Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4965175 times)

Karsh Highwind

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8400 on: 2019-08-19 23:57:50 »
Great information Sega Chief, thanks a lot! My Hex editing skills extend as far as SNES and some stuff on RPG Maker. Nothing to the level of what you've achieved in these few years working on NT!

I'll practice what you mentioned and see if I can get it going on my own when your next update hits.

Cheers!

cc12138030

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8401 on: 2019-08-20 04:18:42 »
Is there any way to donate that isn't through PayPal? I'd love to support what you do since it's basically a new game for me, but I would prefer not to use PayPal.

vegetamaker

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8402 on: 2019-08-20 05:08:41 »
It's an oversight left over from Sega Chief. Not a secret character, it's not Sephiroth joining the party, just something left over from when he was testing out.

He mentioned it a couple times in the thread  :)

Oh! I thought something like that. Thanks! I guess my English wasn't enough good to know how to find it in the thread :3

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8403 on: 2019-08-20 08:27:05 »
Great information Sega Chief, thanks a lot! My Hex editing skills extend as far as SNES and some stuff on RPG Maker. Nothing to the level of what you've achieved in these few years working on NT!

I'll practice what you mentioned and see if I can get it going on my own when your next update hits.

Cheers!

Thanks, but a lot of the hex edits made is stuff discovered by other people so credit to them for reverse-engineering a lot of this stuff.


Is there any way to donate that isn't through PayPal? I'd love to support what you do since it's basically a new game for me, but I would prefer not to use PayPal.

Patreon was suggested by a couple of people, but setting it up it looked to be more of a thing for original content creators than for modders. Not sure if I can actually use it or not but I'll look at it again.

Oh! I thought something like that. Thanks! I guess my English wasn't enough good to know how to find it in the thread :3

Your English is fine, this forum is fairly old and stuff gets buried easily.

GameGeeks

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8404 on: 2019-08-20 09:48:35 »
Can I get an answer about the parade rewards?

synkaito

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8405 on: 2019-08-20 11:50:31 »
It should have been a key item, check your key item list. If it isn't there then something's went wrong.

..thank you for the reply and yes, after i read your reply, i searched my key item and didn't find it, BUT...it was because i thought i need 7777 needles to craft Premium Heart, and after i check the list from Gerolt i found out that it should be Micro Engine instead, and then i found out again i already used 7777 needles for Conformer, yes that was my fail of the month ;D ;D ;D ;D

maybe my eyes play trick on me when i read the ingredients list  ;D ;D ;D ;D

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8406 on: 2019-08-20 12:52:04 »
Can I get an answer about the parade rewards?

For regular parade, it's grenade, ethers, or a Hero Drink II (for 50+%) but the hero drink II is of no use to you until much later in the game by which point you can find more of them.

For the send-off, the first two prizes are nothing and a potion. 120+ points gets you a Rune Armlet though. And possibly a migraine.

..thank you for the reply and yes, after i read your reply, i searched my key item and didn't find it, BUT...it was because i thought i need 7777 needles to craft Premium Heart, and after i check the list from Gerolt i found out that it should be Micro Engine instead, and then i found out again i already used 7777 needles for Conformer, yes that was my fail of the month ;D ;D ;D ;D

maybe my eyes play trick on me when i read the ingredients list  ;D ;D ;D ;D

Ah I see, no worries then. If a key item goes missing that tends to be more awkward to fix than a regular item so glad to hear it didn't vanish.

GameGeeks

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8407 on: 2019-08-20 13:25:31 »
Thanks, I can do the send off, but suck at the parade.

Karsh Highwind

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8408 on: 2019-08-20 14:33:18 »
Oh! I thought something like that. Thanks! I guess my English wasn't enough good to know how to find it in the thread :3

Hey no problem! There's a lot of great information in this thread but it's over 330 pages of stuff to read through hehe. Nobody blames you for not finding it lol.

The good thing is in the short time I've been on here, there are many people willing to help and answer questions you may have within a day or so of you posting it.

Also, your English seems just fine to me.

cc12138030

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8409 on: 2019-08-21 04:57:13 »

Patreon was suggested by a couple of people, but setting it up it looked to be more of a thing for original content creators than for modders. Not sure if I can actually use it or not but I'll look at it again.


I know I would be on board. Plus I think it would be easier to see updates and post suggestions and whatnot. Especially considering this thread is like a million pages long and 42 years old.

vegetamaker

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8410 on: 2019-08-21 05:02:43 »
Hello again! I have another question. I am completing the run and I am finishing the Limit 4 sidequests right now. And I have a question... I saw a new Limit Break was added for Cait Sith and he has a sidequest for Limit Break 4. Has him new limit breaks 4? I opened Black Chocobo to check it but it isn't prepared for it so...

Again I didn't find anything in search tab about it, sorry :/

Thanks for your time.

Hey no problem! There's a lot of great information in this thread but it's over 330 pages of stuff to read through hehe. Nobody blames you for not finding it lol.

The good thing is in the short time I've been on here, there are many people willing to help and answer questions you may have within a day or so of you posting it.

Also, your English seems just fine to me.
Thanks, but my English is very basic. Many times I can't find things in English because my vocabulary is insufficient. And many times Google Translate don't help so neither ^^

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8411 on: 2019-08-21 08:31:01 »
I know I would be on board. Plus I think it would be easier to see updates and post suggestions and whatnot. Especially considering this thread is like a million pages long and 42 years old.

I guess it could be used for that. I'll set it up during the week and then link it back.


Hello again! I have another question. I am completing the run and I am finishing the Limit 4 sidequests right now. And I have a question... I saw a new Limit Break was added for Cait Sith and he has a sidequest for Limit Break 4. Has him new limit breaks 4? I opened Black Chocobo to check it but it isn't prepared for it so...

Again I didn't find anything in search tab about it, sorry :/

Thanks for your time.
Thanks, but my English is very basic. Many times I can't find things in English because my vocabulary is insufficient. And many times Google Translate don't help so neither ^^

Cait Sith only has one new Limit Break on his Lv.1 Limits that is unlocked after Dice. He has no Lv.4 Limit, but still has a sidequest like the other characters except he gets an item that is used to make his ultimate weapon instead. Sorry for the confusion.

cc12138030

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8412 on: 2019-08-21 08:37:43 »
I'm entering the dark cave for the first time in the sleeping forest, and I keep getting a soft-lock. As soon as Cloud and Barret wake up and finish their dialogue (I assume), they just stand there looking at each other and I can't do anything. Don't know if it is a different mod causing this, or if I need to re-install or something, just wanted to see if this is a known issue with a fix or not. Thanks.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8413 on: 2019-08-21 10:00:39 »
I'm entering the dark cave for the first time in the sleeping forest, and I keep getting a soft-lock. As soon as Cloud and Barret wake up and finish their dialogue (I assume), they just stand there looking at each other and I can't do anything. Don't know if it is a different mod causing this, or if I need to re-install or something, just wanted to see if this is a known issue with a fix or not. Thanks.

It's a mod conflict, you'll need to deactivate your other mods temporarily, play up to the first save point in the reactor, and then reactivate your other mods. The exact cause is still unknown.

lakecityransom

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8414 on: 2019-08-21 13:31:19 »
Hi, just stopping by mainly to say I appreciate the work! I'm 1/3 done and it has been challenging in a fun way. This mod has motivated me to come back and play my favorite game 10 years since I last touched it. The game actually did a poor job of utilizing the complex system it had and vanilla is quite easy if you study. I've seen a couple popular streamers play, Calebhart42 and now Maximilian_DOOD.

Does 7th Heaven only support v1.4? Everyone I see is playing that. The "Gameplay - Difficulty & Story" section on 7th heaven is doing v1.4, I found v1.5 only digging for more info. As a guy who makes stuff, I just hate seeing new work go to waste so I'm mentioning it here.

Some feedback:
- Unfortunately there are some brutal FF7 launching issues as I'm sure you're aware, where I even have to untick/retick run as admin & apply on the .exes to fix sometimes (very strange).  [Edit: Actually sometimes its 7th Heaven .exe itself I have to untick/retick/apply run as admin to, maybe its the manager or other mods doing this)

- Did I miss steal materia? I found an Excel file outlining steal/morphs that stretches back to Midgar, but I got it post-Midgar. I think I bought at Kalm IIRC. I'm a little apprehensive of missing things and its hard to come by information such as where all the enemy skills are to be expected. I realize you didn't write down a comprehensive changelog and I realize how difficult that is to stick to.

- I bugged out the Scorpion fight where it guards the elevator inside the Shinra building. I got cute and morphed it. It triggered the entire fight again, I thought it was intended! Then it said "What's this?" and Keycard item pickup. I then went to save and it said "What's this?" and pulled up the menu and I got a softlock.

- It would be helpful if the character special abilities are re-iterated somewhere, maybe the place with the 3 dudes flexin with all the other info (maybe it was, I should check when I can)

- It would be nice if you could squeeze a version # somewhere visible like the save point screen or something. I realize there are some subtle queues to figure this out and maybe you don't want to forget about changing the number on a release. :)

- I've noticed you've buffered out some of the annoying things in the storyline that are tedius or annoying (like forgetting the 1st enemy skill materia)

- The Yuffie bit was a riot

- I have managed to notice some of your funny text additions to the game. I had to double-check that this wasn't canon, good one: https://i.imgur.com/3hAZHAq.jpg

That's all I can think of for now.
« Last Edit: 2019-08-21 13:55:24 by lakecityransom »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8415 on: 2019-08-21 15:35:06 »
Hi, just stopping by mainly to say I appreciate the work! I'm 1/3 done and it has been challenging in a fun way. This mod has motivated me to come back and play my favorite game 10 years since I last touched it. The game actually did a poor job of utilizing the complex system it had and vanilla is quite easy if you study. I've seen a couple popular streamers play, Calebhart42 and now Maximilian_DOOD.

Does 7th Heaven only support v1.4? Everyone I see is playing that. The "Gameplay - Difficulty & Story" section on 7th heaven is doing v1.4, I found v1.5 only digging for more info. As a guy who makes stuff, I just hate seeing new work go to waste so I'm mentioning it here.

Some feedback:
- Unfortunately there are some brutal FF7 launching issues as I'm sure you're aware, where I even have to untick/retick run as admin & apply on the .exes to fix sometimes (very strange).  [Edit: Actually sometimes its 7th Heaven .exe itself I have to untick/retick/apply run as admin to, maybe its the manager or other mods doing this)

- Did I miss steal materia? I found an Excel file outlining steal/morphs that stretches back to Midgar, but I got it post-Midgar. I think I bought at Kalm IIRC. I'm a little apprehensive of missing things and its hard to come by information such as where all the enemy skills are to be expected. I realize you didn't write down a comprehensive changelog and I realize how difficult that is to stick to.

- I bugged out the Scorpion fight where it guards the elevator inside the Shinra building. I got cute and morphed it. It triggered the entire fight again, I thought it was intended! Then it said "What's this?" and Keycard item pickup. I then went to save and it said "What's this?" and pulled up the menu and I got a softlock.

- It would be helpful if the character special abilities are re-iterated somewhere, maybe the place with the 3 dudes flexin with all the other info (maybe it was, I should check when I can)

- It would be nice if you could squeeze a version # somewhere visible like the save point screen or something. I realize there are some subtle queues to figure this out and maybe you don't want to forget about changing the number on a release. :)

- I've noticed you've buffered out some of the annoying things in the storyline that are tedius or annoying (like forgetting the 1st enemy skill materia)

- The Yuffie bit was a riot

- I have managed to notice some of your funny text additions to the game. I had to double-check that this wasn't canon, good one: https://i.imgur.com/3hAZHAq.jpg

That's all I can think of for now.

7h can support 1.5, but the current catalog hasn't been updated yet (as far as I l know). Either import the IRO found on the front pages of this thread using 7h. The one on this thread should be considered most up to date.

7h as a user experience isn't very friendly as the install process can hit a lot of snags and other glitches can occur which requires a reinstall (windows update or possibly graphics driver updates can require 7h to be stripped out and reinstalled; I've also got an issue currently where any file called 'ff7.exe' on my PC will be blocked from running, so I have to rename them to 'ff7 - alias.exe' or similar now.

Steal is in its original location in the sewers, by the hatch leading from the Aps area to the second area. Perhaps mods make it less distinctive on the ground?

I wouldn't have though Morph could cause the battle to bug out like that, in fact it might be the case that the script itself can be bugged under certain circumstances. It's probably that save point causing it all, maybe a shared variable trigger or script clash.

I'll add innate information to the beginner's hall somewhere, or place an NPC on the highwind that can act as an 'all-in-one' for the beginner's hall.

I should have kept a tertiary (patch) number on the versions; we're probably at 1.5.100 or something by now.

As far as the dialogue goes, I've seen people on streams and in youtube comments swearing blind that some default dialogue wasn't there before or that something I've added was in the base game. I think the PC version base dialogue being different from the PSX version base dialogue in certain ways doesn't help.

lakecityransom

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8416 on: 2019-08-21 16:01:52 »
Quote
Steal is in its original location in the sewers, by the hatch leading from the Aps area to the second area. Perhaps mods make it less distinctive on the ground?

Wow, I'm like 100% certain I picked that up. Even 10 years going by wasn't enough to keep me from looking for it haha. I must have glitched it out or something. Oh well, small price to pay in the end. That reminds me, I did have a odd moment where I was messing with materia swaps and caused 1 materia to converge the information of 2 and leave 1 blank then I reloaded to be safe. That was probably a game bug or something.

Very interesting if that text wasn't you haha. Yes, I did check a PSX video on YouTube to reference the "original" dialogue.

vegetamaker

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8417 on: 2019-08-21 17:38:45 »
 
Cait Sith only has one new Limit Break on his Lv.1 Limits that is unlocked after Dice. He has no Lv.4 Limit, but still has a sidequest like the other characters except he gets an item that is used to make his ultimate weapon instead. Sorry for the confusion.

What pity :P. Thanks for the answer.

Btw having alot fun with the sidequest and optional bosses. I was AM very impressed with them.
« Last Edit: 2019-08-21 18:07:22 by vegetamaker »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8418 on: 2019-08-23 08:23:33 »
Wow, I'm like 100% certain I picked that up. Even 10 years going by wasn't enough to keep me from looking for it haha. I must have glitched it out or something. Oh well, small price to pay in the end. That reminds me, I did have a odd moment where I was messing with materia swaps and caused 1 materia to converge the information of 2 and leave 1 blank then I reloaded to be safe. That was probably a game bug or something.

Very interesting if that text wasn't you haha. Yes, I did check a PSX video on YouTube to reference the "original" dialogue.

That sounds like a very interesting glitch; reminds me of the materia fusion system on crisis core.

Oh, I did add the text you posted; I was just talking in general.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8419 on: 2019-08-23 11:38:05 »
Added a patreon page link to the front of the thread for people like cc12138030 who want to donate but not through Paypal. I can use the post feature it has to put update information in there from now on so it doesn't get buried like it does in this thread. Will post that information here as well though.

Karsh Highwind

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8420 on: 2019-08-23 19:56:54 »
Added a patreon page link to the front of the thread for people like cc12138030 who want to donate but not through Paypal. I can use the post feature it has to put update information in there from now on so it doesn't get buried like it does in this thread. Will post that information here as well though.

Patreon is super easy to use so thanks for the option! You just earned yourself your very first Patron.  :-D

I'm really excited to see what you can do with FFVIII...Do you think the remaster coming out soon is likely the same file set up of the original Steam version? Could we just plug and play existing mods there?

Anyway, looking forward to finishing your VII and starting your VIII whenever you get around to finishing it up...Is there a IX on the horizon sometime? Hehe.
« Last Edit: 2019-08-23 20:01:54 by Karsh Highwind »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8421 on: 2019-08-23 21:15:37 »
Patreon is super easy to use so thanks for the option! You just earned yourself your very first Patron.  :-D

I'm really excited to see what you can do with FFVIII...Do you think the remaster coming out soon is likely the same file set up of the original Steam version? Could we just plug and play existing mods there?

Anyway, looking forward to finishing your VII and starting your VIII whenever you get around to finishing it up...Is there a IX on the horizon sometime? Hehe.

I think the file structure will be the same, but the flevel might need for script changes to be ported into it manually cause the models are stored in each field file rather than in a separate archive like FF7 PC.

9 is on the distant horizon, character-specific ability sets and all that gear is too good an opportunity to pass up.

cc12138030

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8422 on: 2019-08-24 04:21:49 »
Oh god, my body is ready for you to do a makeover for FF9.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8423 on: 2019-08-24 15:10:37 »
I finally got round to putting my old PC back together (was missing RAM and the PSU needed hooked up to the hard-drive in a weird cage set-up that the mini-tower uses; ended up having to balance it on hooks in the case as the screws were missing; very botched job).

Anyway, the old PC had a tonne of assets that were made as side projects + NT add-ons that were never finished. Stuff like character battle model replacers, two full character-replacer mods, changing outfits for characters on the field in certain locations (winter gear for Glacier for instance), stuff like that. There was supposed to be a Cid mod in there somewhere but that appears to be gone.

strife98

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Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« Reply #8424 on: 2019-08-25 03:08:42 »
I finally got round to putting my old PC back together (was missing RAM and the PSU needed hooked up to the hard-drive in a weird cage set-up that the mini-tower uses; ended up having to balance it on hooks in the case as the screws were missing; very botched job).
Grats on getting it up and running again!

Anyway, the old PC had a tonne of assets that were made as side projects + NT add-ons that were never finished. Stuff like character battle model replacers, two full character-replacer mods, changing outfits for characters on the field in certain locations (winter gear for Glacier for instance), stuff like that. There was supposed to be a Cid mod in there somewhere but that appears to be gone.
Ooohhh that sounds interesting. Any plans on adding any of that stuff in at a later date? Maybe make a separate mod for them?