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Messages - -gone away-

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101
It should convert it to 'ACE'. before it would only convert to 414345 or show up "system.byte[]" for some unknown reason. From binary to Ascii Characters that can be put in a 'S'tring (not 's'tring).

Code: [Select]
String ^FileEditor::BinaryToString(array<Byte> ^data)
{
String ^tmpStr;

for (int i=0 ; i < data->GetLength(0) ; i++ )
{
if (data[i]+32 < 255)
{
tmpStr = tmpStr + ::Convert::ToChar(data[i]+32);
}
}

return tmpStr;
}


The above code.. just added a little bit will convert the names of monsters from a byte array to a string.

---- edit ----

Im making a scene editor .. if you havent guessed. This is for me and skillster to help us mod some stuff that current ones cannot. it will include everything later.

102
Cheers... thanks for the response, just came back to add something.

simply add +32 to data to get the text correct, i accidently did it the otherway around (-32 :o ). i didn't think it would be that easy.

103
I think i might of jumped the gun on this one.. just found an relatively easy way to do it...

Code: [Select]
String ^FileEditor::BinaryToString(array<Byte> ^data)
{
String ^tmpStr;

for (int i=0 ; i < data->GetLength(0) ; i++ )
{
tmpStr = tmpStr + ::Convert::ToChar(data[i]);
}

return tmpStr;
}

All other methods i tried and failed... however there is one hitch, i now need to shift all character ascii values by 20h so its no longer in final fantasys format.
-- edit --
opps.. thats better

104
you would think that they would put items like the masamune in rare items list, as a sort of colectable. (nothing implied by that)

But as for the 1/35 soldier carn't you use them in the fight against cmd.grandhorn at the fort?. its said to do a attack simular to cait siths little soldiers limit break. the one where they're all in line and then shoot. Same with the super sweeper. I've never tried any of them but they always sounded plausible to me.

105
Okay im trying to convert data from an array<Byte> ^myData to a variety of different formats in a String (e.g. hex & ascii), and currently the only way ive worked out how to do it is long and tedious and quite frankly im ashamed :weep:  of it.

So does anyone know a short easy way of doing this?

106
Troubleshooting / FFVII Extra Sub-Quests
« on: 2006-01-09 12:10:11 »
Hmmm... look at the time difference between mine and celestria post,

2005-09-27 02:04 - mine
2006-01-06 21:05 - his.

talk about your slow response.
Quote
Yeah, it would, sarcasm can be really tricky on the internet
sarcasm SARCASM .... what sarcasm :wink: ?

107
Im surprised it's still going on after 7 years.

108
oh God... :roll:  *Hits self in head*

109
I doubt it, the grenade drop works everywhere else in the game.

110
They where set at 20%, at first i had both potions & grens at 20% each but i didn't find any grens so i set grens on some monsters and potions on others and still didn't find any. Maybe im just really unlucky :-? .

I'll give it another test.

111
Quote
1% chance to recieve a source potion from a Monster


That was from the previous mod, i wasn't sure if we were using that or not. I suppose we will then, it work's fairly well.

I just got beat by guard scorpion :o , but other than that the rest seemed a tad easy, and will need to be upped. For some unknown reason grendades will not drop either? dont know why.

112
General Discussion / Wierd lame/funny thing??
« on: 2006-01-06 11:38:36 »
Quote from: Jedimark
Heheh, yeah why do these random animals carry 148 gil and fire rings!


lol.. it will forever remain a mystery.

113
Quote
Also added different types of Sources to win at 1%
About Air Buster,

someone mentions that if you hit it from behind it does 3x the damage, someone also claimed to have fixed this, how? Increasing the Def Stat?

--------------------------------
Are we going to put source potions on all monsters like mine? I haven't put any in yet.
--------------------------------
He only takes damage at 3x from melee attacks from behind, magic is only needed to cure people in that fight. Im not really too sure what you should do about him, as far as bosses go his the lamest in the game, maybe a greater weakness to lighting would help bring some magic into the fight, at the moment his magic element is only unavoidable.
--------------------------------
Is a standard PC charaters speed = 85. So if a monsters attack speed is 85 will the monster get in one attack for every player attack? in testing this seems to be true. correct me if im wrong.


------------------ADD---------------------------

Just noticed something which was a bit of a slap in the face,

Quote
Guard Scorpion
- Remove barret's assualt gun
- win steal materia
- Add two Mp's to fight
- Cold immunity
- w-machine gun, attack's both players


.. you cannot win materia!!!   soo.. there goes that idea.

114
Im only up to 4 times.

115
So did i.

116
Archive / Stealing Rates
« on: 2006-01-05 19:11:27 »
Quote from: The Skillster
but more to the point. why is one scene bigger than the next one?


The scenes not actually bigger until after you compress it, well at least all mine appear to be the exact same file size even when its got an error.

It must just go, this value *RndVal* needs four bytes rather than the three allocated. and then automatically make some space.

Either that or the editor's saveing some information thats not needed...

That just reminded me that *i think* scenester does actually cause an error in a file, because when i started using scenester the only reason i kept sceneedit on my computer was to edit the files that scenester caused a problem with. I forgot all about this... well it was about 3 to 6 months ago i think.

We might be able to get around the problem if we use scene-edit to edit the trouble files. I'll give it a test.
-edit-
Test failed.. didn't work, doh.

117
General Discussion / Wierd lame/funny thing??
« on: 2006-01-05 18:49:31 »
Here we go, i found this thing by accident. It some wierd funny gay hosted flash animation. That is tries to explain about random battles in FF7. Made me laugh.

http://www.flashplayer.com/animation/randombattles.html

118
Quote
Both reactors are quite similar, but you need to bare in mind (after playing Elentor's Mod I realised) that you dont have Cure or many items in the first reactor.


I played around with upping the odd's of recieving potion's to 25%, and tried to add in grenades as well so you would have three elements Fire, Ice & Light.

I reckon i can take them to hell with only those items, however you are right this area's pretty limited... i'll try to make it interesting rather than hardcore.

119
Archive / Stealing Rates
« on: 2006-01-05 15:13:42 »
I think that nicely explains better what i said directly above it. lol, we must of posted at the same time. However your explanations much better and give's me some idea of how to fix, even if i do not yet know how to edit the kernal.

So its no longer a matter of changing the scenes themselves but the kernal instead. thank god thats sorted out.

120
Yea, this whole general section seems to have gotton demoted to...

.....way down there somewhere near the 9th plane of hell :evil:.
     
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                       V

                 * Cold *

121
Archive / Stealing Rates
« on: 2006-01-05 14:41:46 »
Im totally confused as well, everything i test or find out seems to contradict everything else which seems to be true.

If somebody wants me to i can post a file with a deliberate bug so they can then take a look so see where the problem lies.

Maybe the scenereader is adding a extra formations in (for god knows what reasons) to various places in scene.bin.
So for example. From no particular file.

-Scenereader's processes-
Add Scene file (43)
-- Add formation 168
-- Add formation 169
-- Add formation 170
-- Add formation 171, to much data(?) compensate by adding new formation
-- Add formation 172, formation counter now broken

Add Scene file (44)
-- Add formation 173, start from incorrect formation number
-- Add formation 174 ... and so forth,

It would explain why the battles that are out of sync are out by one encounter. But it wouldn't explain the stupidity of useing a counter to increment the formation number rather than just setting the formation number to what was in the file.

Actually i just realised that it would most likely be adding an entirly new scene file rather just a formation, because the difference in file size between a broken file and good file is 272-264=8 which is the same size as a scene file, however it wouldn't explain why the new scene file added isn't compressed where as the others are, i dont know enought about scenereader to say any more than that.

--- btw, sorry salk for turning this into a rather technical bug hunt. i hope we haven't(whoop's wrote have instead of haven't) scared you off into the hills :wink:

122
FF7 Tools / Re: Yet Another Multi-Patcher
« on: 2006-01-05 14:12:53 »
I used to go excellent with the shotgun in it, i gave the game a go the other day and people still dont understand just powerful the thing is. you can even snipe with it which if funny because then every one accuses you of hacking.

123
What do you mean by start from my mod?, i suggest we start anew from the original scene files.

Is there anyway we can have a shared log file in which we can both edit? to do as you say keep a log of who is doing what & what changes are beening made.

I suggest we start off with the beggining & i'll do from 76 to 82 (start to guard scorpion). And you can do from 83 to 92 (from 7th heaven to air buster). It will make it easier to keep track of in section such as those. or we can swap it around if you like.

--- Proposed Changes for scenes 76 to 82, without the obvious difficulty increase's ---
I'll try to keep the list smaller by leaving out explanation's but if you dont understand why, or want to suggest something else just ask away.
Monster Lvl Range 5-10
Guard Scorpion
- Remove barret's assualt gun
- win steal materia
- Add two Mp's to fight
- Cold immunity
- w-machine gun, attack's both players
Sweeper
- Add darkness to smoke shot.
- Add cold immunity
- Add Matra Magic??? not sure if this is possible
- w-machine gun attacks all
- machine gun fire elemental damage
Guard Hound
- Shoot unavoidable
- posion melee
MP
- Cold half damage (They look like they are wearing winter gear)
- lightning unavoidable
- Cut double damage
Mono Drive
- absorb lightning
- cold unavoidable
1st Ray
- null cold
- absorb lightning ;D
- add sleep & water elements to ray
Grunt
- Add water element damage
- Absorb Ice, combined with monodrive weakness to cold should make an interesting fight
- Half cut damage
- weakness to shoot
- Posion melee attack

Going ahead to airbuster, i would suggest to give morph as a reward for beating it. After all doesn't he say that "the data we will gain from your dead bodies will be of valuable information". This will give the player some good use of command materia earlier on before magic takes over.

I've read over your forums which contained some good idea's and also some which i have tried before, alot of the ones mentioned above i have tried + taken idea's from your forums. while i understand alot of what is been said in the technical one i dont yet have the ability to do any of it, hopefully it wont be too difficult for me to learn how. Also what hex editor are you using, mines a very simple(free) one which cannot do very much. And can only view the file as a whole and judging by the offsets given i would say that is definatly not what you are doing, you look to be spliting it up into sections based upon the offset for that section & and then the offsets for each bit of data within that section.

I really want to be able to do alot of the hex editing as it will greatly improve what we can make the mod + new formations are really cool, if they work.

124
Archive / Stealing Rates
« on: 2006-01-05 11:59:41 »
Quote from: The Skillster
Would someone like to explain in simple terms what the problem is?
From what I am hearing is you screwed up the editing of a couple of files and it crashed the game?
Remember the Elentor scene file? That is edited as normal at that point.
Why replace the edited scene files with one version?


Actually elentor's wasn't ok. He encountered the exact same problem with the same boss (Sample:h0512). I posted how to fix it which i think he may of copied, if he didn't copy then i dont have a clue as to how he fixed it but sure would like to know. If you run a search you may be able to find the thread that talks about the problem.

The problem is this, after you have edited all the scene files then go to compile them back together with scenereader. you sometime's encounter fights in the wrong location. e.g. instead of fighting Sample:h0512 you will fight a zenene monster. And so far the only fixes for this problem are not good ones, and shouldn't be used. Unless of coarse someone has come up with a fix and just not bothered to inform anyone else about it.

125
FF7 Tools / Re: Yet Another Multi-Patcher
« on: 2006-01-05 11:48:00 »
I'm better by far, even my youngest brother (13 ....... i think, im about 7 years older than him.) can beat him.

I used to play often on modem until everyone got dsl and left me behind. now im just not interested in those sort of game's, with the exception of the odd lan war between the family in UT2004.

Anybody can tell when my dad's playing cs because when you get within 50 feet of the house you can hear the swearing.

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