The reflect one, yes, and it will take the addon in account whichever character use the summon.
Sorry for slow answer... And thx for the suggestion, that'd be better indeed.
By the way, the 4th spell flag (the 2nd "Unknown" one) is about Counter attacks while the 8th is about Return Magic (it's only used by ennemies). But you can't counter or return a magic if the attacker/caster is a friend.
There's also informations about enemies' "Auto-statuses" and "Initial Statuses" :
EDIT about Steam version: Some of the "Initial Statuses" don't display properly ; it is the case for "Silence" for instance, which is effective if given as an initial status to an enemy, but won't display the little bubble.
[General]
With the exceptions of "Doom" and "Gradual Petrify", the battles are not won because of an auto/initial status.
When a status can't be cured, it means it can't be cured by any way (spells, items, time, physical attacks...).
Color changing is quiet bugged. It doesn't change in the right color most of the time.
[Blind - Reflect - Silence]
Init : status is applied at the beginning, works fine and can be cured.
Auto : status is applied at the beginning, works fine and can't be cured.
[Trouble - Confuse - Stop - Defend - Zombie - Virus (remove Evasion)]
Init : status is applied at the beginning, works fine and can be cured.
Init + Auto : status is applied at the beginning, works fine and can't be cured.
[Shell - Protect]
Init + Auto : status is applied at the beginning, works fine and can't be cured.
[Haste - Slow]
Auto : displays the SFX but doesn't do anything else.
[Sleep - Float]
Init : status applied but cured immediately.
Auto : status is applied at the beginning, works fine and can't be cured.
[Berserk]
Init : status is applied at the beginning, works fine and can be cured.
Auto : status is applied at the beginning, works fine, can't be cured but doesn't change the color.
Init + Auto : status is applied at the beginning, works fine and can't be cured.
[Regen]
Init : status applied but cured immediately (regen HP once).
Auto : status is applied at the beginning, works fine and can't be cured.
[Poison]
Init : status applied but cured immediately (deals damage once).
Auto : displays the SFX but doesn't do anything else.
Init + Auto : status is applied at the beginning, deals damage faster than usual and can't be cured.
[Venom]
Init : status is applied at the beginning, works fine and can be cured.
Auto : status can't be cured but only disables the attacks.
Init + Auto : status is applied at the beginning, deals damage faster than usual and can't be cured.
[Vanish]
Init + Auto : status is applied at the beginning, works fine, can't be cured but doesn't make invisible.
[Mini]
Init : status is applied at the beginning, works fine and can be cured. The enemy is however still normal-sized until it is hit.
Init + Auto : status is applied at the beginning, works fine and can't be cured. The enemy is however still normal-sized until it is hit.
[Doom]
Init or Auto : does instant death (with "Death" message displayed).
[Gradual Petrify]
Init : status is applied with a very fast countdown. Petrify in less than 5 seconds with any spirit value.
[Trance]
Init : makes the enemy shine and uses an attack countdown. The enemy stops shining and the battle bugs when the trance ends (for me, the next attacker was stucked and couldn't do anything until he died-revived while the others kept attacking).
Init + Auto : makes the enemy shine and can't be cured.
[Heat]
Init : status applied (color change) but cured immediately.
Auto : displays the SFX without changing the color but doesn't do anything else.
Init + Auto : status is applied at the beginning, works fine and can't be cured.
[Freeze]
Init : status applied (color change) but cured immediately.
Auto : displays the SFX without changing the color and only disables the attacks.
Init + Auto : status is applied at the beginning, works fine and can't be cured.
[Death]
Init : the enemy has greyed name and can't be targeted (or cancel the spells targeting it). Game crashs if the battle ends (if you run away...).
Auto : the enemy has greyed name and stops attacking when its HP reach 0 (and keep displaying its death animation everytime it's dealt damage) until it's healed.
[Jump]
Similar to "Death" but doesn't grey the name and disables the enemy's animations when it's hitted.
I'll try to think of a nice way to put informations like this in the "help" tab.