redxiii = 1
models_sephiroth = 1
models_tifa = 2
models_vincent = 2
models_yuffie = 2
Battle Models - Enemies
ID: 267ef1d2-599c-4f4d-860c-b838f402c587
Version: 2.1
models_diamond = 1
models_frogs = 1
models_scorpion = 1
models_jenova = 1
models_joker = 1
models_life_form = 1
models_motorball = 1
models_ruby = 2
models_soldiers = 1
models_sweeper = 1
Battle Textures
ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
Version: 2.0
battle_bg = 3
Field Models - Main Characters
ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
Version: 2.2
models_cloud = 2
models_aerith = 6
models_barret = 2
models_caitsith = 2
models_cid = 1
models_redxiii = 1
models_sephiroth = 4
models_tifa = 3
models_vincent = 2
models_yuffie = 3
Field Models - Non-Player Characters
ID: d329bc05-3dc0-4f35-94aa-632986f47194
Version: 2.34
models_base = 3
models_biggs = 4
models_jessie = 4
models_wedge = 4
Field Textures - Omzy
ID: 5ee78f47-6a2d-4981-8be5-c9afa763b965
Version: 2.3
field_bg = 1
Gameplay - Difficulty and Story
ID: af709876-588e-4865-84e3-0ac0bd662fb2
Version: 2.39
gameplay = 0
Gameplay - Tweaks and Cheats
ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
Version: 2.2
ar = 1
cf = 0
dm = 0
isl = 1
i = 0
li = 0
lcs = 1
lt = 1
nrb = 0
spa = 0
sc = 1
sbo = 0
Media - Movies
ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
Version: 2.1
movie = 2
Media - Music and Sound
ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa
Version: 2.1
music = 1
sound = 3
Menu - Avatars and Backdrops
ID: aec06415-0f12-410b-ac43-f4e89e363729
Version: 2.1
avatars_aerith = 2
avatars_barret = 2
avatars_cait_sith = 2
avatars_chocobo = 2
avatars_cid = 2
avatars_cloud = 2
avatars_cloud_young = 2
avatars_red_xiii = 2
avatars_sephiroth = 2
avatars_tifa = 2
avatars_vincent = 2
avatars_yuffie = 2
game_over = 1
prelude = 2
start_menu = 7
Minigames Collection
ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
Version: 2.31
chocobo_models = 1
condor_models = 1
motorbike_models = 1
chocobo_textures = 1
coaster_textures = 1
condor_textures = 1
motorbike_textures = 1
snowboard_textures = 1
wonder_square = 1
Spell Textures
ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
Version: 2.1
magic = 2
coin = 22
limit = 0
The Reunion - Beacause and Menu Overhaul
ID: 3ee8d570-ac8b-471e-ad3f-53de21248652
Version: 2.1
beacause = 0
menu = 1
break = 1
hand = 1
nbb = 1
ncb = 0
World Models - Characters
ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
Version: 2.1
cid_world = 1
cloud_world = 2
tifa_world = 3
World Models - Enemies
ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
Version: 2.0
diamond = 1
emerald = 1
ruby = 1
ultima = 1
World Models - Vehicles
ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
Version: 2.0
buggy = 1
chocobo = 1
highwind = 1
submarine = 1
tiny_bronco = 1
World Textures
ID: 35e0906d-7da4-4da2-b10d-87149d291a38
Version: 2.0
world_bg = 2[/td]

11
Troubleshooting / FFVII Hi-Res Patch needed!! :(
« on: 2017-01-25 05:35:27 »
Hello everyone,

I am in need of the Hi-Res patch for FFVII. Unfortunately, all of the available links online are dead.

If someone could please upload it or provide a link (that after hours I couldn't find) I would be so grateful.  :) :) :)

Thanks in advance.

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