Miscellaneous Forums > Scripting and Reverse Engineering

How about the .rsd file, how does it work?

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The SaiNt:
Here's a snippet of bkjb.rsd@RSD940102
PLY=BKJC.PLY
MAT=BKJC.MAT
GRP=BKJC.GRP
NTEX=0What does the .rsd do?
And what do each of the lines mean?

Qhimm:
.rsd files are text versions of the PSX geometry descriptors. Their only use here is to inform us of any textures a piece of geometry uses. Textures defined here are referenced by polygons with a certain flag in the .p files.

The SaiNt:
Here's something new I found out
In some, not all of the rsd files,
there are snippets like the one below from
afbf.rsd@RSD940102
# Output by SGI RSD fileset library libRsdObj.
PLY=AFCA.PLY
MAT=AFCA.MAT
GRP=AFCA.GRP
# Texture files
NTEX=0Notice the # signs?
They descibes "Output by SGI RSD fileset library"
Not surprising that they use SGI, but does that mean all the stuff is done in the same manner? Sorry if this sounds stupid but can't help it, lack of knowledge.

Srethron Askvelhtnod:
Thanks for your info.I don't remember what SGI is (if I ever even knew). Is that the library that the developers for the Sega Saturn and PSX used?Heh, you're not stupid. I am.

mr:
Doesn't SGI mean Silicon Graphics?I think Square's using SGI Workstations for their 3D rendering.

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