I have a few more fixes. The first scene with the disappeared MP and the jump and landing sound in gold saucer gate. I have also fixed disappeared ambient sound, but I guess it is better to use ficedula's ultrasound for this in future.
Here is a list of the changes:
fship_1 66 Kaldarasha Volume of Chanel #2 set to 0
fship_12 67 Kaldarasha Volume of Chanel #2 set to 0
fship_2 68 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80
fship_22 69 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80
fship_23 70 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80
fship_24 71 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80
fship_25 72 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80
fship_3 73 Kaldarasha Added sound 464 to Chanel #2,position 64, Volume set to 78
fship_4 74 Kaldarasha Added sound 464 to Chanel #2,position 64, Volume set to 127
fship_42 75 Kaldarasha Added sound 464 to Chanel #2,position 64, Volume set to 127
fship_5 76 Kaldarasha Added sound 464 to Chanel #2,position 10, Volume set to 78
md1stin 116 Kaldarasha Changed script to prevent the MP to disappear visibly and they are changed to gun version
nmkin_1 120 Kaldarasha SoundFix Alarm
elevr1 121 Kaldarasha StopSound Reactor
nmkin_2 122 Kaldarasha SoundFix Reactor & Alarm (the door sound has mute the Sound, even on PSX)
nmkin_3 123 Kaldarasha SoundFix Reactor & Alarm
nmkin_4 124 Kaldarasha SoundFix Reactor & Alarm
nmkin_5 125 Kaldarasha SoundFix Reactor & Alarm
smkin_2 129 Kaldarasha SoundFix Reactor & Alarm
smkin_3 130 Kaldarasha SoundFix Reactor & Alarm
smkin_4 131 Kaldarasha SoundFix Reactor & Alarm
smkin_5 132 Kaldarasha SoundFix Reactor & Alarm
mds7pb_1 154 Cloudia Added Barret throws money
chrin_1b 183 Kaldarasha Sound and Music added; small changes in the script so Reno comes in a bit later
mktpb 204 Kaldarasha Cloud is moving to the bar when Aerith said he should
elmin2_2 337 Grimmy Added Elmyra and Marlen on the later game + New text
spgate 417 Kaldarasha SoundFix
semkin_2 421 Kaldarasha SoundFix
semkin_8 422 Kaldarasha SoundFix
semkin_3 423 Kaldarasha SoundFix
semkin_4 424 Kaldarasha SoundFix
ship_1 436 Kaldarasha SoundFix
ship_2 437 Kaldarasha SoundFix
shpin_2 439 Kaldarasha SoundFix
shpin_2 440 Kaldarasha SoundFix
gldgate 497 Kaldarasha Added jump sound + Script 11 & 12 to Cloud from PSX
cosm_btm 525 Kaldarasha Added sound 442 to Chanel #2,position 64, Volume set to 50
cosmo 527 Kaldarasha Added sound 442 to Chanel #2,position 64, Volume set to 44
cosin1 529 Kaldarasha Volume of Chanel #2 set to 0
cosin2 531 Kaldarasha Volume of Chanel #2 set to 0
cosin3 532 Kaldarasha Volume of Chanel #2 set to 0
cosmin7 539 Kaldarasha Volume of Chanel #2 set to 0
rktsid 558 Kaldarasha MoveDerectionFix
blue_2 641 Kaldarasha Changed the model for Aerith to a death looking one; Added a swordless model of Cloud when he finally kill Aerith :P
ancnt1 646 Kaldarasha Character folow now Clouds movement instead of staring to nothing
ancnt3 648 Kaldarasha Changed the model for Aerith to a death looking one
ancnt4 649 Kaldarasha Changed the model for Aerith to a death looking one; Added animations to Cloud for a sad look
las0_1 744 Kaldarasha Volume of Chanel #2 to 0
sininb34 780 Kaldarasha Added Models for Zack to have the correct models when he is equiping himself with his sword
midgal 782 Kaldarasha Added Models for Zack and Cloud so there is only one Buster sword in the scene (for those who like the Sword equiped Cloud)