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Messages - Shampignon

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Releases / Re: FF7 create new fields
« on: 2022-11-03 13:56:50 »
Hell yeah. Glad to hear it.

Do you have a ko-fi account? Maybe some people would be up for sending some gil your way as a thank you.

No I don't have it, and I don't really know how I can. But it could be a good idea.

Also, a thought: we now have a true widescreen mod, which is probably going to be the default way to play the game with mods going forward. I don't know if it's something that you need to consider when designing new fields, but I thought I'd mention it just in case. It would be such a shame if your work had some issues with the widescreen mod, as what you're making is of such a high quality.

This is an excellent point, which I hadn't thought of because I haven't tested this mod yet. But as I use existing screens as a base, it should work. I'll have to watch this carefully.

Thank you again

Releases / Re: FF7 create new fields
« on: 2022-11-02 13:36:16 »
Hello !

Yes, I'm still working on new fields.

I completed a small extension for sector 7, but I haven't taken the time to make a video to share it. I'll do it soon, but for the moment, I'm working on a new cave : 17 screens created, and I haven't finished yet ! Then I will have to integrate them into the game (walkmesh, battles, enemies etc), so I won't be able to show the result for a while !

Thank you for your support

Releases / Re: FF7 create new fields
« on: 2022-03-16 22:36:29 »
After a long time, I'm back with seven new fields for the Sector 8 of Midgar !

To see the render in game, with PNJ and Cloud, watch the video :

The complete pictures :

I hope you'll enjoy these ones ! More coming soon  ;)

Releases / Re: [FF7 PC]Mod Des-Enlace
« on: 2021-11-24 12:26:47 »

OK I understand, thank you for your answer.

Releases / Re: [FF7 PC]Mod Des-Enlace
« on: 2021-11-23 00:02:50 »
Hello !

Very intersting mod !

But is there a way to have direct files for those who don't use 7th Heaven ?


Releases / Re: FF7 create new fields
« on: 2021-08-19 12:26:27 »
Thank you again for your comments

For the moment, it's not downloadable. I'm still working on other fields, and there are so many modifications to be made in several files that it would be complicated to make them playable without making a complete mod. This should be possible in the future, but only on French versions (because I'm French). I would have to take all my changes to apply them to an English version, which would be a lot of work, so it won't be for tomorrow ...
Sorry... But maybe one day...

Releases / Re: FF7 create new fields
« on: 2021-06-07 12:46:09 »
Thanks to all !

Cloudiar => Thank you very much for your suggestions for help. For the moment, I can do what I want by using already existing walkmeshs (it's already a hell of a job!), and if necessary I modify a few triangles. I have not yet thought about visuals by adding areas to screens, but adding walkable areas can offer even more possibilities ! I will think about it all, and if any ideas come to me, I will remember your proposal ! :) 

Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2021-06-07 12:13:09 »
 :)  Yes ! You finished it !

I worked on this screen, but I had many bugs on some layers, and ... I didn't take the time to look for the right solution...

I'm very happy to see it finished, apparently without bugs  ;D

Great work Jusete !

Releases / Re: FF7 create new fields
« on: 2021-05-01 17:25:49 »
Simply WOW. Really impressive what you have achieved so far. You know I started making the fields with photoshop at the beginning? This two are done with only photoshop and the I moved to 3d editing:

So you may consider spend some time learnign a lb or, if you want, I can show you how I do the fields and maybe we can work together . You are very talented and I will be glad to work side by side with you  :D ;) .

Yes I know you started with Photoshop, these two fields were very good !

I'd love to be able to make fields by 3D editing, but I don't understand nothing XD ! I tried sketchup and I didn't even manage to place my camera !
I made photo editing since many years, I'm much more comfortable with.
You can try to explain the basics to me, maybe I will figure it out. I had written the jmp's tuto about sketchup, but that didn't helped me ! XD Maybe I'm not patient enough...

Could be nice to see something like this:

Pre-release background 1996:

-An unused map from Gaea’s cliff that doesn’t exist in the final game. Only seen in old footage. ( )

Pre-release background 1996:

-Beta version of the NVDUN3 field. The tree, the cave entrance, the Mako Fountain are the same but the area is darker and feels more like a closed area.

I knew this picture, but I don't know what I can do with ! And for the moment, I don't know how to create walkmesh and camera. Maybe when I'm more experienced !

By the way ! I forgot to share my new screens for the Whirlwind Maze ! Here is the video :

And some screens :

Thanks to all who support me !

Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2021-04-07 22:58:27 »
Hello !

After a very long time, I'm finally back here with new releases !

smkin_1 :

Download here :

md8_4 :

Download here :

The last screen is still in work because I still have some bugs...

Releases / Re: FF7 create new fields
« on: 2021-03-24 13:35:40 »
Thanks to all !

Do you have any plan in your mind on what you want to cover?

Not really. I do where it inspires me. It also depends on my motivation and technical constraints (source screens, images that I find on the internet to match the atmosphere I am looking for, problems with the layers of the game ...). There are some ideas that I had to give up or change...

Releases / Re: FF7 create new fields
« on: 2021-03-23 13:49:06 »
Hello !

I'm back with some new fields ! Not one or two, but six, for the sewers of Midgar after Corneo's date !

Some screens in game :

And the full video :

I hope you'll enjoy these too, and I can already tell you that other fields will be published soon, when I have finished preparing the video !

Nice !

Thank you

I have the AI to making the enemys begin Biggers but i need(if exist) a AI to color them. The color i don't care, is to create a different monster or boss.

Hello !

I'm interested by this ! Could it be possible for you to share the AI to make enemys bigger ?

Thank you

Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2021-01-04 22:25:41 »
Yes, happy new year to you too, I forgot ^^

Yes, this is this project. I'm happy you like my new fields  :)

About md8_1, I saw afterwards that I had to cut out the fence, and I was thinking of asking you to send it to me, but if you have the courage to slice by yourself, so much the better !
If you want, I can send you the fire layers upscaled by Satsuki.

Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2021-01-04 13:00:07 »
Amazing !

The lasts screen you done are very impressive !

For this one, did you use the original flames for the animation, or did you remake them?

PS : Sorry for those who wait, but I'm on another project for the moment. I'll import the last three screens as soon as possible, be patient  ;)

Ah shit ( :P)
C'est ce que je craignais, merci Satsuki !

Hello Sega Chief,

I used your program to change the Materia's effects, but it doesn't match in game.
I opened a FF7.exe (french version, I don't know if it can have an impact), made my changes and clicked on the "patch" option. When I re-open my FF7.exe, my changes are still there, but I can't see these in Wall Market, and in the game, it's the default effects which are displayed.

Do you know what I done wrong ?

Thank you.

Releases / Re: FF7 create new fields
« on: 2020-12-08 12:39:42 »
Ah ah thank you !

But I must admit that it is not my creation. Jusete has already taken up this concept for the cigarette packs that are on the ground in some of its screens ! and if you type "ff7 malboro" on google images, you will see others in the same style ^^

I love the idea so i took it over !

Releases / Re: FF7 create new fields
« on: 2020-12-07 22:49:19 »
Thank you !

I would love to create a complete and unique area for this cave, with a new quest, but it's still a bit ambitious for the moment ! Maybe one day...  ;)

Releases / Re: FF7 create new fields
« on: 2020-12-06 20:35:02 »
Hello !

I have two new screens to present to you, this time for Midgar, Sector 6 :

Screens in game :

And if you want to see more, check this video here :

I hope you'll enjoy these new screens !

Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2020-11-14 22:51:27 »
Congratulations daddy :D

Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2020-10-06 12:31:29 »
If you have the problem during your modeling, I can't help you ... I only work on the finished images and cut them into layers. I don't know nothing about Blender and other programs. Contact Jusete, he will help you more than me.

But you can try without Alpha, it should be better.

Team Avalanche / Re: [HD Remake] Mideel WIP
« on: 2020-10-05 12:31:33 »

I think the white highlights around layers is because you use edge smoothing when making your cut. For example, in Photoshop, when you use the polygonal lasso, you must uncheck the "smoothing" option. The game doesn't process transparent edges and therefore displays them in white. You must have only 100% full pixel.

Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2020-09-22 12:18:22 »
Working fine for me mate:

Hum... It's really strange...

So I'll check again.


=> I had a bug with one of the png, now it's ok !
I never saw your light effect, it's beautifull ! ^^

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