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Releases / Re: [FF8PC-2000/Steam] FFNx FF8Music (original files from PS1) (1.2)
« on: 2020-07-22 19:21:40 »
On my installation Eyes On Me does not play, I don't know yet if it is because of this mod or not.
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That's a great feature. Text mods should be a lot easier now
I can't seem to be able to use FFNx at the moment because of some weird "incompatibility" (i saved near Esthar in the World Map with the vanilla game, but when i load it with the latest Canary version of FFNx and this mod, it loads at the center of the map, in the ocean lol), i don't want to try again for now to check myself so i'm going to ask if these other things have been fixed...
- About the Horizon concert instruments, does it work like the latest version of RaW where only the two "correct" versions could be played in the Shumi Village or is it improved to play all possible combinations of instruments, including the wrong ones?
- In Balamb (the town, not the Garden) there are two areas (outside of the hotel, and the harbor) where two tracks play at the same time (this is intended): the Balamb theme, and another one that i cannot remember (i mean the actual name of the file, it's a "ambient" track with the sound of the ocean and seagulls or something). Anyway when you play a game of Triple Triad in one of these two areas, the "ambient" track keeps playing along with "Shuffle or Boogie", and when you leave Triple Triad, the Balamb theme stops playing until you leave the town.
ps: the link to the RaW thread should be removed as it's no more.
Forgive me if I am reading the WIP changelog incorrectly, but have you addressed the issue described by DLPB on page 29 where opening and saving a PSX disc's bin file - even without making any changes - causes the file no longer load in accurate emulators (i.e. Mednafen)? For what it's worth, I can vouch that this error still occurs on both the newest continuous and stable releases, and I am unsure if it was due to "LGP saving corruption error" or a likewise error that you have already fixed in the upcoming release.
Otherwise, I would like very much to thank you for the creation of this tool. Its simplicity has allowed me, with abysmal programming knowledge, to port a few simplistic fixes from The Reunion mod to the PSX Japanese Int. version in little time (which has been surprisingly entertaining!).
-- Additionally, png loading times are around 4x as long as they were under aali's opengl code. So something is making it take a long time to load compared.
You can convert it to ogg, or any other format you want, with foobar2000. Just install the PSF component: https://foobar2000.org/components/view/foo_psf