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Final Fantasy 7 => General Discussion => Topic started by: Darkslayerpowerfull on 2020-05-04 23:18:39
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Hello everyone, it's me again.
In my mod, some boss has new attacks and in the battle of rufus and darkstar(dark nation) the dog has the same attack of original,barrier and mbarrier, but in my mod the two attacks i removed from the player to put new attacks. To fix the maybe attack(barrier and mbarrier) affect rufus, i edited the attack id of the two attacks to 0200 and 0201, copied the MAIN of the darkstar to a note and edited the attacks to 0200 and 0201 fixing the problem.
But when the battle has to appear the emulator crash...Anyone help me with this...
I'm putting a boss rush moment in my mod, of the original bosses + news i putted in the history + extra bosses(box and others which not appear in other place).
Anyone has a suggestion to up the boss rush?
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Can you send image of darkstar ai?
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Can you send image of darkstar ai?
Darkstar's AI is the same of the original Dark Nation, the difference is a copy of the attack tentacle similar to guard hound and the altered attack Barrier and MBarrier. I don't know what is the problem.
Hey man, can you send me your Discord ID, so we can talk more about this
Edit 1#
In this AI the 200 and 201 is 102 and 104.
02 0000
00 4000
80
52
02 0000
00 4010
80
52
50
70 0042
02 2060
02 4140
80
60 0F
86
42
70 0031
12 2070
02 0000
90
60 20
61 0102
92
72 003F
12 2070
02 20A0
82
90
60 20
61 0112
92
72 01CF
02 2060
00 4010
80
52
70 00CB
81
60 04
34
60 00
71 0080
12 2070
02 20A0
82
90
02 2060
02 4140
80
60 21
86
42
70 0074
60 20
60 21
92
72 007A
60 20
61 0113
92
72 00C7
72 0085
60 01
71 0099
12 2070
02 20A0
82
90
60 20
61 0112
92
72 00C7
72 0099
02 2060
02 4140
80
60 0F
86
42
70 00B6
12 2070
02 2060
90
60 20
61 0102
92
72 00C4
12 2070
02 20A0
82
90
60 20
61 0113
92
72 00C7
91
72 01CF
02 2060
00 4011
80
52
70 0154
81
60 04
34
60 00
71 0109
12 2070
02 20A0
82
90
02 2060
02 4140
80
60 21
86
42
70 00FD
60 20
60 21
92
72 0103
60 20
61 0112
92
72 0150
72 010E
60 01
71 0122
12 2070
02 20A0
82
90
60 20
61 0112
92
72 0150
72 0122
02 2060
02 4140
80
60 10
86
42
70 013F
12 2070
02 2060
90
60 20
61 0104
92
72 014D
12 2070
02 20A0
82
90
60 20
61 0113
92
72 0150
91
72 01CF
81
60 04
34
60 00
71 0187
12 2070
02 20A0
82
90
02 2060
02 4140
80
60 21
86
42
70 017B
60 20
60 21
92
72 0181
60 20
61 0112
92
72 01CE
72 018C
60 01
71 01A0
12 2070
02 20A0
82
90
60 20
61 0113
92
72 01CE
72 01A0
02 2060
02 4140
80
60 21
86
42
70 01BD
12 2070
02 20A0
90
60 20
60 21
92
72 01CB
12 2070
02 20A0
82
90
60 20
61 0112
92
72 01CE
91
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I see two mistakes, you don´t change the id of barrier and Mbarrier when his check his owm mp
02 2060
02 4140
80
60 0F check if his mp is higher than barrier cost
86
42
70 0031
12 2070
02 0000
90
60 20
61 0102
92
I think this isn´t the problem , do you assigment the new attack in animations/formations?
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I see two mistakes, you don´t change the id of barrier and Mbarrier when his check his owm mp
02 2060
02 4140
80
60 0F check if his mp is higher than barrier cost
86
42
70 0031
12 2070
02 0000
90
60 20
61 0102
92
I think this isn´t the problem , do you assigment the new attack in animations/formations?
About the assigment, yeah the attack is ok in the animations/formations but i never know i had to change the ID when check if his mp is higher than barrier cost. I will change and test.
Edit 1#I edited the id of check the mp and the game freeze. Man it's suck, i don't know what is the problem,i edited the id of Valron in the world map and is nothing wrong appear, so what is the problem with this boss?
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Normally when the emulator crashes it´s a formation or animation problem.
Do you correct kernel, right?
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Normally when the emulator crashes it´s a formation or animation problem.
Do you correct kernel, right?
Yeah the kernel is right and I tried putting back the attacks and the darkstar do ''Osmose'' in Rufus, draining the MP of him.
When i change the IDs, and the dog will do the attack the emulator freeze/stop but the music is running or the emulator crash appearing a error message