Author Topic: again about chocobo races...  (Read 3022 times)

Lieron

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again about chocobo races...
« on: 2003-02-17 07:00:22 »
i know not supposed to bring up old stuff.. but:
Quote from: jedwin

First off, copy ff7.exe to ff7.bak or whatever.
Now, I'm using an unpatched FF7 executable plucked from the Eidos Platinum Collection version of FF7.  The file size is 5820416, crc32 is E79D5195, and md5 sum is e1a6875b37540d616d34f14102d9c2fc.  If you have the same executable that I do, the change you need to make is at offset 3641e6, otherwise, you'll have to search for the right bytes to change.  So, now, open up ff7.exe in your favorite hex editor, and find the bytes
Code: [Select]
b8 86 01 00.  Again, if you have the same version of the executable that I do, you will find these bytes at 0x3641e6 from the beginning of the file.  Change them to
Code: [Select]
00 00 50 00.  That is sufficient to get the chocobo races working on my machine.  (Note that there may be other difficulties associated with running FF7 under Windows NT/2K/XP, though many of those are solved by the Application Compatibility Toolkit from Microsoft.)

i'm not exactly the master programmer so.... how do you that? (for example what is a hex editor?)


Lieron

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again about chocobo races...
« Reply #2 on: 2003-02-17 17:07:21 »
*edit* i forgot to copy the first time i did it... but now it works fine

Aaron

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again about chocobo races...
« Reply #3 on: 2003-02-18 23:56:48 »
Of course, you don't have to do it with a hex editor, 'cause if you go further down the thread you'll see that there has been a patch released that does the editing for you.

Lieron

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again about chocobo races...
« Reply #4 on: 2003-02-19 00:23:10 »
yeah... i already tried that a while ago... it didn't work heh