Just noticed one thing: if you give all enemies elemental damage, it will make the game easier, not harder. The player will just figure out the element in the first battle, and then equip absorb equippment. He will become invincible to that monster, effectively. And if ALL monsters will allow for such twinking, the game will become a joke. Physical and non-elemental DMG are the only way to go, if you want the monsters to really be more powerful.
elemental defense not damage.. in other words the enemy will asbosrb the magic not the other way around. This way the "ALL" materia will be less effective at wiping out groups in one go. also i tried this out on a boss it works quite well, stops players from doing stupid stuff like ice on a metal boss who would just shrug it off in real life.
as with the gil increase, my characters always seem to be way too high of a level because of the fact that i spent alot of time collecting money just to afford all of the characters weapons. but if its not wanted i wont put it in.
I tried increase the creatures unique features but it makes virtually no differense at all so this will probly not be done. the stats dont have as much effect on the game as i hoped. you would think that a boss with full magic def would be immune to magic.. but it doesn't work that way
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the first enemies will be harder, they just wont seem that much harder because there rather piss weak to begin with and i want players to have enough potions to be able to beat the first boss. im replacing the assualt gun from the boss with a tent so you can heal yourself after the battle and this makes you buy it from the shop later on(which no one has ever purchased before
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ive uploaded a more comprehensive .doc file with a better list of modifiers that will be applied to creatures. check it out here
http://www.geocities.com/b_smithie/HardcoreProject.docthe only other changes i can think of at the moment might be an increase in the defense of standard creature's, so read the doc and let me know of what you think of it so far. The mod will not be made until everything is decided upon, this is to avoid conflicts in the scene files and it is much quicker to make this way.
you will also notice that the level of the creatures has no modifier, this is because no extra experience (except bosses) is given, this way your characters level will progress as normal. let me know if you want this changed but this is how i would like it.
one last unrelated thing i would like to know. How much expience do characters not in your party recieve?, ive noticed they tend to gain levels pretty quick when i would rather them not gain any when im not using them.
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Just found another editor which includes formation's, it might be possible at a latter date to include more battles against 6 creatures, i know i would seriously like this, what do yous think about this?? If possible i know i would like the chance to run into 6 monsters anywhere in the game. sounds cool to me. :wicked: