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Messages - Alan

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-09-13 06:29:07 »
Ah thanks bro. I did not descended the crater at all and went back to the highwind and found the guy which tells you about the sidequest...

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-09-12 22:22:46 »
Well, I've the same opinion about the powersoul too...

Btw, I'm at the end of the game, but I did not find the way to change my party leader lol

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-09-05 06:49:23 »
Well, imho the enemy skill are less "powerful" than in the Vanilla game, and that's entirely because the normal magic are already pretty good and do solid damage.
Still, I've managed to use barely every enemy skill so far. Of course, most of them are useful for a little purpouse. The Enemy Skill materia would be overpowered if it could give 20+ skill, useful everytime and everywhere, and without a malus (No deficit in stats!).

Wanted to ask - Does Goblin Punch do anything ever? I don’t understand why it’s even in the game, as it just deals a physical attack randomly thats just as strong as a regular attack.
Goblin Punch is useful in Battle Square. If you're using a physical fighter and your weapon is broken, or you're blinded.

many skills like ‘????’ and goblin punch, etc have been totally irrelevant and just the magical attacks like trine or beta, big guard, and white wind have been the only useful skills.
Well, the ???? was a life savior during one of the most tough fight I find until now. Just do not check the spoiler if you do not want to know what fight.
Spoiler: show
8-eye, in the Ancient Temple. Sturdy as hell even if you hit their weakness, and they do solid damage. ???? worked perfectly fine.

Chockobuckle it's probably the only wind skill (beside of choco mog) that you'll have for the most part of the game.
Quarry fuse - I didn't find too much use of hit, but it's a nice aoe earth attack if you still do not have quake 2, for which you would need an all materia (so two slot occupied... I would kill for free slots most of the time :S).

And so on!

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-09-01 08:38:59 »
I'm not so fond of summon either.

I was stuck with the keeper in Mt Nibel. That "thing" hit like a truck!
Spoiler: show
Nice idea, removing the powersoul. It was a lame equip. It's removed only in arrange mode, or it was removed in 1.5 from the game?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-28 20:27:43 »
Well, the only reason for which I would have the save fixed is to see if stats were really bugged. My tifa literally oneshotted the boss in the Gi Cave in Cosmo Canyon with her limit O.o (I think it was before the upgrade to 1.5, though...)

Don't worry with the save. I thought that playing the first part of the game a 2nd time would bore me... instead, I found it funny. Even if get the save back, I would proceed with the arrange mod anyway.

Thanks  :-D

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Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-08-28 20:13:23 »
oh, sorry I wanted to say the mod folder. You need to set up a mod folder path first, create a folder called field and then place the field folders inside , this is how I have mine:
Final Fantasy VII\mods\DK\field
(DK is my mod folder xD)
This is the code inside the ff7_opengl.cfg file:

# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = DK

Idk if will work with another field mod enabled in 7th heaven though
It works perfectly! It's wonderful  :-D

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-28 20:02:32 »
I'm trying now the Arrange mode. I've get to the Mythril mine so far.

It's harsh but fun. You have to min-max materia if you wanna outshine bosses! Since I was coming from another NT gameplay, I know how to fight now. Shinra building was hell the first time.

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Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-08-28 18:28:59 »
Thanks for the quick answer dude.
Btw, my ff7_opengl.cfg file already has the direct_mode = on...

(I have all the mods from the 7th heaven launcher on, in case it matters.)

This is how my cfg file end.

## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = on

# show every failed attempt at loading a .png texture
show_missing_textures = off

# extern additional library
load_library = Multi.dll

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Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-08-28 18:15:23 »
I can't manage to use these texture properly. I put all the folders in the "direct" folder, but they're not loaded.

Aside from that, wonderful work man! All these textures look awesome!

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7th Heaven / Re: Slow loading on world Map
« on: 2019-08-28 06:56:34 »
In your 7H config window, make sure that the direct and music folders are only listed once each.  There's a bug in some of the 1.56 builds where they get duplicated on start, and that'll bog your system down something ugly.
That was the problem! I had those two entry repeated for a million times.

So I guess I must delete those entries anytime I start the game. Thanks a lot man!

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-27 21:02:47 »
Yeah anything's fine.
https://drive.google.com/open?id=1eJ4ynnEjzphhJeugJJSwkdrHf_zm3kR7

That's the link. I could not find anyway to send this to you personally... Not like it matters if someone want to download it  :-D

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-27 10:02:29 »
Jumping from 1.4 to 1.5 produces issues in the savemap which won't be easily fixable without running your save through some scripts. I can do this if you send me your save file to make corrections.
Oh, okay! Thanks!
How can I send my save? Dropbox link?

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7th Heaven / Slow loading on world Map
« on: 2019-08-27 09:59:47 »
Hi! I'm new on this forum, this is my 2nd post indeed.

First of all, thanks for all the efforts made from everyone. All the mods are really something, it's like playing an entirely new game.
With the graphic mod so far, I found only one big issue: loading time on world map.

After a battle on the world map, the game get stuck for about 40~50 sec. Only on world map.
Ofc my pc is good enough to have all the mods loaded (2018). I've noticed that If I remove parts of the mods, the loading time get reduced.
Maybe it can't be helped, but it is possible that someone had the same problem and found a workaround.

Beside of that, sometimes the game get stuck for 2~3 sec whenever enemies have their turn. I'm playing with all mode active, NT included. Maybe it's NT AI that cause the game to stuck. No big deal though.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-26 20:06:48 »
Ah, so that's why I could not find L5 suicide... ::)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-08-25 10:27:38 »
Hi guys,
I'm new of this forum (discovered only few days ago). I've landed here to try some graphic mode, but instead I found this gourgeous mod!

I'm really appreciating everything so far. I'm still in disc 1 though, just after Gongaga.
I've started to play NT with the 7thHeaven modder, and I've realized only now that, on the 7thHeaven modder, the NT mod was patched to the 1.4 version. I've found that there was the 1.5 version, so I've downloaded the IRO version first and I noticed that the materia stats changed a bit, so I assumed the NT was updated correctly since something changed.

Since I reached Gongaga before the patch, I have Deathblow now, so I think I've lost Added Cut forever, or maybe I've to revert to 1.4 to get it in the Great Glacier?
Beside of that, I'm got stuck with Mr Smile, after the patch to 1.5. I've Cloud and Tifa on 200+ SP and he doesn't let me rank up anymore.

I've tried to download the emergency.exe file and used them, it didn't resolve the problem. Then, I've tried to patch the game with the standalone patch, same issue. What can I do?
I've noticed that if I try to force the NT 1.4 version with the 7thHeaven modder, mr Smile let me rank up. Still, the stats are completely fucked up (tifa lvl 39 with something like 170 vit and magic materia like fire matera with +10 luck).

Thanks in advance for any help anyone can provide, and sorry for my poor english  :(

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