Author Topic: New Field backgrounds/CG Cutscenes thread  (Read 180982 times)

Hellbringer616

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #150 on: 2010-02-15 04:45:07 »
lookin nice sl, Are you using sketchup and a 3d program? Or just sketchup?

sl1982

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #151 on: 2010-02-15 04:49:28 »
Maya

BlitzNCS

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #152 on: 2010-02-15 11:34:10 »
Sorry about the whole "not updating in forever" thing. I've been really busy with school work and stuff, and on top of that, FFVIII just came out on PSN and I forgot how awesome that game actually is if you sit down and play it properly :P

anyway, nice to see some progress is happening here without me, small as it may be. I can't really tell yet which scene it is though, probably because I haven't played FF7 in a long while. If memory serves me correctly though, I think it's the inside of the midgar train, the cargo carriage. Am I right?

At any rate, keep up the good work  :wink:

Timu Sumisu

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #153 on: 2010-02-15 13:45:49 »
Here's my latest and greatest :P


titeguy3

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #154 on: 2010-02-15 14:38:53 »
Here's my latest and greatest :P

oo! oo! I know! That's the slums materia shop!
Looks good, Timu!

Timu Sumisu

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #155 on: 2010-02-15 14:40:10 »
yea... I've gotta finish my portfolio for university application in like,... a week so no updates for awhile :P

sl1982

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #156 on: 2010-02-15 15:08:24 »
Yeah it is the train section where cloud makes his entrance.

sl1982

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #157 on: 2010-02-26 15:13:10 »
Moar updates


Timu Sumisu

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #158 on: 2010-02-26 15:26:15 »
Lookin very nice! Lets see some doors!

Bosola

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #159 on: 2010-02-26 18:04:37 »
Quote
Lookin very nice! Lets see some doors!





Covarr

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #160 on: 2010-02-26 18:30:06 »
Quote
Lookin very nice! Lets see some doors!

some doors

Nonono, I think this is what timu meant:


Timu Sumisu

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #161 on: 2010-02-26 18:58:09 »
Thx covarr, at least SOMEONE understands me :P

P.S.
Nice one bosola

Tekkie.X

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #162 on: 2010-02-26 19:07:54 »
No no, like this.


sl1982

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #163 on: 2010-02-26 19:17:30 »
Uhm... ???

BlitzNCS

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #164 on: 2010-02-26 20:24:39 »
Got an update for you guys...actually i'm not really sure if it can be called an update to be honest, last time i posted an update, progress was at pretty much the same stage. But I have added windows now. Also everything is a lot more perfected than it was before.



I know the last 2 buildings arent right, I just copied the second one to show what it'll eventually look like
« Last Edit: 2010-02-26 20:26:20 by NeoCloudstrife »

Timu Sumisu

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #165 on: 2010-02-26 20:28:32 »
Looks great man! Keep up the grat work!

Cyberman

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #166 on: 2010-02-26 23:34:33 »
Fun stuff looks like, a question however, I assume these are all custom models? IE basic scene made up from the scene with each building and object uniquely defined?

Just curious because that is a lot of work. Not to say there is an 'easy better way'. Just thinking about it makes me twitch a bit.

I assume you are all using different modelers? Do you have a unified output? (IE a single output format for the models).

Also have any of you seen this image?



Cyb
« Last Edit: 2010-02-26 23:37:48 by Cyberman »

Timu Sumisu

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #167 on: 2010-02-26 23:36:53 »
Model formats arn't much an issue, if anything it'll bt getting the lighting and textures to match between artists.

Cyberman

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #168 on: 2010-02-26 23:40:14 »
Model formats arn't much an issue, if anything it'll bt getting the lighting and textures to match between artists.
Have you considered a 'style' method? IE each artist has a section of the game and uses a particular style for all objects within that part?

I think the Shinra Mansion would be a lot of fun to work on for example.
However tempus fugit I have car motors to control


Cyb

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #169 on: 2010-02-27 00:45:23 »
WOW awesome!!!! :o

Timu Sumisu

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #170 on: 2010-02-27 01:16:12 »
IE each artist has a section of the game and uses a particular style for all objects within that part?

Thats probably a good approach! Ultimately we just want it to match the original game in terms of style, but splitting people by section is probably a good idea, at least sections that are similar. For example not all of midgar is the same. The inside of HQ is highly different from the slums, etc. So far Xenobond and I each have a scene frmo sector 7 slums, but apart from that I think we'll manage.

sl1982

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #171 on: 2010-02-27 01:18:54 »
IE each artist has a section of the game and uses a particular style for all objects within that part?

Thats probably a good approach! Ultimately we just want it to match the original game in terms of style, but splitting people by section is probably a good idea, at least sections that are similar. For example not all of midgar is the same. The inside of HQ is highly different from the slums, etc. So far Xenobond and I each have a scene frmo sector 7 slums, but apart from that I think we'll manage.

Yeah. Taking all the easy stuff

Timu Sumisu

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #172 on: 2010-02-27 01:25:21 »
hey, start small! :P

Tekkie.X

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #173 on: 2010-02-27 02:29:01 »
Fun times start once it comes down to the Forgotten Capital.

sl1982

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #174 on: 2010-02-27 02:42:49 »
You might see someone attempt that in 10 years or so at the rate we are going