Hey I want to help you guys with the battle backgrounds for this, can't have a proper bombing mission without hi-res battle-scenes now can we?
i'm not against the idea, it does really come down to a scene by scene basis though. Some are big enough that it would be fine, whilst some are limited not by the original render or our imagination, but by the image size, say if the background image's edge is shown (if it fades to black or is cut) I dont think we can actually make bigger background images, if you get my meaning.
Quote from: jeffdamann on 2010-05-27 06:03:13Hey I want to help you guys with the battle backgrounds for this, can't have a proper bombing mission without hi-res battle-scenes now can we?Of course not. Let me know which one you wish to do and ill reserve it to you
What program was that made in? Looks pretty good so far.
Quote from: sl1982 on 2010-05-28 06:11:19What program was that made in? Looks pretty good so far.Crysis Sandbox 2 editor, using solids (basically the engine form of brushes) as well as some ingame assets combined (such as the bridge in the screens)
"Hands" can be textured on. I am modelling 'More detailed' stubs that will capture the concept art just fine, I think. No need for fingers to be seperately modelled etc
What do you guys think so far? Took me a little less than an hour.(Don't mind the textures, i used crysis assets temporarily)
Quote from: NCS on 2010-05-28 21:18:33"Hands" can be textured on. I am modelling 'More detailed' stubs that will capture the concept art just fine, I think. No need for fingers to be seperately modelled etcYeah, textured-on hands look just as good as fully-modeled hands.Jokes aside, it should be fine as long as the model is decent and the texture is good. We don't have to worry about animations, as there's none used in the game.
How's something like this?I know it's really rough and needs a lot of tweaking, but individual fingers really arent necessary. I'll do it if I have to though.
Second type of lo-res hands looks way better. I'm lovin' it.
So do you think you'll be able to implement this to the psx version?? Since you're the expert on those stuff.