Author Topic: [FF7PC] Are there any mods that fix the PC port's broken lighting?  (Read 1552 times)

Lollie

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Ever since the '98 Eidos port (and right up to the most recent console ports), every room in FF7 has had broken lighting. The ports light everything from the camera's position (like a camera flash), instead of using each room's lighting information.

Are there any mods that fix the lighting? Or any hard info on why the lighting is broken like this?

(Imgur album with full-res comparison images)

« Last Edit: 2021-02-19 11:30:40 by Lollie »

Kuraudo.

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You are talking of the 3d models light in field right? That's a known issue. But I'm not sure if anything was done yet.
« Last Edit: 2021-02-23 06:47:14 by Kuraudo. »

Fewtch

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Its wild that Ive never noticed this before, nor have a heard any mention of it anywhere, but there it is, impossible to miss now that I see it.  ???

Kuraudo.

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Anyway I did use search and these are the topics where there is some information about it:

2005: http://forums.qhimm.com/index.php?topic=4582.msg61116#msg61116
2009: http://forums.qhimm.com/index.php?topic=8896.msg116056#msg116056
2016: http://forums.qhimm.com/index.php?topic=16822.msg238245#msg238245
2016: http://forums.qhimm.com/index.php?topic=17323.msg246294#msg246294
2017: http://forums.qhimm.com/index.php?topic=17377.msg246931#msg246931

Long story short at the moment there is no mod and/or fix that adjust that behavior.

EDIT: As of now Cosmos create a mod for it, Cosmos Lighting
« Last Edit: 2021-04-10 17:54:22 by Kuraudo. »

Kaldarasha

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Its wild that Ive never noticed this before, nor have a heard any mention of it anywhere, but there it is, impossible to miss now that I see it.  ???

I have brought this up some years ago on the reunion thread. The problem is a bit difficult. The main problem is probably a difference in displaying coordinations. The PSX has some strange logic and doesn't follow the usual xyz. Though the PSX does also bake the light on the models and I can't say in what position it does that. On PC the light is applied in real time on the model.

Lollie

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2005: http://forums.qhimm.com/index.php?topic=4582.msg61116#msg61116
Wow, 2005. This thread in particular gave some decent insight into FF7's field lighting, thank you for digging it up!

I have brought this up some years ago on the reunion thread. The problem is a bit difficult. The main problem is probably a difference in displaying coordinations. The PSX has some strange logic and doesn't follow the usual xyz. Though the PSX does also bake the light on the models and I can't say in what position it does that. On PC the light is applied in real time on the model.
Ah, I saw your name in Reunion's big spreadsheet about this bug! I never realized that FF7-PS1's lighting wasn't being updated on every frame, that's a funny quirk. Thanks for the info!

After a little poking around, I have a suspicion that lighting is baked into models based on what the first available animation is for each model per field (this usually ends up being a neutral standing pose). It seems though that Makou Reactor can't currently edit which models appear per field in FF7-PS1, so I don't know how to test this theory..

Kaldarasha

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In other news someone is working on light with a new approach with amazing results.

Kuraudo.

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Here you can found the new mod soon to be available: Cosmos Lighting

apollos

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Hi, thanks for sharing the mod i was looking for the same thing too