Final Fantasy 7 > FF7 Tools

[FF7PC] Biturn - v.85

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mirex:
Hello FF7 fans and 3DS Max users, finally something for you :) Biturn now supports Max through ASE file format, which can be imported/exported in MAX; Format supports textures, objects, bones and vertex colours what is
just what FF7 model needs.
here are some sample pictures for comparison;
biturn:

max:

lightwave:


3ds Max-rendered joker is without colours because i still dont know how to turn on rendering of VertexPaint property in Max. I aint graphician.

here is link for new Biturn 0.85, and here link for ASE plugins if your max does not want to import/export ASE.

one more pic:

_Ombra_:
New Ultima on the way with new specs, Bitrun exporting to Max, Leviathan with scene.bin support... what's going on today? :D

You guys are great :wink:

Reno:
http://www.freewebs.com/the_omega_theory/Pictures/Reno1.JPG

http://www.freewebs.com/the_omega_theory/Pictures/The%20Turks%202.jpg

That's my problems... =/

Mofokubik:
Great work Mirex, but when I needed it the most, it wasn't supported. You see i'm making Cloud and Sephiroth fighting for my 3D Animation class final project. I ended up finding Q3A versions of Cloud and Seph and using Biturn to change them into a format that 3DS uses. So either way Biturn still came in very handy for me. :)

Darkdevil:

--- Quote from: Reno ---http://www.freewebs.com/the_omega_theory/Pictures/The%20Turks%202.jpg

--- End quote ---



Merry go round link ahoy!

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