Author Topic: [FF7PC][FF7_SYW_Unified] 1.11 (2024/06/09) - PC installer + Steam deck + iros  (Read 96960 times)

Frank1984

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It is called panel mode, automated control panel.



satsuki

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Have you thought that you could add it anyway and that it would automatically deactivate incompatible mods? It's a half/solution, why not?
because it's not the goal of my AIO pack, if you want Echo-S, you can get it work easily with 7th as my pack won't have a real advantage vs 7th for this specific case

Frank1984

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I've had my say. I think you're doing it wrong (terrible wrong) ...after everything you've entered. It seems like the definitive version of a real remastered and customizable FF7. Anyway, a Good Sunday everyone anyway! You too ^_^
« Last Edit: 2024-05-12 12:48:21 by Frank1984 »

satsuki

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I've had my say. I think you're doing it wrong (terrible wrong) ...after everything you've entered. It seems like the definitive version of a real remastered and customizable FF7. Anyway, a Good Sunday everyone anyway! You too ^_^
My pack is opensource, you can use it to do your own.
You can also make an addon yourselft for my current pack and share it (it's well documented in the help part of my current pack)

Frank1984

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Yes, but what if I commissioned you to do this? I know it sounds strange but, why not? After all, at least you already have it at hand. Don't feel like spending some time on it? That's right, you have your reasons. However, if you could, I'll offer you a donation of €100. Let me know.

satsuki

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Yes, but what if I commissioned you to do this? I know it sounds strange but, why not? After all, at least you already have it at hand. Don't feel like spending some time on it? That's right, you have your reasons. However, if you could, I'll offer you a donation of €100. Let me know.
Money won't change my mind about it, the pack allow the make of trid party mods so you can add echo-s yourself if you realy want it.

Frank1984

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Money won't change my mind about it, the pack allow the make of trid party mods so you can add echo-s yourself if you realy want it.

I don't insist and I respect you. You will have your reasons, that's right.
Could you just point me to someone capable? I don't know how to do it, I can only give directions. Someone or a group.
Thanks! ^_^


satsuki

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I don't insist and I respect you. You will have your reasons, that's right.
Could you just point me to someone capable? I don't know how to do it, I can only give directions. Someone or a group.
Thanks! ^_^
I think that most FF7's modders already don't have enought free time to do all le modding they want to, so i don't think any capable modder will loose time to port a mod like Echo-S witch is perfectly integrated in 7th.
Again you must undertand that:
-My pack's goal is to provide and easy way to use FF7 with all 4 lang's exe with maximum compatibility beween mods/langs combinations.
-As Echo-s is only compatible with english's exe and as it's also heavily modding scripts from the game (it must be to provide accurate voice acting), it's compatible mostly with textures/models but isn't with most of gameplay's most patch, etc... so you don't get any benefits to run Echo-s from my pack VS runing it from 7th heaven 

satsuki

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version 1.10 (1° post):
-Updated FFNx to version 1.19.1.35.
-Updated FFNx FF7Music to version 1.3.2.
-Optimization/Fix of real 16:9 screens following a complete playthrough: sininb34, itown2, nivl_b1, nivl_b12, mrkt4, sinbil_1, nivl_e1, convil_4, mtnvl3, losin1, sninn_2, icedun_2, trnad_3, bugin1b, las2_1, las4_2, las4_3.
-Fixed a bug with Cloud's animation being too fast in combat with ChaOs models if dynamic swords and 30/60fps battles are enabled simultaneously.

slammit

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Hi, I noticed some different rng with this mod installed... if I lead the same save on vanilla steam vs with SYW, I'll get different encounters.

It's not a big deal, but is a setting that changes things? Could I revert back?

Also, thanks so much for the great mods.

satsuki

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Hi, I noticed some different rng with this mod installed... if I lead the same save on vanilla steam vs with SYW, I'll get different encounters.

It's not a big deal, but is a setting that changes things? Could I revert back?

Also, thanks so much for the great mods.
Should not as i use steam's kernel file for my pack, be sure not to have enabled any gameplay mod

satsuki

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Update 1.11 (page 1):
-Updated FFNx to version 1.19.1.68.
-Fixed the 'run by default' option that could cause issues with certain game sequences.
-Fixed some underwater textures with the Gaia mod.
-Added the latest official fixes from the limit break mod (the game is now playable in true 16/9 without major texture bugs, especially on the last screens that were problematic).

UsernameMan

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I apologize for a random response. I just found this mod. Can this be installed with the latest updates through 7th heaven directly? I am completely, 100% new to using this software and I have never played FF7 before.

satsuki

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I apologize for a random response. I just found this mod. Can this be installed with the latest updates through 7th heaven directly? I am completely, 100% new to using this software and I have never played FF7 before.
If you read the 1° post you'll have all aswers ....
This pack is an AIO witch don't need 7th.
My work on the textures il also available form 7th catalog.

If you want a modernised AIO ff7 witch respect as much as possible the original game, you only need my AIO pack.
If you want to make your own ff7 version with more extreme modification, you need to use 7th

Animus

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satsuki, the upscaled backgrounds pack (fields textures) in the older version of your mod (non unified) was around 3 GB. But in the current version it's around 18 GB. Why is it 6 times bigger? Is it because of included variations for different languages and aspect ratio (16:9/4:3) versions? Can I delete the versions I dont need after installation of your pack?

satsuki

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satsuki, the upscaled backgrounds pack (fields textures) in the older version of your mod (non unified) was around 3 GB. But in the current version it's around 18 GB. Why is it 6 times bigger? Is it because of included variations for different languages and aspect ratio (16:9/4:3) versions? Can I delete the versions I dont need after installation of your pack?
the newer version contain advanced animation restoration (like the waterfall in earith house) and as those animation needs one picture for each frame of the animation it's realy big.
the other langs testures don't take much space, probably less than 100mo.

ApolloFett

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I HAVE A FIX FOR STEAM DECK OLED IN GAME MODE!!!

Vulkan is broken in game mode and you will see polygon lines on character models and horizontal lines and triangles on the backgrounds. It varies depending on the scene and can be reduced by increasing the internal resolution which also costs a lot of battery life. There is no way to get rid of it entirely! You have to run it in D3D12 and disable HDR and that will fix everything in game mode. Until now it has been recommended to just run the game in desktop mode to avoid the problem. But then you lose all the nice things about game mode like the performance overlay and all the other good stuff.

TO FIX IT IN GAME MODE:
In Desktop mode run the launcher with Lutris as you normally would. You probably need to configure the shortcut in Lutris to run the FFY_SYW_Unified.exe first. In "Drivers and patches" change it to D3D12, fullscreen, 16:10, and set internal resolution and AA to x2, "play FF7" from the launcher to save the changes. While in desktop mode hold the start button to switch to gamepad controls so you can control the game. Just quit the game after it loads. Configure your Lutris shortcut back to the FF7.exe and save.

Switch back to game mode, go to properties for the game, go to launch options. You will see a string that tells game mode where to run the game with lutris. You need to add a command here to turn off HDR for the game. It needs to go in front of the run command!

The command is DXVK_HDR=0 %command%

So your launch options will look like this: DXVK_HDR=0 %command% run net.lutris.Lutris lutris:rungameid/2

The number at the end of your string might be different depending on how many other games you have set up with Lutris before. Just don't change anything after "run" and put the command at the beginning and it will work!

Enjoy the game working perfectly in gamemode! The lines are gone and the colors are normal and not washed out anymore! Performance and battery life are pretty good!

HUGE THANK YOU TO THE MOD MAKERS AND SATSUKI FOR THIS PACK!!! FF7 has a special place in my heart because it was a game I shared with a close friend when we were kids and he sadly passed a few years ago. Playing FF7 with this pack on my steam deck is just incredible, it looks amazing and with this HDR fix it's been a flawless experience so far. THANK YOU SO MUCH!!! This is all I ever wanted for a remaster of FF7 personally. The new remakes are cool and all but I just wanted to play the OG with some updated graphics that doesn't change it too much. This pack does exactly that! It looks great and it's just the original game without any major changes. I'm very happy to be able to play it like this after all these years!

@Satsuki I humbly suggest that you update your steam deck instructions to use D3D12 and adding the above command to launch options. It fixes everything in gamemode and it's now a perfect experience on steam deck oled!

satsuki

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I HAVE A FIX FOR STEAM DECK OLED IN GAME MODE!!!

Vulkan is broken in game mode and you will see polygon lines on character models and horizontal lines and triangles on the backgrounds. It varies depending on the scene and can be reduced by increasing the internal resolution which also costs a lot of battery life. There is no way to get rid of it entirely! You have to run it in D3D12 and disable HDR and that will fix everything in game mode. Until now it has been recommended to just run the game in desktop mode to avoid the problem. But then you lose all the nice things about game mode like the performance overlay and all the other good stuff.

TO FIX IT IN GAME MODE:
In Desktop mode run the launcher with Lutris as you normally would. You probably need to configure the shortcut in Lutris to run the FFY_SYW_Unified.exe first. In "Drivers and patches" change it to D3D12, fullscreen, 16:10, and set internal resolution and AA to x2, "play FF7" from the launcher to save the changes. While in desktop mode hold the start button to switch to gamepad controls so you can control the game. Just quit the game after it loads. Configure your Lutris shortcut back to the FF7.exe and save.

Switch back to game mode, go to properties for the game, go to launch options. You will see a string that tells game mode where to run the game with lutris. You need to add a command here to turn off HDR for the game. It needs to go in front of the run command!

The command is DXVK_HDR=0 %command%

So your launch options will look like this: DXVK_HDR=0 %command% run net.lutris.Lutris lutris:rungameid/2

The number at the end of your string might be different depending on how many other games you have set up with Lutris before. Just don't change anything after "run" and put the command at the beginning and it will work!

Enjoy the game working perfectly in gamemode! The lines are gone and the colors are normal and not washed out anymore! Performance and battery life are pretty good!

HUGE THANK YOU TO THE MOD MAKERS AND SATSUKI FOR THIS PACK!!! FF7 has a special place in my heart because it was a game I shared with a close friend when we were kids and he sadly passed a few years ago. Playing FF7 with this pack on my steam deck is just incredible, it looks amazing and with this HDR fix it's been a flawless experience so far. THANK YOU SO MUCH!!! This is all I ever wanted for a remaster of FF7 personally. The new remakes are cool and all but I just wanted to play the OG with some updated graphics that doesn't change it too much. This pack does exactly that! It looks great and it's just the original game without any major changes. I'm very happy to be able to play it like this after all these years!

@Satsuki I humbly suggest that you update your steam deck instructions to use D3D12 and adding the above command to launch options. It fixes everything in gamemode and it's now a perfect experience on steam deck oled!
thanks, i added a link to this post in the steam oled color information in 1° post

rumble1starter

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I'm not sure if this is a bug or if it's how it always was but after you get the tiny bronco and visit the Weapon Dealer, there is no small box visible on the upper left of the house. You just walk to that side and select seemingly nothing and you will get Great Gospel. I forgot if that's how the original version was or if indeed there is a bug that makes the box not visible. Can someone confirm? If this is a bug, is it easy to fix to be included in the next update?

UPDATE: Turns out, that's how the game always was. It's more of a safe in the wall if anything, rather than a small box.
« Last Edit: 2024-10-11 10:52:59 by rumble1starter »