Well, I hope I haven't missed some 'Introduce yourself' board and ended up filling the wrong board with my rubbish, but here goes anyway -
I'd like to say hi. I'm Bosola, who's spent an awful lot of time trying to customize and rejig FF7 for *PSX* the hard way, by using GS hacks. I've done work on Homebrew Hardcore projects, where we create custom enemies.
But options are limited. At best, one can alter stats. I'm the only one who's managed to alter AI, it seems, for the PSX version, as you can see here:
http://www.youtube.com/watch?v=6glyaXOpP4QOf course, that's not particularly impressive. And you can see how many GS codes it requires - it's rarely stable.
So, the next option - editing FF7 for PC. After finally getting my hands on a copy via eBay, I've now managed to get FF7 running (a little problematic on a WinXP laptop with a bad-tempered graphics card), and I'm ready to go.
Eventually, if things go well, I'd actually like a go at a full modification of FF7 that rebalances the game. Less like a hard mod, more like, say, what Shifter did for Deus Ex: rebalancing the game.
What would a rebalance entail? A few things, though some would be more difficult than others:
1. Reduced enemy 'species', but greater variation: Too often, FF7's enemies don't really seem particularly individualized or memorable. One way around that would be a smaller number of enemies with their own idiosyncracies. Status/ elemental strengths and weaknesses would be made more consistent through members of the species, and also a little more intuitive. Think of a bestiary more like that of the original roster in Pokemon Red/Blue : enemies whose weaknesses make sense, for one thing. Who on earth looks at a Wolfmeister and assumes it has a weakness to water?
2. Eliminating mime chains - i.e. a mime cannot be the 'subject' of another mime. Not sure how easy this would be to pull off.
3. A greater number of Added Effect, Counter
and Elemental materia, but stronger enemies, to prompt more strategic thinking.
4. Stress the differences between weapons more - force more choices and compromises between materia slots and attack power.