Final Fantasy 7 > WIP

ファイナルファンタジーVII (FFVII Japanese Translation)

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cmh175:
This mod is meant to add Japanese support for those interested in playing outside of Japan. The International version of the game is only available in Japan and is quite difficult to get without a JP address and credit card. It also isn't moddable outside of lgp changes since using the conversion tools on Qhimm only lets you play in the four supported languages. As of now you're better off just playing the version available on the PSN as it's also easier to get.

What I'm trying to do is make the files from the International game compatible with the original 98 game and those converted using conversion tools. That way it's possible to play in Japanese but with still fully modded games. When it's completed I'll make a 7thHeaven mod so this can be easily toggled on and off (direct files will be available as well).

To do list:

Retranslate Menus/ Import JP Menus - 98% done

Add support for Menu Overhaul

Test JP Kernel vs English/Reunion Kernel for major differences and support - 50% done

Test JP flevel for issues and possible animation errors (like Vincent's ballet animation during Aeris' death scene) - 35% done

Consider possible option to toggle on and off Kanji (translating all text into Kana)

Upscale JP FMV's

Add Japanese character support with either a patch or hex file






   

cmh175:
I've tested JP files and managed to get them all to work with 7H, so full support shouldn't be an issue. As of now though all Japanese text is displayed as jibberish, like trying to open an encrypted file. The game doesn't seem to just display what ever text is in the kernel and flevel, it actually needs to be able to read it. From what I can tell there isn't a font file or anything, I think I've narrowed the issue down to the games executable. If this is the case it maybe possible a hex file could add Japanese support. This really isn't my forte though so I'm having trouble getting it to work. The best I've done is patch the english FF7.exe into the ff7_jp.exe, which wont play without a legal serial number from square. If someone with hex editing experience could check this out that would be really helpful. Or someone with extensive knowledge of the game has any tips or ideas.

I've saved the converted ff7.exe and ff7_jp.exe as txt files for anyone who's interested in checking this out and trying to make a hex file. Any help and contributions would be appreciated with credit in the completed mod. These files are long, so don't open them in word or notepad, I suggest Notepad++.

https://drive.google.com/file/d/0B4mp96TAOq6eM0ZGNURqQThyWFk/view?usp=sharing

Otherwise the game probably wont be able to display Kana or Kanji. As an alternate option I could translate the games text to Romaji, but this wont have the same effect and appeal as playing with the actual Japanese text. 

Covarr:
This is a good project, and you get the Covarr stamp of awesome. This is totally out of my league, so there's not really anything I can do to help, but I am excited to see what you do with this :)

cmh175:
lol thanks Covarr, that alone makes it worth it. Either way I've decided I'll at least do a release of the mod with Romaji. If Kana and possibly Kanji can be supported as well than I'll do options for those too. Either way you'll be able to experience the Japanese version of the game.

If some understands how the game works well enough to have an idea of where language or character support is that would be great. Honestly I've hit a wall trying to figure out how to add support for the Kana and Kanji.

It's curious, because I see Makou Reactor supports Japanese characters. So it seems like saving the flevel in Japanese should be possible (which I tried, when I reopened the flevel the Japanese was just jibberish). I'm really not sure what the issue is.

On a side note anyone interested in checking that out, I've included the two executables for comparison in the download above. If necessary I can make a list of the Kanji characters that would need to be supported.

genesis063:
Sorry for the necro but will this allow to get the old Supernova and use it with my Sephiroth mod?

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