Author Topic: New Field backgrounds/CG Cutscenes thread  (Read 180952 times)

sl1982

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #225 on: 2010-03-05 04:25:10 »
LOL, I'm starting to see Hermie as a reoccurring bad guy that keeps on failing terribly. Think team rocket. :P

On another note, @ sl: that's some pretty epic skillz you got if this is the first thing you've modeled.  :o Did you jump right into making the train background or you got a little practice on other random objects before?

Nope, i like to jump in head first.

Covarr

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #226 on: 2010-03-05 04:52:11 »
Romah backwards is hamor, which is not too dissimilar from hermoor. Coincidence?

Okay, maybe.

Immortal Damyn

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #227 on: 2010-03-05 04:56:22 »
Romah backwards is hamor, which is not too dissimilar from hermoor. Coincidence?

Okay, maybe.
I THINK NOT!

Timu Sumisu

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #228 on: 2010-03-05 15:40:25 »
Back on topic,

the materia shop model is done, now you'll all have to be patient as i learn how to light and texture in maya :P




and here's the original for comparison.
« Last Edit: 2010-03-05 15:52:49 by timu sumisu »

Chocobo_Girl

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #229 on: 2010-03-05 15:42:59 »
Looks awesome! Good work. :D

sl1982

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #230 on: 2010-03-05 17:19:41 »
Good job timu. Learn up some materials so you can show me how it works.

darkken

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #231 on: 2010-03-05 20:26:36 »
If no one else does it in the meantime, I'll eventually try the Sector 1 train platform.

This was just a first attempt to see what I could do in Sketchup:


This one is scrapped since it's just a test (perspective is off, bars are only a texture, negligible work on textures). I've started a proper one but it's on hold until I learn more about how to use Sketchup and finish a side project of mine.

Timu Sumisu

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #232 on: 2010-03-05 20:34:04 »
SL wanted me to do upper midgar, i think largely cuz i'll be animating the fmvs, but feel free to get some stuff done, I've found yer better off just skipping sketchup entirely though :P Its more trouble than its worth. Fix the focal length of yer 3d camera in whatever app you're using and just align the scene using the grid.

sl1982

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #233 on: 2010-03-05 21:19:28 »
Yeah, to be honest i really don't like the way sketchup works. It was much easier for me to align the camera in maya.

willis936

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #234 on: 2010-03-06 00:26:27 »
Look
at
that
original...

It'll take ages to texture that...

Timu Sumisu

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #235 on: 2010-03-06 00:29:32 »
which original?

sl1982

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #236 on: 2010-03-06 00:38:33 »
Alot of it wont be that bad as long as you model the scene well enough. Some of the little details in the scene if they are rendered as 3d objects instead of texture slapped on a flat plane will help out. For example look at my train scene. All the walls are modeled instead of flat planes. This makes texturing not as bad as you would think. (I think, someone feel free to correct me if this is not the case)

InuRa

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #237 on: 2010-03-06 03:17:29 »
Back on topic,

the materia shop model is done, now you'll all have to be patient as i learn how to light and texture in maya :P




and here's the original for comparison.

Where did you get that "original" from? The game one looks like crap compared with that one.

PS: Excellent work!  :o Very similar indeed except on the wood on the wall. :lol:

Timu Sumisu

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #238 on: 2010-03-06 03:19:16 »
The original is ripped frmo the game if im' not mistaken, as to the wood, whats wrong with it?

InuRa

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #239 on: 2010-03-06 03:26:31 »
The original is ripped frmo the game if im' not mistaken, as to the wood, whats wrong with it?

Really? The game one looks *SO BLURRY* to say the least compared to that one here. :P
Oh, the wood is fine! But I spent some time admiring his work and noticed the wood on the wall is not the exact same think on the picture and on the model, that's all. :P
« Last Edit: 2010-03-06 03:28:45 by InuRa »

Covarr

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #240 on: 2010-03-06 03:35:25 »
The original is ripped frmo the game if im' not mistaken, as to the wood, whats wrong with it?

Really? The game one looks *SO BLURRY* to say the least compared to that one here. :P
Oh, the wood is fine! But I spent some time admiring his work and noticed the wood on the wall is not the exact same think on the picture and on the model, that's all. :P
Keep in mind, in the original you don't see the whole thing at once in game, and what you do see is way zoomed in. That's what makes it look blurry. All of the originals actually look quite nice at small sizes.

Hellbringer616

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #241 on: 2010-03-06 03:42:04 »
If we can get the textures right it will actually look better at a higher res then it would with the original backgrounds in the original res in game haha

halkun

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #242 on: 2010-03-06 07:27:29 »
To help lighten the load, maybe you guys can split into "modeling" and "textureing" teams?

sl1982

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #243 on: 2010-03-06 13:13:18 »
To help lighten the load, maybe you guys can split into "modeling" and "textureing" teams?

That might be a good idea, or there may be quite the difference in the way the scene's look due to different texture artists.

Timu Sumisu

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #244 on: 2010-03-06 13:14:46 »
the only problem i forsee is our extreme lack of texture artists.

InuRa

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #245 on: 2010-03-06 14:14:24 »
the only problem i forsee is our extreme lack of texture artists.

We'll, there's a very good one that i'm sure would like to do just that: Millenia !!

Tekkie.X

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #246 on: 2010-03-06 16:07:00 »
Mil has his hands pretty full already, he's doing the weapons.

InuRa

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #247 on: 2010-03-06 16:16:03 »
Mil has his hands pretty full already, he's doing the weapons.
Yeah, but he said he likes to texture stuff way more than making stuff models. :P
Got to admit his wep's are pretty cool tho.  :-D

willis936

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #248 on: 2010-03-07 13:16:03 »
What I was getting at is that rusty wall, those signs with bubble letters, and the general lack of patterns among the textures.  I'm no texture artist but that seems like a task even with the modeled scene.

Harro

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Re: New Field backgrounds/CG Cutscenes thread
« Reply #249 on: 2010-03-13 11:00:34 »
I started modeling Costa del sol. It was only for training with Maya but I see I can use it to make un background with that tool  8)

here is a pic
http://fc02.deviantart.net/fs70/f/2010/066/0/7/Cosa_del_Sol_3D_v_4_by_Harro_Y.png

and sorry for my poor english  :-D