Final Fantasy 7 > FF7 Tools
[FF7PC] Biturn - v.85
mirex:
Hello FF7 fans and 3DS Max users, finally something for you :) Biturn now supports Max through ASE file format, which can be imported/exported in MAX; Format supports textures, objects, bones and vertex colours what is
just what FF7 model needs.
here are some sample pictures for comparison;
biturn:
max:
lightwave:
3ds Max-rendered joker is without colours because i still dont know how to turn on rendering of VertexPaint property in Max. I aint graphician.
here is link for new Biturn 0.85, and here link for ASE plugins if your max does not want to import/export ASE.
one more pic:
_Ombra_:
New Ultima on the way with new specs, Bitrun exporting to Max, Leviathan with scene.bin support... what's going on today? :D
You guys are great :wink:
Reno:
http://www.freewebs.com/the_omega_theory/Pictures/Reno1.JPG
http://www.freewebs.com/the_omega_theory/Pictures/The%20Turks%202.jpg
That's my problems... =/
Mofokubik:
Great work Mirex, but when I needed it the most, it wasn't supported. You see i'm making Cloud and Sephiroth fighting for my 3D Animation class final project. I ended up finding Q3A versions of Cloud and Seph and using Biturn to change them into a format that 3DS uses. So either way Biturn still came in very handy for me. :)
Darkdevil:
--- Quote from: Reno ---http://www.freewebs.com/the_omega_theory/Pictures/The%20Turks%202.jpg
--- End quote ---
Merry go round link ahoy!
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