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Messages - Tyrany

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1
Graphical / Re: [WIP] APZ's New Canon Cloud
« on: 2012-10-11 20:59:30 »
Im not asking for it, raven asked for the vid of the mod and i just posted it nothing more better keep on track we are spamming apz thread :-D

2
General Discussion / FFX Models Import
« on: 2012-10-11 15:06:55 »
First of all i'm against piracy, so please dont judge me for making this request, i can prove that i own the game, I have a FFX disk and i want to port shiva, ifrit and bahamut to FF7 to personal use only so can someone kindly point me on the right direction to achieve this, i've found some guides but no noob friendly

3
Graphical / Re: [WIP] APZ's New Canon Cloud
« on: 2012-10-11 08:55:18 »
Sorry for the huge link, youtube blocked here, so this is the best i can do now raven but take a look here http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=video&cd=3&cad=rja&ved=0CEAQtwIwAg&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DSAG09wb2Hzk%26feature%3Dyoutube_gdata&ei=Doh2UJu0Da7Y0QWs1YGoCA&usg=AFQjCNEdzQt5W5OZCC8FtEtFtRXru6qEIw

I found this when i was looking for some mods for summons (only found phoenix), this kind of videos bring lots of headaches as lots of people come here looking for ripped models they saw on youtube

4
Graphical / Re: [WIP] APZ's New Canon Cloud
« on: 2012-10-10 22:03:23 »
I know what he mean but it wasnt you the author, im not sure if it is mike striffe but a user named ff7freak im not sure thats the full name posted a video no youtube of that summon reborn pack and another one with a texture of one of the limits from vicent, maybe from doc and this guy maybe when he saw freak thought it was you

5
Team Avalanche / world map overhaul problem
« on: 2012-10-06 20:32:19 »
Big Question, my hi res dont find the aali's driver,but its installed and its working properly so no clue about thir error, maybe w7 fault
so i extracted everything and i've put the files on the my mod path and almost everything works, only missing the worldmap textures, i've tryed to put the on the world folder and on flevel but no luck, dkw if it because it needs another folder or if the folders that got the files (beach, montain etc 
aren't properly named)

 

Report to moderator     79.169.147.179

6
Graphical / Re: mikes weapons on apz cloud
« on: 2012-10-06 14:15:18 »
Thanks for the help now it works hehehe ill study kimera maybe ill try to help in the future hehehe now only need the world map overhaul and my ff7 will be perfect, if you could give me some advice ive made a thread on troubleshooting

Thanks

7
Troubleshooting / Hires Overhaul
« on: 2012-10-06 11:09:37 »
Big Question, my hi res dont find the aali's driver,but its installed and its working properly so no clue about thir error, maybe w7 fault
so i extracted everything and i've put the files on the my mod path and almost everything works, only missing the worldmap textures, i've tryed to put the on the world folder and on flevel but no luck, dkw if it because it needs another folder or if the folders that got the files (beach, montain etc 
aren't properly named)

 :cry:

8
Graphical / Re: mikes weapons on apz cloud
« on: 2012-10-06 10:27:57 »
My english isn't the best but i'll try to explain, the weapon kit from mike comes with a blocky black character instead of cloud, so when i try to mae a direct replace the apz cloud will go away, that way the best option is to find wich files are the weapons and their effect and replace them, and as sugested, change the number from 2 to 10, but my real question is, the layouts are in a sequence, so the apz cloud will have much more files thant the blocky thing (textures, fillers etc...) so even if i guess wich ones are the weapons textures, i will have to figure wich ones i will replace on the apzcloud file, and thats my problem without the knowledge of kimera its dificult to make

9
Graphical / mikes weapons on apz cloud
« on: 2012-10-05 12:16:13 »
Maybe this isnt the right place for this, if thats the case sorry
Im using the apz cloud and wanted to use mike ultima weapon
On it but im clueless on kimera so can anybody give some help? 

10
Sorry my bad forgot to make it public, now its done hehehe

Thakns bro.

11
Im facing a strange error after modding the ff7.exe and the af3dn.p file when running
The exe it says something like it cant find the entry dotemuRegSetValueExA in the af3dn.p but its strange as the af3dn.p file had all the strings the 3 collumn from your mod ??? As it should can you send me your files or take a look on mines??? Sorry to bother and thanks

https://docs.google.com/file/d/0Bxt51MAjKyi0TEFLZmR2Z2gxWFk/edit link to my files ;)

12
My question is the first row is the hex adress of the chage and the other 2 rows are the old and the new string? Thanks

13
Sorry i dind't explain better, if you can help the noobs like me to preform this mod

Thanks

14
Leo can you please help how to achieve this?

15
Its true that the older version have tons of mods, but for some users like me, even with the converter and aali's work
still faced issues with rendering newer graphics =S, so im sticking with 2012 version with the .lpg mods to help, i've personaly not tested
it as my knowledge is limited but there is a faq how to mod the  2012 to work with aali's without converting, its on the script and reverse eng.

16
U sir are great, can you please make it a little more noob friendly hehehe ? i would really love to use this

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