Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - chasedark

Pages: [1]
1
Graphical / Kimera "Calculate Weapon Position"
« on: 2014-08-20 20:39:49 »
I've been trying to figure out how to fix the weapon position for a model swap I'm working on,  but I can't use the tool to do it because if I click on the battle model in kimera I get "Run-Time Error 6 Overflow" and I have yet to find a solution -anywhere- on -any- site.  I'm really hoping someone has a fix for this.

Edit: I'm running on windows 7 home premium if that helps.

Edit 2: I'm literally tearing my hair out trying to fix this problem.

Edit 3: Okay after tearing my hair out I ran it in 256 colors, which while it isn't an ideal solution, allows me to adjust weapon positions properly.  Models look wonky because 256 colors is horrible but when you save them, they do retain proper colors.

2
WIP / Playable MP Cloud(10/42 animated finished)[hold]
« on: 2014-08-06 22:15:34 »
I don't know if I'll be able to ever release it(Since I'm only doing the animations(granted 90% of the animation frames are created by me with heavy influence from the MP's animations) but I'm working on making enough animations for an MP Cloud with machinegun to be a playable character.  Hopefully when I eventually get all 42 animations done I'll be able to work on making him proper weapons.

I take no credit for the Model parts, only the animations(which I can't really post unless I make a GIF which may come later) FYI I'm using a model someone else made on Qhimm, I'll have to grab the source once I find it again.



This is the very first frame of the idle stance that I'm working on, the handling of the rotation of the parts was ridiculous, even though Cloud's stance was originally similar, he's a lot taller than MPs so I had to alter his stance to compensate for the height.

Edit: When finished this mod will actually make the regular MP playable as long as it's MP parts in Cloud's skeleton.  I'm just giving it cloud's head for a private project I'm working on.

Edit2: As of 10:01PM EST I have finished 4 animations in just under 4 hours yay.  So far the hardest animation was the lunging forward, but I realized I could just propogate the top half of the body and leave the bottom half as is and it looks okay except the first frame which I had to manually set as his base stance.   Sadly I realized this after I'd already finished the lunging animation.

NewEdit: I'll post the main frame of the victory pose now.


Edit4: This project is on hold while chasedark decides if he really cares enough to complete it.

3
Graphical / Generally modding questions(Help! Updated!)
« on: 2014-08-04 17:01:22 »
I would like to inquire what modders generally use as a 3d modelling tool when they are creating custom models?
I have Wings 3d, but I don't know if that's a good tool.  I tried Milkshape but that program always causes errors for me when trying to import to pcreator.


4
Gameplay / Animations
« on: 2014-08-04 02:08:07 »
I'm new here and I've just gotten into modding.  Right now I'm working on a personal mod but I wanted to ask and find out if there is anyway to import single animation sets from one model to another for FF7 PC(IE: The attacking animation for cloud to Cid)

Edit: Other than the obvious of altering Cid's animations to look like Clouds.  Also I realized after I posted that I accidentally clicked on the wrong forum for this, if a mod would be so kind as to move it please.

Pages: [1]