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Messages - Matski

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26
Releases / Re: [FF7PC] ChaOS -Character Overhaul Seven
« on: 2017-11-24 17:44:31 »
Excuse the double posting. It's been a few weeks since the above post and at least this one is more relevant to the thread.

I mentioned in DLPB's Reunion thread that I had a number of questions regarding your models. The linked pictures and videos are from streamers who used the Reunion Mod:

In the scene where the Shinra no. 26 rocket hits Meteor, there is a guy infront of the Shinra building that is holding a rifle. Was it intentional for the model to be holding a gun?
Screenshot | Youtube Streamer Example | Twitch Streamer Example

During the cutscenes in the Submarine, Red folds his arms. Is he meant to be doing this or is it a mistake?
Screenshot | Twitch Streamer Example 1 | Twitch Streamer Example 2

When the party parachutes into Midgar, Cid's model doesn't have a parachute backpack like the other party members do: Are there any plans to create one?
Screenshot | Youtube Streamer Example | Twitch Streamer Example

During the Proud Clad scene, its hand isn't flat when it's holding Heidegger and Scarlet. Furthermore Heidegger looks like he's floating mid-air. Any chance this can be fixed?
Screenshot | Youtube Streamer Example | Twitch Streamer Example

Apologies if any/all of these have already been addressed before.

27
That's good to hear. There was a problem with the link for the last issue that has now been fixed.

Since catching up with the streamer I may have some additional issues with the models to raise but I need to refer to the spreadsheet first. Should any further issues regarding field models be posted in the 'Big Bug...' thread or here?

28
Had to do a second take on the "She took me for a ride" line after taking it too literally the first time. Well, hopefully Yuffie hasn't got a vehicle she's been keeping secret from the party. :o

On a more serious note, I've recently been following a streamer who has been using the mod. I haven't caught up with all his progress yet but neither of us have noticed any big mistakes with the text so far. Bizzarely, he hadn't heard of the phrase 'looking out for number one' (as spoken by the District 5 weapon seller) but I imagine most people using the mod will have.

Not sure if this is the right thread to post this but there have been some notable issues with the Kal's models. As you can see here, Cloud's model is holding his Buster Sword while he is lying on the bed at his mom's house. This happens during the flashback while staying at Aerith's house and during the Kalm flashback.

Also, it seems Elmina is missing a command to turn to face Barret during this scene if the player talks to her beforehand.

Apologies in advance if these errors have already been accounted for or if they turn out to be unique to the streamer.

29
Releases / Re: [FF7PC] ChaOS -Character Overhaul Seven
« on: 2017-11-01 10:12:49 »
Well, just to put it out there - the idea was to edit the (nine by my count) FMVs that integrate the box-monster models as one with the video and rerender them just as backgrounds. Characters would be replaced using the in-game polygon models. The aim is to provide a more cohesive character art style for the game, where gamers who choose to use the more well proportioned model mods won't ever have to put up with the box monster models.

I don't know if a mod like this already exists, or if it's feasible or if there would be any interest. If there are no plans for a mod like this but you think it would be feasible and would draw interest then I may start working on it.

30
Releases / Re: [FF7PC] ChaOS -Character Overhaul Seven
« on: 2017-10-24 15:58:22 »
Thanks for taking some time to respond and for walking me through the steps needed to mod the game.

I was hoping to gauge your opinion on the models in that scene. If you were happy with them then yes I was going to go ahead and edit them myself. So I'm grateful for instructions. Like you, I'm busy at the moment but when I have some free time I'm considering getting into modding ff games. Who would be the most appropriate forum member to PM regarding editing VII's FMV files?

31
Releases / Re: [FF7PC] ChaOS -Character Overhaul Seven
« on: 2017-10-04 14:36:19 »
Really enjoy your work Kaldarasha. It's great that DLPB decided to use your models for the Reunion Mod project.

For the most part, I feel your models fit in well with the pre-rendered backgrounds but there's at least one screen where they look very mis-matched - the church roof scene. Square somewhat away with using giant chibi-lego models on that cartoonishly disproportionate background but it looks too awkward with your models. Is it possible to shrink Aerith and Cloud's models in that scene?

Apologies if this has already been brought up or is the wrong threat to ask about it.

32
I don't remember it being tricky to get the march 'moving', though I may have been lucky. The guy in video seemed to be having problems with it once he figures he can no longer cheat by running through the line-up and has to enter the squad from behind. Perhaps it was just him and he wasn't moving forward far enough to trigger the march properly. When I find spare time I'll have to test it out.

I don't have problem with the prizes, a side from Square's weird decision to make 5000 gil the top prize, despite being less than the cost of 6 ethers.

33
The original game didn't have any proper programming or scoring whatsoever and was half unfinished.  I've deliberately made 50% very hard to do (you don't have to be absolutely perfect).  But if you got 49% then you can do 50.  It's a matter of shaving off a frame. You don't HAVE to get 50%. But if you want to, then you must earn it ;)

Considering the type of mini-game that follows at the docks, it would have made more sense for the programmers to have Cloud automatically join the line and have the player specifically time to rifle swings to achieve higher ratings.

I agree that getting 50% should be very tricky but I don't think it needs to be frame-perfect unless players are using the WEAPON Mod. I was hoping these changes wouldn't be detrimental to the reputation of the overall mod but there have been some complaints. Some players have been frustrasted at getting even the basics right, finding it difficult to achieve getting anything other than a grenade without multiple resets. In particular, triggering the march once Cloud approaches the back-line seems very hit-or-miss.

34
I do wish people would post here. It ain't gonna be fixed if there is an issue and it's not reported.  :-P
I was interested in talking to the translator too but the conversation was posted anonymously on 4chan and was closed by the time I found it. Normally any FF-related searches that take me to that site are considered with a pinch of salt (there have been a number of posts there about the mod, usually petty or pointless) but this conversation seemed like a sincere response to help another poster determine the quality of the project.

@Matski  Keep your eyes peeled for anything else...
Will do. It's been interesting following this project's growing popularity and seeking out any worthwhile criticisms that may improve it.

35
Have been spending some of my spare time finding out how well other players have taken to the translation. It's generally been very positive but here's a criticism I came across recently:
Quote
The first mistranslation is when Reno comes into the church, interrupting what Aeris was saying. In Japanese, Aeris says:
タイミング、悪いなぁ
Which translates to "Talk about bad timing."
When you move closer to Reno, she says:
クラウド!かまっちゃダメ!
Which translates to "Cloud! Don't pay any attention to him!"
Then when you talk to him, he says:
オレにかまうな、だと
Which translates to "Don't pay any attention to me."

... the retranslation has them as
Aerith: It was just bad timing, that's all.
Aerith: Cloud, don't let it get to you.
Reno: Don't mind me, yeh
However, the retranslation actually re-scripts the game and has Reno appear AFTER Aeris says "It was just bad timing, that's all." So rather than fix the translation (which they obviously knew wasn't right), they changed the game itself. Image attached as proof of this.
...

They also said that the next scene where Aerith & Cloud try to escape was handled well. However, it did leave me wondering whether the change to Leno's delayed entrance was intentional and if so what the story was behind it.

36
Just to check: is materia meant to have the same form in both the singular and plural?

37
Keep up the top work. Really looking forward to seeing R06 in action.

Saying that, I see people using "nae" for not.  So I may need to being this up with him again.

I can get behind this change.

Its understandable that you want Cait Sith's lines to be read with a scottish accent in mind. To those not familar with the accent, it is more likely be seen as a typo as it is currently. If only to stop anyone else questioning it again, it may be wise to change it using your solution.

38
At the Golden Saucer, after passing the Keystone onto Zeng, Cait Sith says to Cloud and his date:

Quote from: Cait Sith
But we're no entirely enemies."

Is this meant to be "But we're not entirely enemies."?

39
This is not related to Reunion. This thread is for Reunion bugs, not general bugs.  Generally, anytime music has an issue, it is not my fault.  But next version will use my sound replacement, which will likely fix most of these issues anyway.

Normally I wouldn't assume it was a Reunion Mod error based on the music alone but it seemed to stop and start again when a particular text box appeared during the scene.

You're right though. I've rechecked it without mods and it's actually a bug in the game (or at least the Steam version) rather than the mod. Apologies for bringing it up here.

40
I have no problem with Red's renaming. The XIII part of his name seems to cause more confusion than its worth, with players sometimes believing that Red is a Sephiroth clone due to his number tattoo. While it does get mentioned during the game, it probably would have been simpler just to leave it out Red's design altogether.

-----

Stumbled across a possible bug. I am having trouble accessing the checklist to see if it is listed, so apologies if it is already on there:

I'm finding that the music stops as the line, "Hey, Wake Up. Wake Up {CLOUD}!" pops up while Cloud is sleeping/talking to his real personality, after saving Priscilla in Junon. The music then briefly starts again when the box is closed though as this is the last line of dialogue in the sequence in ends as soon as it starts up. Does this happen to anyone else and if so is it done on purpose?

41
So are you saying that the line is correct as it is? If so then I'm not going to ask you to change it and will just consider it another of Kazushige Nojima's errors. I can understand that he may have written it to show Aerith as being indicisive or quirky but it isn't a trait that she ever demonstrates again. It seems more likely that Nojima hadn't thought this aspect of the scene through.

EDIT: With the incorrect/original-names version of the retranslation, is Esto's name showing up as Esto rather than Ester?

42
Not sure if this one has already been caught: If Tifa gets chosen by Don Corneo she'll say "But you know, Don, I'd like you explain something first..."

Is there mean't to be a 'to' between you and explain?

Also, when Cloud meets Aerith in the church, she asks "Say, I feel like talking. Are you up for it?"
Is this what was asked in the original script? It seems like a bizzare thing to ask, especially as she then goes to check her flowers. Is she meant to be asking Cloud if he is willing to wait around to continue their chat until after she has finished tending to the flowers?

43
Thanks for setting this straight. While I know the game has plenty of dummied content this was my first time hearing that one and something felt off about it.

44
Recently I've read that the basic overworld models were only placeholders and that more well-proportioned models, similar to those used in battle, were nearly completed before the game had to be shipped out. Supposedly many of the better models are hidden within the game's files. I was just wondering if anyone could verify whether there is any truth to this.

45
Such great news. Wasn't ever expecting you to bring them together after asking about it a few months ago.

46
Can anyone else verify whether Barrett's overhauled model reappears on the deck of the Highwind as the party (including Barrett) jumps off to parachute into Midgar. If it happens it'll occur a split-second before the FMV is displayed.

47
That's the line. Figured it was tricky to change. The best I could come up with was some variation of:

"This is classified, but…
Rufus wull be landing
'ere shortly tae."
 

48
Watched a video earlier by someone using the Reunion mod in his walkthrough. They pointed out a line where Cait Sith speaks without using its usual Scottish accent, as the party gathers outside Holzhov's. It's only one box of text and it's hard to see which words could be adapted but I just wanted to make sure it hadn't been missed on accident.

49
Will the Anxious Heart mod be included in R05c or are you saving that for R06?

EDIT: Nevermind, I found an old thread where the same question had already been asked. I'm guessing it's still considered too bulky to be worth it.  :-[

50
General Discussion / Re: The voice in clouds head ....
« on: 2016-10-16 21:55:24 »
I take it that the reason members of Soldier don't turn up to the Reunion is because they're too strong-willed to let Jenova take control of them. I don't know why but I never liked that idea that all Soldiers have Jenova cells. It could have been easier just to write it so that Soldiers were only infused with mako, saving many players wondering why the entire Soldier unit didn't show up at the Northern Crater.

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