Before I get started with the main question, I'd like to start with a hello to everyone here at Qhimm. I'm new here but also I'm an experienced moderator and hacker at
http://www.lan.st, which is a console hacking forum (many breakthroughs in PSP hacking have happened there). I must say... it's quite impressive that the PSX version of
Final Fantasy 7 is actually hackable to the extent that it is and since I enjoy mods and modding and Final Fantasy

, I'd like to help you all out around here with FF hacking in general and inform you that I'm familiar with several programming languages, hex editting, etc. So yes you can throw technical details my way and I can actually understand you. Introduction out of the way, let's get started immediately.
I'd like to bring damage and HP break to all regions of FF7 psx. Those of you who are familiar with ARMs PSX Damage Break patch for FF7 may notice that this patch causes a crash at the start of battle in other region versions of this game. I've tested this on FF7 PAL region code
SCES-00867 and can confirm that ARMs patch is unfortunately non effective for this copy of FF7. It may or may not work for other regions, I suspect that it works in NTSC-J copies, but I can't test that. Anyways, the problem probably lies in the way that these versions of the game are coded, we all know that there are resolution differences between NTSC and PAL. Afaik, the coding that influences how much damage is possible can be found in files "Batini.X" and/or "Battle.X" within the "Battle" folder, I suspect that control over max HP may be found there as well. So I suppose before I get too ahead of myself I'm going to ask... do we have any documentation on those files with this region? If not, and if no one around here knows anything about what's in those files then maybe someone can
point out to me the best resources to use to debug/reverse those files and make the proper modifications because modifying PSX games is definitely a whole new creature for me. But like I said before if anyone knows anything about these files that is useful then by all means
pitch in and I'll gladly get started on making a patch/es for this and other regions of FF7 so that
everyone can enjoy the benefits of this modification. Thank you!
PS - I assume that we use PSX assembly to make these kinds of mods. I have everything I need to do it, so while I await replies I'm going to get started, again... anyone with ideas or info that will help, let me know!