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Messages - Great Sephiroth

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26
Releases / Re: [Release v1.1] FF7 Turks Mod Complete
« on: 2009-07-13 02:32:43 »
Sorry for dbl post but i hat another bug,  the Turks Cloud model head is all white how can i "repair" that

27
Releases / Re: [Release v1.1] FF7 Turks Mod Complete
« on: 2009-07-12 05:17:57 »
I know but in this mod like you know rufus have guns and his weapon are replaced by Vincent Guns,  but i just found out why it didnt work,  its because the guns in the kernel.bin was set to cut instead of shoot

thanks anyway , if someone who use this patch have problem like that go into wallmarket editing the guns of vincent to shoot instead of cut

28
Releases / Re: [Release v1.1] FF7 Turks Mod Complete
« on: 2009-07-12 04:48:09 »
i have another problem, when im attacking a flying enemy with rufus i can't reach, i don't know what the problem is ,  i checked the weapon data on wallmarket and everything is alright there

can someone help me

29
Archive / Re: Sephiroth in Shinra mansion basement
« on: 2009-07-07 23:59:39 »
ok i wil try to find out the name of the location and the  code i must write for my battle to happen :|



thanks

30
Archive / Re: Sephiroth in Shinra mansion basement
« on: 2009-07-07 22:06:42 »
errrrr ..... i dont really understand how it works                 you mean , write and AI  wich program should i use to write the AI

31
Archive / Re: Sephiroth in Shinra mansion basement
« on: 2009-07-07 21:12:01 »
me im using wallmarket scenester, kimera and of course lgptools 

ok but how do you edit the attack he do,  with scenester ???

32
Releases / Re: [Release v1.1] FF7 Turks Mod Complete
« on: 2009-07-07 18:53:47 »
i was wondering how did you give the vincent limit break to rufus(Cloud) and vice-versa i was trying to do it myself to give Clouds limit to my Vincent(Switched to Sephiroth)

33
Archive / Re: Sephiroth in Shinra mansion basement
« on: 2009-07-07 17:25:38 »
i don't know maybe i will try to contact him and maybe he can help
if someone know how to add new fights maybe i will be able to add this battle myself

34
Archive / Sephiroth in Shinra mansion basement
« on: 2009-07-07 16:34:35 »
hey guys i have found a amazing cool video that someone add a new fight in the game, and its against Sephiroth, when you encounter him in the shinra basement,  in this video its done in the psx version but if someone knows how to add new encounters please tell me

here is the link to the video
http://www.youtube.com/watch?v=AyTaerNzGqw&hl=fr

35
Gameplay / Re: BETA - 9999 Limit Breaking support thread
« on: 2009-07-07 16:29:20 »
yeah but in wallmarket its the right setting of the weapon , the weapon is supposed to do more damage when Cloud have hi-hp

36
Gameplay / Re: BETA - 9999 Limit Breaking support thread
« on: 2009-07-07 16:12:12 »
i think i have a bug,   when im using the ultima weapon starngely  i do more damage when im at low HP instead of full hp  , someone can help me

37
Releases / Re: FF7 - Reasonable difficulty mod[1.1]
« on: 2009-07-02 15:20:02 »
i have a bug in the temple of the ancient in random battles i fight Godo and in place of the first boss i fight two flying monsters its weird in a both sides battle
and the wall boss in the same place are replaced by 2 ancient dragon in the front


edit: Forget about it i found the problem,  i was modifying the scene.bin with hojo, thats why the batltles was mixed up,     the problem is with Hojo

38
no the post processing is already off  

i have try many things but its useless and strangely my video card seems not to support openGL 2.0

39
yes it is  its weird, oh and it does the same with the show fps


there is the app.log, (i did not have the error message for this one  but i got this log from the previous problem i had with resolution)

INITIALIZE DD/D3D START
INFO: Auto-detected version: 1.02 US English
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: Original resolution 1280x960, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1280x960
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Synthé. SW table de sons GS Mic, mid=1, pid=102,
midi data type: GENERAL MIDI
using midi data file: E:\Program Files\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
10036743060f 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\Program Files\Square Soft, Inc\Final Fantasy VII\Movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: E:\Program Files\Square Soft, Inc\Final Fantasy VII\Movies\sqlogo.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
10036743060f 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
SET VOLUME 5: 127
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE E:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
GLITCH: QPC is unstable
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 358
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
WM_CLOSE
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
END UNINITIALIZE DD

40
i have a bug  when i play i got some graphic problem lime most texture like the ladder in game and many other thing go white and its flashing but only when i active

# display some real-time debug information
show_stats = true

with that the debug-info are appearing but the texture bug does not appear
someone can help me

note: i am using a dell 1.6ghz with 512 ram and a ATI Radeon 9200 as my video card


41
Archive / Re: Sephiroth replace cait sith
« on: 2009-06-23 14:13:28 »
i use wall market,  only the first limit of level one work i hope there is a way to solve this

42
Archive / Re: Sephiroth replace cait sith
« on: 2009-06-22 20:25:11 »
iv got a new problem whenever i try to give him limits level 2 Sephiroth the Slot starts whatever limit i give him, i try giving him greased lightning

43
Archive / Re: Sephiroth replace cait sith
« on: 2009-06-16 16:36:43 »
i test other things that result as failing too, but i try to choose some limit i could give to Sephy,  i test to give him transform(one of caith sith slots result) and it work,  what is worse than Sephiroth, a Big giant Sephiroth  :evil:

44
Archive / Sephiroth replace cait sith
« on: 2009-06-16 12:57:54 »
im trying to change the normal field appearance of caith sith to Sephiroth but it prove unsuccessful somebody can help me to do that(for now i dont care if the animations made "Sephiroth" Jumping all around like Cait Sith) i just want for him to be the apearance of Sephiroth

i have tried something like taking the Sephiroth Field model and saving it into Caith Sith field model, and its buggy, Sephiroth is kind of limbo position and whe he walks he jump staying in limbo:P

i hope someone can help me and if it works for me i will try to made a patch and post it, or if someone wants to do it himself its welcome

45
Troubleshooting / The APZ Cloud Project!!!!
« on: 2009-06-14 06:57:36 »
The Cloud Model is awesome  but i have found a bug with it,  when i do the omnislash the last blow Cloud goes to is fighting stance ,the damage appear but the animation of the final blow of it not there

can you help me ?

46
Sorry to disturb , but the link is not working

47
FF7 Tools / Kimera: FF7 p model simple editor
« on: 2009-06-05 04:57:56 »
All the links are dead if someone knows where i can find it please telle me


Great Sephiroth

48
FF7 Tools / Kimera: FF7 p model simple editor
« on: 2007-09-02 02:25:14 »
Sorry But is there a way with this program to modify files like RTAC in Battle.lgp because i want to change Cloud EyeBrows to Black ,
there is a way to do it


Thanks in advance


49
Archive / Re: Play As Zack!! (The Absolute Zack Project)
« on: 2007-08-22 20:26:40 »
i hope you can find something to fix that  i am truly waiting for this to work   and if you can take in to NPC RP it would be one of the best path ever

tell me if you think i can do something to help you

50
Archive / Re: Play As Zack!! (The Absolute Zack Project)
« on: 2007-08-22 17:10:32 »
thanks  but another thing,  why the autopatcher seems (when patching) to stop patching at the same file "rtat" with the error  Stream Read Error and it do the same thing with lgptools patcher


its verry annoiying(bad spelling)

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