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Q-Gears team needs developers/artists/scripters!

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paul:

--- Quote from: valentino on 2015-04-02 05:08:48 ---Nicely, i thought you will be needing original assets for this small prototype/showcase..

We just booted the qgears engine 0.21... and being a noob we are...we can't really find any authoring tools for it, to change the background, set the walkmesh, change character models, or import a new one...

Help?

I read somewhere writing engine is "easy". If you could point us to the right direction, we'd love to help expanding its environment and capacity.


--- End quote ---

Run the data installer project (q-gears-launcher) on the PC data to obtain pretty much all game assets for the field module. There are lots of issues that need to be fixed though - check the github issue list. The only person who said it was "easy" was Akari, and by this he means to write an engine for this specific purpose I believe.

Also there are no authoring tools, models/animations are in Ogre mesh format. Everything else is XML, someone needs to write an editor/IDE type thing for this data.

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