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Messages - Tanoshii

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-28 05:45:25 »
Hey, thanks for the reply!  So from your video, you are getting the same results as I do except you have Added Cut (wonder where I missed that) and your Tifa does a tiny bit more damage than mine but even with Sadness + Back row I do way more damage with magic.  The reason I was using Sadness isn't damage related, but the fact that bosses (as in that one from the video and the one in the manor previous to it) hit so damn hard and so fast you have to be in the back row with Sadness to not get reckt.  I've talked to some other people and they said it was just poor balancing in this area and it gets back to normal later, so I'll just wait for that.  I'm not even under leveled either.  Somehow I was at or just above the level you are in the video.

Also, I don't see melee hits being faster at all.  Since your ATB recharge is dependent on DEX and the ATB is paused during casts anyway, where does melee=fastest come from?  Unless you're saying that the ATB is just that much faster after a melee hit, which I don't see at all.  Maybe on active it works out that way.

However, it seems as though the best/only way to have a physical damage dealer is the elemental materia+weakness on the weapon.  While that is definitely probably ideal, it means you have to start a boss fight, sense to find out its weakness and then reset to change your materia around or use a guide for bosses weaknesses.  I was trying to play through blind though :P

Finally, I am enjoying the mod quite a bit.  Even though I do have some issues with a few things, I think its overall great. :)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-04-27 01:59:23 »
So I've been playing through this mod a bit and I recently finished Mt Nibel.  One of the things I saw was that you wanted to balance physical attacks with magic since you felt magic was useless in the end game.  I think you've went too far the other way.  As it stands, there is never a reason for any character to be in the front row and to use physical attacks.  I have my Tifa setup as a pure physical damage dealer with +STR/DEX equipment and she still deals less damage than if she simply stood in the back row and cast magic.  That seems pretty wrong.  There isn't really any point in building anybody as a physical damage dealer right now.  If I was going to start over, I would make every character a mage probably.  It seems the mod wants you to play with everybody in the back row, with sadness and as a mage.  Unless I've missed something completely or that physical damage catches up at some point.  A side effect of this, it makes random encounters tedious as well, since you are always having to cast magic.  MP isn't even really a constraint either considering you can Osmose it right back or simply melee with Aeris.

Anyway, I was hoping things would be more balanced since you can pick how you want to develop your characters, but I personally don't think that's the case.  Maybe it works out in the end, but where I'm at it just doesn't.

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