Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4964766 times)

Alan

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8425 on: 2019-08-25 10:27:38 »
Hi guys,
I'm new of this forum (discovered only few days ago). I've landed here to try some graphic mode, but instead I found this gourgeous mod!

I'm really appreciating everything so far. I'm still in disc 1 though, just after Gongaga.
I've started to play NT with the 7thHeaven modder, and I've realized only now that, on the 7thHeaven modder, the NT mod was patched to the 1.4 version. I've found that there was the 1.5 version, so I've downloaded the IRO version first and I noticed that the materia stats changed a bit, so I assumed the NT was updated correctly since something changed.

Since I reached Gongaga before the patch, I have Deathblow now, so I think I've lost Added Cut forever, or maybe I've to revert to 1.4 to get it in the Great Glacier?
Beside of that, I'm got stuck with Mr Smile, after the patch to 1.5. I've Cloud and Tifa on 200+ SP and he doesn't let me rank up anymore.

I've tried to download the emergency.exe file and used them, it didn't resolve the problem. Then, I've tried to patch the game with the standalone patch, same issue. What can I do?
I've noticed that if I try to force the NT 1.4 version with the 7thHeaven modder, mr Smile let me rank up. Still, the stats are completely fucked up (tifa lvl 39 with something like 170 vit and magic materia like fire matera with +10 luck).

Thanks in advance for any help anyone can provide, and sorry for my poor english  :(
« Last Edit: 2019-08-25 10:56:13 by Alan »

lakecityransom

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8426 on: 2019-08-26 08:32:55 »
Is there some trick to getting Midgar Zolom to cast Alpha on you? I've fought it at least 6 times and no dice. It always casts beta which I don't think is supposed to happen. :( According to the readme that is only gotten at the Temple of the Ancients, which is what reminded me to come back to the zolom. I migrated v1.4 to v1.5 early on right after Midgar. Maybe that messed it up?

Karsh Highwind

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8427 on: 2019-08-26 19:55:07 »
Is there some trick to getting Midgar Zolom to cast Alpha on you? I've fought it at least 6 times and no dice. It always casts beta which I don't think is supposed to happen. :( According to the readme that is only gotten at the Temple of the Ancients, which is what reminded me to come back to the zolom. I migrated v1.4 to v1.5 early on right after Midgar. Maybe that messed it up?

Hey there! The Zolom had Alpha reverted and it's just Beta instead. The documentation that comes with the installer is a bit outdated. Hope that helps out!

Changing from 1.4 to 1.5 wouldn't have changed the outcome, just an error in the info on Enemy Skills.

Alan

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8428 on: 2019-08-26 20:06:48 »
Ah, so that's why I could not find L5 suicide... ::)

eXistenZe

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8429 on: 2019-08-26 20:57:47 »
Hey Saga, is v2 coming or not?

lakecityransom

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8430 on: 2019-08-26 21:32:53 »
Ah okay thanks. Anyone know where it is or does it not exist anymore?

Ah, so that's why I could not find L5 suicide... ::)

Yea this was actually my sign to know that v1.4 was changed to v1.5, L5 Suicide became Quarry Mine.
« Last Edit: 2019-08-26 21:36:26 by lakecityransom »

StackedDeck

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8431 on: 2019-08-26 21:42:43 »
Firstly, the mod is fantastic and I am thoroughly enjoying it.

I'm wrapping up the game and working through the side quests and I can't seem to find the Heaven's Cloud for Cloud's ultimate weapon. The doc included with the file says you can get one from an Iron Man, but I've only ever seen them at the point of no return in the crater. Have they been added somewhere else?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8432 on: 2019-08-26 23:28:10 »
Grats on getting it up and running again!
Ooohhh that sounds interesting. Any plans on adding any of that stuff in at a later date? Maybe make a separate mod for them?

Yeah I want to make use of 7h functionality a bit more to add some extra stuff.


Hi guys,
I'm new of this forum (discovered only few days ago). I've landed here to try some graphic mode, but instead I found this gourgeous mod!

I'm really appreciating everything so far. I'm still in disc 1 though, just after Gongaga.
I've started to play NT with the 7thHeaven modder, and I've realized only now that, on the 7thHeaven modder, the NT mod was patched to the 1.4 version. I've found that there was the 1.5 version, so I've downloaded the IRO version first and I noticed that the materia stats changed a bit, so I assumed the NT was updated correctly since something changed.

Since I reached Gongaga before the patch, I have Deathblow now, so I think I've lost Added Cut forever, or maybe I've to revert to 1.4 to get it in the Great Glacier?
Beside of that, I'm got stuck with Mr Smile, after the patch to 1.5. I've Cloud and Tifa on 200+ SP and he doesn't let me rank up anymore.

I've tried to download the emergency.exe file and used them, it didn't resolve the problem. Then, I've tried to patch the game with the standalone patch, same issue. What can I do?
I've noticed that if I try to force the NT 1.4 version with the 7thHeaven modder, mr Smile let me rank up. Still, the stats are completely fucked up (tifa lvl 39 with something like 170 vit and magic materia like fire matera with +10 luck).

Thanks in advance for any help anyone can provide, and sorry for my poor english  :(

Jumping from 1.4 to 1.5 produces issues in the savemap which won't be easily fixable without running your save through some scripts. I can do this if you send me your save file to make corrections.


Hey Saga, is v2 coming or not?

Yeah but it's going to take a while. I've decided to focus on FF8 for the time being.


Firstly, the mod is fantastic and I am thoroughly enjoying it.

I'm wrapping up the game and working through the side quests and I can't seem to find the Heaven's Cloud for Cloud's ultimate weapon. The doc included with the file says you can get one from an Iron Man, but I've only ever seen them at the point of no return in the crater. Have they been added somewhere else?

Iron Man (or Iron Giant) can be found on the left-down path on the last screen of that route as a random encounter.

Alan

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8433 on: 2019-08-27 10:02:29 »
Jumping from 1.4 to 1.5 produces issues in the savemap which won't be easily fixable without running your save through some scripts. I can do this if you send me your save file to make corrections.
Oh, okay! Thanks!
How can I send my save? Dropbox link?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8434 on: 2019-08-27 12:37:43 »
Oh, okay! Thanks!
How can I send my save? Dropbox link?

Yeah anything's fine.

Alan

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8435 on: 2019-08-27 21:02:47 »
Yeah anything's fine.
https://drive.google.com/open?id=1eJ4ynnEjzphhJeugJJSwkdrHf_zm3kR7

That's the link. I could not find anyway to send this to you personally... Not like it matters if someone want to download it  :-D
« Last Edit: 2019-08-27 22:41:58 by Alan »

saw2th

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8436 on: 2019-08-28 00:58:00 »
Hi! Just registered so I could ask this.

First of all I love the mod so far, BUT I am playing on 1.5 in Original mode and, after doing some cursory searches and seeing no obvious results in doing so, I figured I would just ask:

- What are the actual differences between Original difficulty and Arrange ?
- Why is it called "Arrange"mode?
- Does Arrange mode feature more content? What are the Ai tweaks? Just higher hp and damage while still balanced, etc?

For context...
I am about to start heading for the Gold Saucer in Original, and would just like to know what I'd be getting into if I restarted my game in Arrange mode, as I am probably only going to play through the mod once. Having started a new game, I am seeing that the difficulty is ramped up and the battles require almost a dark souls level of strategic timing to get through even the scorpion boss. This is fine, and more fun, but I just want to know if I'd be getting extra content and cooler stuff in 1.5 Arrange Mode, or if it's only purely for experiencing more intense battles.

I am not seeing these things elaborated on or really mentioned much at all in the original post or in any of the changelogs/documentation in the download folder. Am I missing something?
« Last Edit: 2019-08-28 05:57:51 by saw2th »

demos1085

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8437 on: 2019-08-28 06:23:04 »
Hi everyone.

I have been playing the 1.5 vanilla combat version of this mod, I just got to the gold saucer for the first time, and my game frezze after Cloud find the  bodies of some dead shinra soldiers and is chased into the arena by that Dio guy, is there any way to fix this so I can continue playing?

Thanks in advance.

Please excuse me for any mistakes, english is no my first language.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8438 on: 2019-08-28 19:50:23 »
Hi! Just registered so I could ask this.

First of all I love the mod so far, BUT I am playing on 1.5 in Original mode and, after doing some cursory searches and seeing no obvious results in doing so, I figured I would just ask:

- What are the actual differences between Original difficulty and Arrange ?
- Why is it called "Arrange"mode?
- Does Arrange mode feature more content? What are the Ai tweaks? Just higher hp and damage while still balanced, etc?

For context...
I am about to start heading for the Gold Saucer in Original, and would just like to know what I'd be getting into if I restarted my game in Arrange mode, as I am probably only going to play through the mod once. Having started a new game, I am seeing that the difficulty is ramped up and the battles require almost a dark souls level of strategic timing to get through even the scorpion boss. This is fine, and more fun, but I just want to know if I'd be getting extra content and cooler stuff in 1.5 Arrange Mode, or if it's only purely for experiencing more intense battles.

I am not seeing these things elaborated on or really mentioned much at all in the original post or in any of the changelogs/documentation in the download folder. Am I missing something?

The enemies hit a bit harder on arrange due to a level boost, and will make use of a new attack in some cases. Bosses can be different as well. You don't miss out on anything playing original vs arrange though. I would just stick with original for a one-time run.


Hi everyone.

I have been playing the 1.5 vanilla combat version of this mod, I just got to the gold saucer for the first time, and my game frezze after Cloud find the  bodies of some dead shinra soldiers and is chased into the arena by that Dio guy, is there any way to fix this so I can continue playing?

Thanks in advance.

Please excuse me for any mistakes, english is no my first language.

I can't think of a change that could have caused a crash there when converting normal NT into a vanilla combat version, but will need to check it out. Are any other mods on? Try running through that particular section with just NT activated. I'll do some tests on it tomorrow.

Alan

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8439 on: 2019-08-28 20:02:32 »
I'm trying now the Arrange mode. I've get to the Mythril mine so far.

It's harsh but fun. You have to min-max materia if you wanna outshine bosses! Since I was coming from another NT gameplay, I know how to fight now. Shinra building was hell the first time.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8440 on: 2019-08-28 20:14:12 »
Edited
nvm I'm dumb

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8441 on: 2019-08-28 20:15:17 »
I'm trying now the Arrange mode. I've get to the Mythril mine so far.

It's harsh but fun. You have to min-max materia if you wanna outshine bosses! Since I was coming from another NT gameplay, I know how to fight now. Shinra building was hell the first time.

Are you still wanting this old save file fixed?

Alan

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8442 on: 2019-08-28 20:27:43 »
Well, the only reason for which I would have the save fixed is to see if stats were really bugged. My tifa literally oneshotted the boss in the Gi Cave in Cosmo Canyon with her limit O.o (I think it was before the upgrade to 1.5, though...)

Don't worry with the save. I thought that playing the first part of the game a 2nd time would bore me... instead, I found it funny. Even if get the save back, I would proceed with the arrange mod anyway.

Thanks  :-D

saw2th

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8443 on: 2019-08-28 20:55:52 »
Thanks! But I'm still curious - why is it called "Arrange" mode and not just hard mode?

yutterh

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8444 on: 2019-08-28 22:15:18 »
I know it's gonna be a while for 2.0 but are you gonna upload the balance changes you posted earlier at least? Been waiting to continue my FF7 game. If its gonna be a while even for those, guess I'll jaut continue with 1.5 then. But thanks for making this mod in general though broski. I'll probably just weather the wait hoenstly 😅

demos1085

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8445 on: 2019-08-29 00:21:43 »
Thanks for your quick answer Sega Chief.

I am not using any other mods, only new treat 1.5. vanilla combat.

Today I downloaded a save editor named Black Chocobo to try and bypass that event, it kind of worked, but then I go back to that area and tried to play the arena mini game and the game frezze the moment Cloud enters the arena (screen goes black, music continues playing but next screen never loads), so I guess maybe is a problem especific to that room or screen.

I also experience a weird glich in the mytril mine, when I started the battle with the Turks, instad of Elena and Rude, the game loaded three weird monster with 9999 HP, gliched name, and that were completly inmovile, after killing them the game continued as normal.

It would be nice if you could do a little clean up of the vanilla combat version, so people that dont desire a harder game could still enjoy the other great content that your mod as created.

Thanks again and have a great day  :)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8446 on: 2019-08-29 10:00:13 »
Thanks! But I'm still curious - why is it called "Arrange" mode and not just hard mode?

Because if you call something hard mode a lot more people would start with that over the other mode.

I know it's gonna be a while for 2.0 but are you gonna upload the balance changes you posted earlier at least? Been waiting to continue my FF7 game. If its gonna be a while even for those, guess I'll jaut continue with 1.5 then. But thanks for making this mod in general though broski. I'll probably just weather the wait hoenstly 😅

Yeah I had a maintenance/respec patch in the works, but it got sidetracked. I'll try and get that done before the end of the week.

Thanks for your quick answer Sega Chief.

I am not using any other mods, only new treat 1.5. vanilla combat.

Today I downloaded a save editor named Black Chocobo to try and bypass that event, it kind of worked, but then I go back to that area and tried to play the arena mini game and the game frezze the moment Cloud enters the arena (screen goes black, music continues playing but next screen never loads), so I guess maybe is a problem especific to that room or screen.

I also experience a weird glich in the mytril mine, when I started the battle with the Turks, instad of Elena and Rude, the game loaded three weird monster with 9999 HP, gliched name, and that were completly inmovile, after killing them the game continued as normal.

It would be nice if you could do a little clean up of the vanilla combat version, so people that dont desire a harder game could still enjoy the other great content that your mod as created.

Thanks again and have a great day  :)

The turks fight is something I missed when removing the new fights, that should be fairly easy to sort out (what loaded instead was one of the debug fights in default game; they're usually pyramids but models were probably different).

I'll need to check in on the battle square field. Maybe a default one was imported in to get the battle IDs default but something went wrong with it.

saw2th

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8447 on: 2019-08-30 10:35:33 »
Hey I also wanted to let you know about any glitches I've come across so far.

-the spirte that says the saw the ghost of aeris shows up immediately when you leave the church area then walk back in at the start of the game
-cave of gi cosmo canyon trigger for fort condor seemed to be glitched and doesnt register that the players has any gil. they display how much they have in funds (27000 in my game) but then ask for a minimum of 4000 and wont trigger the battle when >ready is chosen. might have something to do with having under 4000 gil when talking to them before teleporting?
-music during the cait sith intro scene cuts out randomly. reloaded and approached the wonder square from a different junction point and it didn't happen again.


Wanted to ask some more things, too. Just cleared mt. nibel and was wondering
Spoiler: show
Armor Soul is supposed to use Trine ? It strictly used physical attacks. Silenced it and removed silence but didn't see anything.


Also, where do I find
Spoiler: show
Deathblow Materia
, and is it possible to get
Spoiler: show
White Wind without Manipulation
early game?

Torawakamaru

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8448 on: 2019-08-30 21:10:08 »
Quote
Wanted to ask some more things, too. Just cleared mt. nibel and was wondering
Spoiler: show
Armor Soul is supposed to use Trine ? It strictly used physical attacks. Silenced it and removed silence but didn't see anything.

It actually should. You mean the Powersoul Keeper/Armor Keeper (in Arrange)? It's part of its move set and i got it in both of my normal / Arrange runs. Iirc it used Trine when it got under..40%? Not sure and i can't read the AI script. :(

Quote
Also, where do I find
Spoiler: show
Deathblow Materia
It can be found in the Great Glacier - where the old added cut was.

Quote
is it possible to get
Spoiler: show
White Wind without Manipulation
early game?
Technically if you get the item mirror, you can cast Reflect on Black Dog in the Rufus fight and learn it with Cloud. But it's not possible to get this item early. So no.
Although you could grind until your Barrier materia gets Reflect if you don't mind losing your sanity.
  :mrgreen:

yutterh

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8449 on: 2019-08-31 06:50:41 »
Yeah I had a maintenance/respec patch in the works, but it got sidetracked. I'll try and get that done before the end of the week.

Sweet, thanks for the response man. Can't wait for the changes, also glad I at least won't have to wait for 2.0 even if it takes longer then a week. (unforeseen circumstances do happen).