Author Topic: Custom graphics driver for FF7/FF8 [v.1-.7.6]  (Read 761688 times)

Aali

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #950 on: 2009-07-28 22:46:34 »
Quote
# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
Minor issue. I'm not sure it's even big enough to qualify as a bug. But FF7 != FF8.

I know, it also mentions FF7 and wants to write an emergency save when it crashes (which will cause it to crash again :-P)
Already fixed for the next version.

pyrozen

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #951 on: 2009-07-29 01:06:20 »
I've just installed the newest version for FF7 and it works/looks great @ 1152x864.  I'm having a wierd issue though where my mouse pointer is still visable ingame as a semi-transparent square that will not go away.  I'm not sure what's going on since i couldn't find anyone else with this problem, and the game doesn't crash so there is no log to send.  The game is still playable, but that damned pointer is so distracting.
All settings are left to their defaults except for the resolution fields.

SPECS:
A7N8X-E Deluxe
2G RAM
2.4GHz AMD XP-M
ATI 3850 HD AGP version

lee

here's a screenshot of what's happening:


the box in the middle of the screen is the location of my mouse, and i can move it around as i please. 
I've tried many different resolutions but it always appears.  It appears in every area of the game(world map, battle, menu, ect...)

lee

Aali

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #952 on: 2009-07-29 01:32:07 »

the box in the middle of the screen is the location of my mouse, and i can move it around as i please. 
I've tried many different resolutions but it always appears.  It appears in every area of the game(world map, battle, menu, ect...)

lee

It's obviously a problem with your graphics drivers, the mouse pointer is always supposed to be hidden in fullscreen mode and no mouse pointer is ever being drawn by the game.

pyrozen

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #953 on: 2009-07-29 01:34:57 »
hmmm, strange.  This is the only game where it has ever appeared, and it only appeared after switching to your driver from the saints version.  I can move it off screen and it's not noticable, just wanted to give you a heads-up if it was something larger than just me.

lee

Covarr

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #954 on: 2009-07-29 01:53:08 »
after switching to your driver from the saints version
This raises red flags for me. Are you using an unpatched exe with the driver, or do you still have the saint's patch applied? You may want to fresh install FFVII and then install Aali's driver over it.

pyrozen

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #955 on: 2009-07-29 01:56:26 »
it's an unpatched version, i backed up all my original files before doing anything this time around. JUST to be sure, what is the filesize of your FF7.exe?

mine is 5.61MB

lee

Aali

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #956 on: 2009-07-29 02:06:01 »
It's certainly possible that the OpenGL implementation is broken while Direct3D does not have this issue.
Either way it's *very* unlikely that I could do something about it.

obesebear

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #957 on: 2009-07-29 02:12:42 »
Now I don't have FF8 for the PC, but by God if you're making a driver for it I might as well find a copy.
As for the hi-res textures, I'm guessing someone have to edit the .exe to make FF8 use them?  If you can pull them from memory to see which one should be put where, I imagine someone would be able to hex edit them into the game.  Someone with knowledge of hex editing.  Someone who is not me

drfeelgud88

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #958 on: 2009-07-30 06:14:37 »
crash and app here
http://www.mediafire.com/?sharekey=fcbfab3cf7a0a29aaaca48175a79d1c3e04e75f6e8ebb871
i think it the same problem as Rinoa's... non ge-force user

d33eniz

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #959 on: 2009-07-30 11:15:43 »
Hey there Aali :D

I said to my friend that he has to use your custom driver- and he's using the OpenGL 1.1 backend on his fucked off laptop^^
The last part of the APP.LOG:

Code: [Select]
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 380
[BATTLE] Exitting FRAME_INITIALIZE
GLITCH: QPC is unstable
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
SET VOLUME 1: 127
stop_sound
[BATTLE] Begin end battle stuff
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
ERROR: unhandled exception
He says that this happens after every fight when the EXP things come up- then the game closes and the should come a message box saying:
Quote
"Error
Oops! SOmething very bad happened. Wrote crash.dmp to FF7instal dir.
Please provide a copy of it along with APP:LOG when reporting this error.
write emergency save to save/crash.ff7? "
He uploaded the appl.log, savegame and the crash.dmp here:
http://rs652.rapidshare.com/files/261711824/ff7.rar

Thanks for help & support ;)

Aali

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« Reply #960 on: 2009-07-30 12:00:14 »
Seem like his driver doesn't like me trying to delete invalid textures. (A perfectly normal thing to do that shouldn't cause any crashing)
I could fix it, but it's his drivers that are broken so I don't think I will unless more people have issues with this.

d33eniz

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #961 on: 2009-07-30 17:14:18 »
Aaah, Okay-
So...
... HIS graphic-drivers are broken? Ok, let's see if we can ride that bitch :roll:

Thanks again for your support ;)
-d3

Goku7

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #962 on: 2009-07-30 18:55:52 »
Out of curiousity, what is his driver/GPU setup on his laptop?  If it happens to be something quite common in the el-cheapo sector of laptops, that piece of information could be helpful for a small FAQ or something.

pyrozen

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #963 on: 2009-07-30 23:21:14 »
problem fixed, i installes the newest catalyt drivers and my mouse pointer issue has gone away.  Great job on this Aali!  I'm liking this revival of ff7 mods that you are encouraging with your new programs.

lee

seifertemp

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #964 on: 2009-07-31 00:51:29 »
once again excellent work :)  Progress day on day.

Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #965 on: 2009-07-31 01:36:13 »
Again this doesn't work on my pc..
:(

here is the crash dump:

http://www.mediafire.com/?o3ayz2dztod

and here is my app. log..

INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: Intel Intel Bear Lake B 1.4.0 - Build 7.14.10.1437
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
MATRIX INITIALIZE
ERROR: unhandled exception

seifertemp

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #966 on: 2009-07-31 01:54:56 »
Again this doesn't work on my pc..
:(

here is the crash dump:

http://www.mediafire.com/?o3ayz2dztod

and here is my app. log..

INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: Intel Intel Bear Lake B 1.4.0 - Build 7.14.10.1437
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
MATRIX INITIALIZE
ERROR: unhandled exception


If you are using the alpha music ff8.exe.  Go back to the patched version (none music ff8.exe)

Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #967 on: 2009-07-31 02:13:52 »
Again this doesn't work on my pc..
:(

here is the crash dump:

http://www.mediafire.com/?o3ayz2dztod

and here is my app. log..

INFO: Auto-detected version: FF8 1.2 US English (Nvidia)
INFO: Intel Intel Bear Lake B 1.4.0 - Build 7.14.10.1437
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
MATRIX INITIALIZE
ERROR: unhandled exception


If you are using the alpha music ff8.exe.  Go back to the patched version (none music ff8.exe)

I figured... it out..
my PC says its non- NVIDIA
but i had to use the NVIDIA 1.2 launcher..
oddness.

Aali

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« Reply #968 on: 2009-07-31 02:19:34 »
Huh.. app.log says you're using the nvidia version, but the crash dump doesn't match any version I know of :/ What *did* you use?
Also, whether you have an nvidia card or not makes no difference at all, all the nvidia patch does is shift some things half a pixel up and to the left (and the driver undoes this if it detects an nvidia version)

seifertemp

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #969 on: 2009-07-31 02:19:37 »
Your pc can't really get that info wrong....

You can find out a number of ways inc run box> dxdiag > display tab

The data and chipset will all be there.

ps.  and what aali said....

I think you must be using that alpha exe....  I can't get it to work either...

Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #970 on: 2009-07-31 02:32:33 »




and here is my crash log..
fresh install....... no alpha launcher..

http://www.mediafire.com/?mgwgzzjznmz



it works if i use the Nvidia launcher.. but it doesn't look right.. all the characters look gritty.. and the pixel thing you mentioned is out of whack.

drfeelgud88

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« Reply #971 on: 2009-07-31 03:01:31 »
the latest 1 doesnt work for me either... i am using non-geforce just like i stated on my lastest post  :cry:

Aali

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« Reply #972 on: 2009-07-31 03:44:35 »
Hmm, please upload your respective FF8.exe's somewhere so I can compare them to mine..

And what is this "nvidia launcher" you speak of?

Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #973 on: 2009-07-31 03:50:00 »
the 1.2 (Nvidia) patch...

here is my exe.

http://www.mediafire.com/?mryvcmjjniz


Aali

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« Reply #974 on: 2009-07-31 04:07:59 »
Right, I wouldn't call that a launcher, that implies an external program that loads the FF8 exe in some way.

Anyway, this is most unsettling, there are two *different* 1.2 versions out there.

Eidos are distributing a patch that is more than two weeks older than Squeenix's and they're not from the same revision (this is what makes them incompatible, something was changed in the source between these two builds)

For now, just use the geforce version from Squeenix.