Author Topic: [FF7PC] NPC Reconstruction (Discontinued, use Unified Model Installer)  (Read 572526 times)

LegendarySaiyan

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Re: NPC Reconstruction Project
« Reply #425 on: 2006-07-21 21:51:40 »
Yes I want the first cloud to have the buster sword on his back, so is there anything I can do for getting a patch or whatever I need to have him having the sword on his back (on the blocky/lego cloud)

btw the patch is great, but I dont need that kind of patch for now :D keep up with the good work  :wink:
« Last Edit: 2006-07-21 21:53:58 by LegendarySaiyan »

ice_cold513

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Re: NPC Reconstruction Project
« Reply #426 on: 2006-07-21 22:54:58 »
LegendarySaiyan

open up aaaa.hrc with wordpad and you well seee this

:HEADER_BLOCK 2
:SKELETON n_cloud_sk
:BONES 21

hip
root
1.7457236
1 AAAB

chest
hip
5.181539
1 AAAD

there is more but you just need this 1

chest
hip
5.181539
1 AAAD

edit it to this

chest
hip
5.181539
2 AAAD EJEB

then save then put drop back in char lgp

all done

Az

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Re: NPC Reconstruction Project
« Reply #427 on: 2006-07-21 23:59:57 »
Guys, I really respect and appreciate your dedication to this project.
You're doing a great job.
Keep it up.  :wink:

SephirothClone

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Re: NPC Reconstruction Project
« Reply #428 on: 2006-07-22 00:46:55 »
new to the board. Anyhow I'm having problems with the NPC reconstruction

I downloaded it and reunion. Unpack the char.lgp the reunion patch updated them fine but the NPC reconstruction always says failed to locate files for update even though I try out the NPC first. Cause I wanna use all 3 of these patches:

Hi-Res Cloud Final Battle
Reunion Patch
NPC Construction Patch

Yes I made a backup copy of the char.lgp original

LegendarySaiyan

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Re: NPC Reconstruction Project
« Reply #429 on: 2006-07-22 00:50:55 »
ice_cold513: it didnt work, I think I made a mistake, I will try again  :wink:

EDIT:

chest
hip
5.181539
1 AAAD

edit it to this

chest
hip
5.181539
2 AAAD EJEB

LOL I forgot to edit the 1 AAAD to 2 AAAD  :-P
Thanx for the help  :wink: I am off to re-play FFVII yeeeaaay .:Happy:.

SephirrothClone: I got the new patch to work, I can help you if you need any help from a noob like me  :wink:
« Last Edit: 2006-07-22 01:04:56 by LegendarySaiyan »

knives

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Re: NPC Reconstruction Project
« Reply #430 on: 2006-07-22 01:09:42 »
You can't use Reunion and NPC P, you have to pick one *cough*npc*cough*

SephirothClone

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Re: NPC Reconstruction Project
« Reply #431 on: 2006-07-22 01:11:19 »
but I tried using that first and it still didn't work...

Also does NPC come with some of the field characters anyhow or something?

knives

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Re: NPC Reconstruction Project
« Reply #432 on: 2006-07-22 01:49:34 »
http://forums.qhimm.com/index.php?topic=4451.0

Follow these instructions, but replace reunion patch with the NPC one.

SephirothClone

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Re: NPC Reconstruction Project
« Reply #433 on: 2006-07-22 02:39:50 »
so knives does NPC do the same thing as Reunion but better?

SephirothClone

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Re: NPC Reconstruction Project
« Reply #434 on: 2006-07-22 03:48:46 »
i think i got it finally
« Last Edit: 2006-07-22 03:50:46 by SephirothClone »

knives

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Re: NPC Reconstruction Project
« Reply #435 on: 2006-07-22 04:19:32 »
so knives does NPC do the same thing as Reunion but better?

reunion just does the battle models
Cloud, tifa, barret, Aeris, Red13, Yuffie, caitsith, vincent, cid and sephiroth. and a few others who appear in a battle.

the NPC does all these plus MANY MANY more.
The reunion relies on them being in a battle one point in the game, while the NPC remade the models from scratch.

to answer your question.

Yes.
« Last Edit: 2006-07-22 05:00:06 by knives »

SephirothClone

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Re: NPC Reconstruction Project
« Reply #436 on: 2006-07-22 05:40:29 »
thx. I finally got the npc exe to work it was stupid really I had the wrong directory in there hahahah.

By the way to the guys who made this possible this is ****ing awesome! good job and keep it up!

Fermy

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Re: NPC Reconstruction Project
« Reply #437 on: 2006-07-22 21:45:17 »
great work :-D
« Last Edit: 2006-07-22 21:54:31 by Fermy »

N4ndø

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Re: NPC Reconstruction Project
« Reply #438 on: 2006-07-22 23:54:46 »
I'll try this new patch later!

Thanx!

zero88

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Re: NPC Reconstruction Project
« Reply #439 on: 2006-07-23 00:07:14 »
Excellent work, gentlemen!

I really appreciate all that you do. You guys take time out of your lives to help better a legendary game.

EDIT: Oh yes. I forgot this.

If you guys would like it so, I could redo your readme, but I'd retain all of the original information within the current readme. I would just spruce it up a little, add some ASCII art, do a good formatting job, and perhaps throw in an FAQ section, if you'd like. That might help cut back on some of the frequently asked questions this particular thread seems to encounter oftenly.

I could do the readme with my changes, send it to one of you guys (or all of you), and see what you think. Of course, I'd add/remove/change some parts that you'd like changed, or removed, etc.
« Last Edit: 2006-07-23 01:06:54 by zero88 »

JaMaL

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NPC Reconstruction Project
« Reply #440 on: 2006-07-23 02:07:57 »
Hi! I'm new here and actually regged just for this question:

What might cause this error message "Failed to load avbf.chi"
I searched the forums and found only one match in the reunion patch forum, and there wasn't a solution, actually no-one replied to that post. What is this .Chi file anyway?

deuce63

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Re: NPC Reconstruction Project
« Reply #441 on: 2006-07-23 04:09:37 »
JaMal,

I had a similar problem, and it was because I had not completely unpacked my original char.lgp file before patching, so it was missing files. If you want to check this, check the size of your new char.lgp. It should be just over 60,000k.

To fix this, make sure you DO NOT double click on your char.lgp to start up LGPtools. Rather, run lgptools directly and open char.lgp using the "Extract All" option. Then run the NPCRP patch, and repack as normal.

If you are repacking a complete .lgp file, LGPtools should pause for about 10-15 seconds, as it has a lot of work to do. If it seems to finish instantly, chances are your new .lgp file is not complete!

Hope this helps.  :mrgreen:
« Last Edit: 2006-07-23 04:14:28 by deuce63 »

Borde

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Re: NPC Reconstruction Project
« Reply #442 on: 2006-07-23 09:22:34 »
Aali has finally managed to find a solution for this old problem. Here you have his post:
http://forums.qhimm.com/index.php?topic=5889.0

JaMaL

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Re: NPC Reconstruction Project
« Reply #443 on: 2006-07-23 10:42:37 »
That's great!!! :-o I've been fighting this problem for ages... And the cause was that im finnish, great.  :-( Thanks for the quick response and help!

Master Ridley

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Re: NPC Reconstruction Project
« Reply #444 on: 2006-07-23 23:27:04 »
So, how would I be getting around to giving Jessie, Biggs and Wedge guns in there hands?

I haven't gotten around to play around with the new version but I've applied it already. I'll check it out.

Kain

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Re: NPC Reconstruction Project
« Reply #445 on: 2006-07-26 19:19:21 »
For some reason,the new Cloud model only appears on the World Map.The old "Cube for arms" one keeps appearing in towns.Can anyone help me ?

elkovash

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Re: NPC Reconstruction Project
« Reply #446 on: 2006-07-27 14:18:24 »
Make sure you followed the instructions and extracted the character.lgp with LGP tools into the correct directory, then re-packed it and replaced the old character.lgp with your new one.

Kain

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Re: NPC Reconstruction Project
« Reply #447 on: 2006-07-27 15:48:37 »
I extract the data from Char.lgp and put in the Char folder right ? Then I run the NPC recounsturction thing and I make it update the data folder right ? Because I tried doing it in the Field folder but it wouldnt work but when I did it in the data folder it did.

elkovash

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Re: NPC Reconstruction Project
« Reply #448 on: 2006-07-28 00:28:52 »
when you extract char.lgp, it should end up in a folder like 'C:\program files\squaresoft inc\final fantasy viii\data\field\char' you may have to make the char folder in the field folder before extracting, because when you run the npc patch, this is where it looks for the files.

When a dialog appears asking you to point to the data folder, it's looking for 'C:\program files\squaresoft inc\final fantasy viii\data' not the field folder inside. The npc patch also edits the 'chocobo.lgp' in the minigames folder and 'world_us.lgp' in the wm folder. All three folders rest inside the data folder and is why the install asks you to point it there.

Note, all three files MUST be the ORIGINALS after a fresh install (alternatiavly, you can copy them off the install CD manually without re-installing) or else the patch won't work.

After patching is complete, repack the char folder into char.lgp and replace the old one. If char.lgp isn't replaced, you'll get all the old blocky chatacters everywhere except the world map and the choco game.

Chrisu

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Re: NPC Reconstruction Project
« Reply #449 on: 2006-07-28 18:59:35 »
The new patch is quite cool, but how many models are exactly new changed and remade?
And if i have the german version, is there a way to get the new chocobo models?