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Messages - magitek

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1
I have just installed moguri 8.0 on the game in drive D: without any problems. I didn't even know it was an issue, is it really?

BTW, awesome job!

2
Those are some impressive comparisons.

That said, I noticed:

. https://imgsli.com/MTU1MDk
At the castles at the back on the bottom of the screen, the cutout transparency is a bit off and there are some "ghosts" left. Adding to that, as a suggestion, it looks like those castles are supposed to be blurred, like a camera effect;

. https://imgsli.com/MTU1MTA
Just a suggestion again, those castles on the left side could use some touch by hand to blend more with the background. Maybe a little color change/or remove the whiteness/or a bit of blur;

. https://imgsli.com/MTU0MzM
The lamp post on the left became too thin, and that lamp has the bottom part removed; The background city could use some camera blur (looks like they were aiming for that look); The original font looks like has some transparency;

. https://imgsli.com/MTU0NDI
The color on the railing/gate is much darker than the original, but maybe is for the better. Still, it could be a bit brightened;

. Some or most of the screens are a bit misplaced if comparing to the original. Like they are slightly moved, so some npcs are not where they should be, some sitting in chairs that are a bit off/etc - but it might only be noticeable if comparing side by side.

. As was already mentioned, sometimes the clouds are better using waifu, but sometimes are better with AI (maybe use a mix?).

No need to follow everything I said, it's just me nitpicking it's already awesome as it is.

3
I use satsuki's textures, but all fields are only 4x (1024x1024). I still get this error.

Maybe this tool can help?
https://ntcore.com/?page_id=371
RE4hd project is using it for the memory errors. I'll try using it to see if I still get errors.

@Kuraudo.: About d-pad, I'm using Xpadder so I can map the arrow keys to the d-pad (so that I can use d-pad and analogue), and I can map the L2/R2 to the trigger buttons as well. But it would be awesome if reunion could incorporate something like that, without the need to use external tools.

4
I'm having this random crash on fields. Seems like an out of memory crash.

It doesn't happen at the same place (regardless of the speed) and can't reproduce it, but even so, I included the save file at the last time it happened (first save).

I'm using satsuki textures mod and Ochu with 3x AP and reshade. Windows 10, i7 4770.

https://drive.google.com/file/d/19ur2udIbiaAMUCx2ePeLLSP3cJGKOOjj/view?usp=sharing

Btw, using the model overhaul, there are some strange cats, one in mideel and several at the "cat room" in wutai.

5
R06d? Did I miss that? I only found R06c + hotfix.

6
I can confirm this music bug. Happened to me 5 - 6 times on a 70h playthrough, and only when I was using the speed change (select+square), never happened on normal speed. But only at R06 for now, didn't happen for R06c (but I haven't played much).

Didn't see anything at the log and couldn't replicate it, even with the same enemies. So I didn't bother posting. Seems random and could happen with any random battle.

However it was the victory theme that repeated and played on top of other musics, nonstop.

7
I found a solution for screen tearing without using vsync (usefull for speed changes). Run the game in windows mode, vsync off and run this autohotkey script to make it bordeless fullscreen:
https://autohotkey.com/board/topic/114598-borderless-windowed-mode-forced-fullscreen-script-toggle/

Nice release! Most crashes I had are fixed. But I did have some weird crash when a field would not render properly and after exiting, it crashed. Noting I'm using this AI upscale mod: http://forums.qhimm.com/index.php?topic=19204.0

I didn't get the log or anything but if it happens again I'll be sure to post it.

However when using the new translation, even though I checked most options including the canon, materias, items and magics have new names. I like some changes like -ra -ga instead of -2 -3 in magics but some changes like property materia, ether turbo, etc. didn't sound good to me. So, how can I only get the new traslation without those changes? How can I do that after installation (I couldn't find any options of the installer on .ini)? And how can I alter some magic names for myself?

9
FF7 Tools / Re: Simple speedhack for FF7
« on: 2020-01-29 20:09:43 »
Thanks a lot for the script!

I couldn't even use your program, because if I rename the ff7_en.exe to ff7.exe, the game won't launch.

The problem is that without vsync, there's screen tearing all over here and with vsync on there won't be a speed difference if using the 60fps battle mod.

I don't know how some trainers do it with other games, maybe using a frameskip option.


10
There's no way to do it, sadly.  Vsync can't be toggled. TrueOdin is looking into that but it doesn't seem to be the case.

So for now, options:

1. Get a monitor that has a high refresh rate so vsync will cap higher
2. Disable vsync.  It's not so bad in full screen mode?

I'm playing on a TV, so that's a limitation, and yes it's that bad even on full screen. Sometimes looks ok, but suddenly there's screen tearing on the middle of screen.

Even so, thanks a lot for the fast response and for looking into it.

11
FF7 Tools / Re: Simple speedhack for FF7
« on: 2020-01-29 17:42:29 »
It won't work on the steam version? I tried to rename ff7_en.exe to ff7.exe and it gives me errors. Even if I don't rename, it won't run without the launcher.

Is there a way to modify it to work on ff7_en.exe? Or at least releasing this as a cheat table to use on CE. If using vsync will it be limited to 60fps? Thanks!

12
FF7 Tools / Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« on: 2020-01-27 17:29:42 »
Could you add an EXP and Gil gained as a multiplier, just like the AP you have?

13
Loving the R06!

Is there a way to the turbo/speed not be limited to the fps? If I enable vsync there's no change in battles if is already at 60fps, but if I disable vsync screen tearing is all over the place making the game almost unplayable. Can you make the vsync disable when you activate the turbo and re-enable when it is deactivated? If not, can you suggest any other way/program to make this functional? Tried with cheat engine, but it's still limited by vsync.

As a suggestion, you could make the turbo/speed as a toggle on and off and the velocity (2x,4x,8x) set on the .ini. When using this feature a lot, now you have to circle through the options to disable and it would be much simpler as an on/off option.

Can something be done to use the triggers on a xinput as L2/R2?

14
WIP / Re: FF8 Remastered new Squall face texture
« on: 2020-01-20 03:14:27 »
I'm using a 32:9 3840x1080 ultrawide monitor, that's why the image is large. The photos i provided with my phone aren't enough?

You can just take the pictures with the aspect ratio the game was made for, 4:3 with black bars. I know everyone plays the way they want, but this is a bit too much, I never saw anything like that.

The remastered version don't even allow you to do that, you're probably using a mod to stretch the image.

The image made with you phone in offscreen is even worse? The game is stretched to the point of being too distorted to see. Can you post the images at 4:3? It does look like a very good mod just hard to see with that distortion.

15
WIP / Re: FF8 Remastered new Squall face texture
« on: 2020-01-19 03:16:04 »
You play the game with this stretched image? Really?

When you put a paint in the wall do you distort the paint to fill the whole wall?

I'm sorry, but I can't even see well his face, the image is too distorted. Can you post the image in the right aspect ratio?

16
Seizing the opportunity, is there a way to inject the AI backgrounds on the Steam version without regressing the game back to the 1998 version?

Is there an easy way/mod/patch to play with xinput controllers like x360 using the triggers?

17
Isn't simpler to mix some parts with text from the waifu2x and photoshop only the texts/signs/numbers to the gigapixel pictures?

I still haven't downloaded as I'm waiting for the remaster version. Are the files in .png or any image format? If so I could help manually editing.

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