Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3048338 times)

Liquid_Vegeta

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2575 on: 2016-02-12 17:06:53 »
nah i've decided against it.  The Reunion is primarily a project for my own tastes.  I mean I will stretch things a little, but not going back to the old way of catering to 100 people.  That's what new Reunion hopes to avoid.

On that note (and I don't mean to re-open a can of worms), what did you decide to do about Climhazard? Saw a few people weighing in but didn't see if you came to a conclusion on it.

(Come on Rising Hazard!! lol)

CladInShadows

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2576 on: 2016-02-12 23:08:41 »
Hi again,

I'm playing the Steam version of FFVII with this mod, and am now encountering a bug. I can't say for sure whether it is related to the mod or not, but can't find anyone else reporting a similar issue with the Steam version of the game and this is the only thing extra that I am using (I also have a feeling it's related to text boxes)

I'v attached the Hades materia to Added Effect. Whenever the status effects are successfully inflicted on an enemy as the result of an attack, the character using the attack immediately freezes in place (half way through their attack animation). Interestingly, other characters standing animations continue and their ATB bars continue to fill (so the game isn't completely frozen), but the menu never appears to select an action and the enemies stop attacking also. Everyone is left just staring at each other until I eventually shut down the game. If I hold down the buttons to run, the running animation will work but the characters never escape.

My only guess is that something happens which causes the text boxes to stop working. The animation won't finish because it's waiting for some kind of text box to appear to tell me the statuses have been applied which never happens. Similarly, the characters can't attack when their ATBs fill up because their action menus never appear.

Any ideas? Or has anyone else been able to use Added Effect and Hades successfully?

Thanks

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2577 on: 2016-02-12 23:15:45 »
On that note (and I don't mean to re-open a can of worms), what did you decide to do about Climhazard? Saw a few people weighing in but didn't see if you came to a conclusion on it. 

(Come on Rising Hazard!! lol)

The current non dialogue names are always on the Non dialogue database, see main post :)  It's staying as Crime Hazard,  unless there is some sort of clear evidence it is wrong.  Looking around... that's not likely. When new ts is uploaded, you can change it manually ;)

@
CladInShadows

Does this occur on the original game?
Does this occur when ONLY the Reunion is installed.

If the answer to the second question is no, open a new bug thread.
« Last Edit: 2016-02-13 19:30:39 by DLPB »

CladInShadows

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2578 on: 2016-02-12 23:22:38 »
Okay, I'll uninstall the Reunion and check, then set up a new thread. Thanks.

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2579 on: 2016-02-15 02:56:55 »
If you go to Fort Condor alone, the text has to reflect that one member is present, rather than the party.  This becomes a hassle.  There is also a bug with the original game because the man asks the main character if he/she will listen to his story, and then carries on regardless of answer.

To get around this issue, I have disabled a triangle on the walkmesh and made the entrance guy only allow you through if there are 2+ members in your party.  If there isn't he will just give you the standard talk about being on the battlefield and to come back when you are not busy.  In other words, entering Fort Condor alone won't happen.

White Wind

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2580 on: 2016-02-15 03:19:03 »
Isn't there a Fort battle that you have to wage with Cid alone (or was it Tifa?) if you want to collect every possible item the Fort has to offer?

(I'm going to check)
« Last Edit: 2016-02-15 03:21:26 by White Wind »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2581 on: 2016-02-15 03:21:57 »
I don't recall that....  I think you just have to go there at specific points.

White Wind

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2582 on: 2016-02-15 03:30:17 »
Yes, there are 15 specific periods for 15 possible battles total that can take place, and for 2 of these periods Cloud is alone in the party.
I can detail it all here if you want.

well, 14 periods + the Huge Materia battle

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2583 on: 2016-02-15 03:33:19 »
Which periods is he alone?

White Wind

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2584 on: 2016-02-15 03:36:09 »
I'm not sure, memory doesn't serve me well after 10+ years, but let me quickly detail each period here, you might see during which of these he is alone

White Wind

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2585 on: 2016-02-15 03:49:36 »
1: Out of the Mithril Mine, but before sleeping at Junon
2: After sleeping at Junon but before getting Shiva
3: After getting Mr Dolphin's whistle but before using it
4: After getting the buggy, but before Cosmo Canyon
5: After Bugenhagen asks you to form a party to go into the Gi Cave
6: After Cosmo Canyon events but before talking to Sierra
7: After talking to her but before the arrival of Rufus in Rocket Town
8: After getting the Tiny Bronco but before getting the Stone Key from Dio
9: After the night at the Gold Saucer but before entering the Temple of the Ancients
10: After you wake up in Gongaga but before using the Lunar Harp
11: After having used the harp but before sleeping in the Forgotten City
12: After sleeping but before end of disk 1
13: At the beginning of disk 2 but before you're taken to Junon
14 - 15 - 16 - 17 - 18: Impossible to attend those because Tifa is kept at Junon
real 14: When Tifa's leading but before she finds Cloud at Midhir
15: Impossible to attend, you're with Cloud in Midhir
real 15: Huge Materia

EDIT: just adding, when the folks at the Fort fight in your place, it's not like: you've skipped battle 7 ? We've fought it in your place!
nono
Each battle equals a determined number of points, if you've skipped for 70 points worth of battles, a battle occur while you're away (and for each 3.000Gils they have, one battle is considered won by them)
(Two of these 15 battles are worth more than 70 points, just by themselves).
So for example.. if you do battle 1/15, and do not battles 2/15, 3/15, 4/15, 5/15, 6/15, 7/15 (those 6 are worth 179pts), the folks of the Fort will have waged 2 battles during your absence, and when you get there for your 2nd personal battle you'll be proposed to wage battle 4/11... n°4 because: your 1st + 2 by them --> this one now is the 4th... and /11 because: 15 (total) - 6 (skipped) + 2 (by them) --> total of 11 remaining possible battles in the future.
« Last Edit: 2016-02-15 09:56:31 by White Wind »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2586 on: 2016-02-15 03:59:40 »
Number 2 on that list he is alone.  However, if you have not already visited with all members as per 1, you will already not be able to get all of the items.  If you go to Fort Condor straight away (with members), you will be allowed access from then on - alone or not.

White Wind

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2587 on: 2016-02-15 04:17:35 »
I'm not sure to get what you mean. So you want to do like that: If battle 1 was missed, Cloud alone won't be allowed to pass and battle 2 will be missed too.
and
If you went to the Fort straight away after the Mithril Cave without missing battle 1, battle 2 will be accessible to Cloud alone.
That's what you're saying?

edit: also, according to the source I'm reading (ff7.fr) period 3 Cloud is alone too. I think it's true, the other members are not there (Barrett's beside you on the beach, and the others are in town) I'm looking at videos but of course no one will enter the menu at that specific moment x)
« Last Edit: 2016-02-15 04:48:57 by White Wind »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2588 on: 2016-02-15 04:40:35 »
Basically, you will need to go to Fort Condor with at least 2 members before being granted access from that point on.

White Wind

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2589 on: 2016-02-15 04:58:13 »
Ohhhh The uncorrect-if-alone dialogue only appears the first time you go there, at the entrance, when you're being allowed in once and for all.. Okay now I get it all x)
« Last Edit: 2016-02-15 04:59:49 by White Wind »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2590 on: 2016-02-15 05:12:01 »
It also happens inside with the old guy.  There's a few issues with allowing main dialogue there with a party member being alone.

White Wind

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2591 on: 2016-02-15 05:21:38 »
Okay, and your workaround makes consistent all of it?

edit: also I'm almost pretty sure Cloud is alone in period 3 too. All the others are scattered in town, just Barrett follows you to the beach but he stays aside. Then you can go under the structure to use the whistle but that marks the end of period 3.

Here when Cloud visits the store before heading to the beach, you can see in the shop menu that he is the only party member: https://www.youtube.com/watch?v=Jmqjy8jGyP0&t=18m20s
« Last Edit: 2016-02-15 09:43:42 by White Wind »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2592 on: 2016-02-16 01:17:19 »
Don't fret.  The difference will be negligible. As long as you go straight there after the Mithril Mine, you will miss nothing.  Also, the Condor code is the worst.  Someone has programmed it all over to accept ALL party members' response instead of just one.  That was hard to localize to get around it (I'm sure not recoding that mess). That dude outside who let's you in - well, he has duplicate code for contact AND talk...  the idea being if you try to get past him he will talk anyway.  And it still fails.

All they needed to do was disable triangle and then you'd have to talk.  A lot of the script code is in a REALLY sorry state.

And this could have all been avoided if they scripted it different instead of trying to make every character have something to say for every scenario.
« Last Edit: 2016-02-16 01:20:15 by DLPB »

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2593 on: 2016-02-16 02:31:01 »
http://i.imgur.com/WmQOrJY.png

Also... I am adding an option for this in R04d :)

White Wind

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2594 on: 2016-02-16 02:46:27 »
I see :/

Those periods are absolutely ridiculous too. Like after getting the whistle but before using it.. whaaa..?? In a normal playthrough that's a gap of less than 15sec..
So after the nap you're meant to: go outside the house, NOT join the others but leave and go to the fort alone, come back talk to the others and get Shiva and the whistle, ..leave and head for the fort once again, come back and use the whistle. wadafoo

http://i.imgur.com/WmQOrJY.png

Also... I am adding an option for this in R04d :)

Being able to hide the command window?

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2595 on: 2016-02-16 03:06:03 »
No. Be more observant :P

And, yeah, they really haven't thought things through.  They did the same with the TV dialogue in the Slums... but Luksy and I changed the intervals.

White Wind

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2596 on: 2016-02-16 03:20:55 »
Owww ..textures from magic.lgp ^^

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2597 on: 2016-02-16 03:22:52 »
No.

The battle menu is transparent :)  Something that has not been implemented with the old menu.

White Wind

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2598 on: 2016-02-16 03:33:08 »
ah yessssss didn't catch it because it should have always been like that :p That opens a good chunk of visibility and looks better

DLPB_

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Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R04c)
« Reply #2599 on: 2016-02-17 18:55:59 »
Possibly didn't install on clean files.