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Messages - Zedes

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-01-25 18:40:36 »
There isn't a document that covers everything, but I am working on compiling a lot of stuff about NT 1.5 (and soon to work on NT 2.0).

It'll be good to have some help from the community if you folks have any information handy :)
I noticed either I was doing something wrong or the Enemy Items (version 1) spreadsheet that comes with the mod files is wrong. Specifically when I tried to morph the big roller boss at the end of the bike chase segment I received nothing, whereas the document lists him as morphing into a Fire Ring. The boss did have a different name than "Rubicante GT" as listed in the spreadsheet so perhaps this is a difference between Normal/Arrange? In that case we should work on compiling information about the Arrange version of these bosses.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-02-26 09:08:07 »
Dan's Reunion project has multiple parts to cover every aspect of the game; most people know it for the retranslation, called Beacause, but there's also another section called Weapon that's looking into the gameplay. So far I think it's just the minigames that have been fixed up/released, but I remember he altered the game's formulas at one point and was streamlining how they work.

Does the retranslation include a guy who are sick?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-09-09 19:25:03 »
What's the best late-game place to grind AP?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-09-04 07:26:15 »
No mods other than yours. the highwind looked fine until I got to disk 3. Loaded up the game a few more times and it still looks like this.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-09-04 00:21:40 »

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-09-02 16:48:08 »
sense materia in the return to midgar  :x  :x  :x

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-09-02 04:11:34 »
Small bug report. In the parachute into midgar part, there's a dialog option to "Start" or "Change Party members". Start leads to the party change screen whereas CPM starts the parachuting.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-31 00:52:08 »
I'll be honest in that I'd love an Aerith beatdown build to be viable.
As for balance, I'm having issues with the materia cave bosses and I had to leave and come back to the powersoul keeper and Lambda Calcule bosses until I was much stronger to beat them, but all that is probably due to my own non-optimal playing and building of my characters, I'm having lots of fun regardless.It would be neat if something like underwater materia was specifically a beatdown character stat buffer, something like +10 STR +5 DEX.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-30 15:46:32 »
In hindsight it was probably not a good idea to get him to play it when he hadn't slept for like 30 hours, but he said he'll give it another try later this week. A lot of people did ask for the mod page, so I linked them this thread.
Also, are there any ribbons in this mod? I haven't found any in the usual places.
EDIT:
New bug report
I got into the elevator battle at the start of the underwater reactor sequence, and the screen stayed black once the battle was initiated. The music was playing, but there was no visual for several minutes, so I reset.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-30 13:12:02 »
Bug report.
I decided to try out Junon leagues with Tifa. During wave 2, I checked standing for the first time, then hit [SWITCH], and the standings screen went away, not nothing came up to replace it. I waited for awhile, and Tifa continued to punch the air but nothing happened. I pressed all the buttons in various orders, and eventually just reset.
Also, I got Kynos to play NT again, he hasn't gotten past the Guard Scorpion yet.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-25 02:56:21 »
It's not an easy problem to solve. Luckily Tifa was strong enough that once the NPCs were gone, another limit break finished off the boss. I really like the idea of helpful NPCs in battles, it's too bad that some fight mechanics make it difficult to work.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-24 12:49:39 »
mfw Tifa's limit kills all my NPC allies in the whirlwind maze Jenova fight  :'(

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-18 02:18:10 »
Harpy doesn't have aqualung anymore? Wuh oh, how am I going to get it now :o

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2015-08-16 23:39:13 »
Great work on this mod, I've been playing it for about 18 hours and I love what you've done! I've got a few questions though.

I don't know if it's intentional, but limit break attacks for all my characters except tifa are extremely weak, doing about 50-90 damage at level 20. Is this because of the stat changes when loading them up with materia on Arrange mode? Notably, they often do less than that same character's basic attack. Tifa though does about 500 for each of her two attacks with a YEAH and about 300 with a HIT.

Also, is there a page or document that lists the changes you've made to the limit breaks using the custom .EXE? I've gotten to all the level 1 limits and they seem the same, other than the previously mentioned weakness.

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