Author Topic: Crash on Startup  (Read 2434 times)

IBradl

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Crash on Startup
« on: 2010-04-23 04:57:56 »
So I'm sure this is somewhere, but I couldn't find exactly what I was experiencing.  If i change the config.exe to custom driver the game crashes immediately upon startup.  If I select any other driver it works fine, or at least playable(some images flicker in and out).  anyway I'm rockin windows xp and ive got this... i dont know if its helpful but it seems like it might be.  Any help would be much appreciated  
Edit: threw in the app.log thought that might be more useful. 

INFO: FF7/FF8 OpenGL driver version 0.7.7b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 8400 GS/PCI/SSE2 2.1.1
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
« Last Edit: 2010-04-23 20:01:25 by IBradl »

IBradl

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Re: Crash on Startup
« Reply #1 on: 2010-04-23 20:30:50 »
so after posting that i just dled the "laptop patch" i guess its called, that had that file.  now it works, just can't get the avalanche hi res models to work.  But I'll try some more stuff

obesebear

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Re: Crash on Startup
« Reply #2 on: 2010-04-23 20:39:53 »
Did you use the installer for Avalanche? 

titeguy3

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Re: Crash on Startup
« Reply #3 on: 2010-04-24 17:12:43 »
Man, 0.7.7 crashes when you don't have the input file, too?? Messed up.

Goku7

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Re: Crash on Startup
« Reply #4 on: 2010-04-25 18:32:51 »
Makes sense, though.  Aali said somethng about one of the components having a hissy fit and crashing whenever the fclose function gets a 0 passed to it (I guess that that's the result of a "file not found" error) in 7.7, so yeah, if FF7 goes looking for something and can't find it, Kablooie!

*Digs around the OpenGL thread*  AHA!  See here:

Well that was stupid. If you pass 0 to fclose MSVCRT gets pissy and shuts everything down without calling the crash handler. I never noticed it because I had all slots occupied. You don't really need to have saves in all 10 slots, just make sure all the save files exist and it will work. Already fixed for 0.7.8b.