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Topics - Roden

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Completely Unrelated / Richard Hatch dead
« on: 2017-02-08 21:50:26 »
Nooooo (actually what I said when I saw the news article). I don't usually care when a celebrity dies, but I honestly felt this a little. Maybe I was one of the few who hoped his coup with Gaeta on the BSG actually succeeded. Good post by Bear McCreary about his passing:

Woke up this morning to this new sale on JP PSN store, not sure if its happening in the other regions (sorry for the messy looking link, it's due to the kanji/kana in the URL!):!/ja-jp/%E3%83%95%E3%82%A1%E3%82%A4%E3%83%8A%E3%83%AB%E3%83%95%E3%82%A1%E3%83%B3%E3%82%BF%E3%82%B8%E3%83%BC30%E5%91%A8%E5%B9%B4%E8%A8%98%E5%BF%B5%EF%BC%81%E3%82%B7%E3%83%AA%E3%83%BC%E3%82%BA%E9%96%A2%E9%80%A3%E3%82%BF%E3%82%A4%E3%83%88%E3%83%AB%E6%9C%80%E5%A4%A750%EF%BC%85off%E3%82%BB%E3%83%BC%E3%83%AB%E5%AE%9F%E6%96%BD%E4%B8%AD%EF%BC%81/cid=PN.CH.JP-PN.CH.MIXED.JP-CATEGORY00000859

Good time to pick up some of these games if you know/interested in Japanese, most of them are discounted by 50%. I personally picked up FFT PSP version and some of the lower number FF games (enjoyed FF origins before!).

Completely Unrelated / Trump president now!
« on: 2017-01-20 17:08:09 »
Today is a day of celebration. I must say I loved Trump's speech, it really appeals to everything I've felt in my heart since a young age - maybe it wasn't as great or as powerful as the RNC speech where he initially proposed Americianism over globalism but it's good enough - it definitely had a "for the people" feel!

It's a shame that people can't make the connection between a Trump administration and say, good video games and movies. The fact that good culture produces good movies/games is something no-one really thinks about. There's too much garbage in terms of media. All good games/movies stem from nationalist themes IMO. This is really great in terms of content that will be produced.. without that horrid PC democrat stranglehold on all things..

I'm actually optimistic about the future for a change. Good day people!

Hey guys,

I was working on this project for awhile last year when I first arrived here - essentially it's an open-world project with day/night system, party leader change system (9 CDs), and a ton of other stuff like crafting, stealing, quests etc. Most of the main system code is all functioning/coded, and I figured out every technical problem I came across (PS1 version had many) - though I stopped working on it around the time I got to adding content.

I got the idea for the project from my younger days when I would play disc 3 for hours, wandering the world pretending I was actually living there. The plan was to make the world incredibly detailed so you could do anything, basically, like work on a ship that goes between Costa Del Sol/Junon in "realtime".

Special thanks to: myst6re (Makou), meesbaker (big help with world map models)
Also thanks to Lazy Bastard (model editing), DLPB (variable stuff), Sega Chief (battle scripting), NFITC1, quantumpencil

Here's the trailer I made from the work I had

The main story idea was at the Temple of the Ancients, instead of Cait Sith just taking the black materia, there was another trap set by the Time Guardian. Time was "scrambled" so events from the beta version and concepts from ultimania take place. That part is in the trailer above. The characters were to start in places across the world in locations that were meaningful to them - Yuffie starts near Kalm as she was originally supposed to join around there, Barret in Corel only he is not part of AVALANCHE. The characters don't remember each other (so you could play the game solo) and were supposed to meet each other in set circumstances and only then could you form "teams" with them.

The idea was to make everything in the background interactive (such as pinball machine etc) and make it all in line with FF7 Ultimania. I stopped mostly as its a full time job and the scripting tools, while great, are quite restrictive compared to real coding. I've since gone on to working on a similar RPG with the Unreal Engine (if anyone is interested just send me a PM!).

Thanks for reading and hope you like it :)

Here's something for the Xenogears fans... something I cooked up quite a few months ago when analyzing hidden changes from Xenogears Demo to Retail.

Quite new to FF7 modding (well, just yesterday actually lol) - I'm aware of pages such as and some other variable analysis:

And was wondering if there was a general consensus on some unused variables I can safely use in my mod (and get saved)? The first link doesn't seem to have too many unknowns which is worrying! I don't need too many, but hey, the more the merrier.. I already used some at random, and I guess I can change it later while testing..

I see a lot of data like this: z_16[36] (Field Objects, Sector 7 Train Graveyard):
0x01: Train 1 Position.(mds7st2)
0x02: Train 2 Position.(mds7st2)
0x04: Train 3 Position.(mds7st2)
Does that mean I can use 0x08, 0x10 etc for anything I want? I guess for example BIT ON/OFF function in Makou Reactor? Or am I on completely wrong track here? :P

And is there a way to quickly see what variable an offset in the wiki is referring to in a program like Makou Reactor - I see for example (0x0BA8)    1 byte  (Tifa's current love points) is listed as variable 1:4 in the program. And in the wiki its in the fourth row, but whats the formula in regards to 0x0BA8? Or do I manually go to that area and look at the scripts?

Thanks! :)

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