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FF7 Tools / Re: [PSX/PC] Save Editor - Black Chocobo (v1.15)
« on: 2024-05-15 22:37:34 »
Crashing when opening a New Threat 2.0 save. An earlier save file loads, but my endgame save file crashes the program whenever I try to open it
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I read somewhere, that when beating all Fort Condor battles, you get a Masamune.
I missed a couple of them and already finished Cosmo Canyon...
Is there any chance to replay them or do i have to start over again?
Hi, I already played and completed the 1.9 and was thinking to replay with the 2.0 version, but I noticed that getting W-item materia has become far easier to get compared to the previous version of the mod and I think everyone knows how gamebreaking this is.It hasn't been fixed. I got W.Item and have abused it immediately
I just want to ask if the duplicate glitch has been fixed or not
Is it normal that I'm having trouble with money in the early game? I've reached Junon and find myself unable to buy much having to sell my ethers.It happened to me on 1.5 so it's intended. I sold the MP Plus materia from Ziegfried and still went nearly broke by Cosmo Canyon. You'll be flooded with cash after you get the Highwind since you get much more AP and can easily max ALL materia to sell.
Am I missing something?
It's an old file. Once I beat the remaining two super bosses (a certain underwater creature and a certain white chocobo) I'll be doing another play through on an updated patch. Hadn't experienced Mr. Smile prior to this file so a few characters stats are a bit messy anyways.Are you putting that run on Youtube as well?
Truly, I am a professional moron.They have Bad Breath for me. I got Magic Breath from the Stilvas but that was on Disc 2. I don't know where they're supposed to be during the final disc
But speaking of E.Skills, do Malboros really have Magic Breath in 1.5v normal mode (not playing arranged yet)? Can't access Stillva's on the save I'm currently working on (disc 3), and Parasites don't have it when Manipulated.
Took a break from E.skills to get more side-quests done.
I just thought about it, is this Lv4 Suicide? If its name was changed to Quarry Fuse then no adjusting needed. They use it pretty often and I just didn't know better.That's the move.
It is possible, I believe its a glitch. I was able to go out of sector 7 right after I exit the train by fiddling around this area.That's not caused by the mod, that's a glitch that's part of the normal game. Speedrunners use it all the time.
I come from someone that saw Wizard Staff and didn't even bother with any other staff I found after that. TBF it was endgame, but I haven't found the 4 last staves yet, according to the documentation.Yeah, lower it to 300 or so, the full MP with Slash all is completely busted lol. It negates all her other staves. Her ultimate weapon is pretty pointless once you have essentially unlimited MP.
I can concede with the Full Cure materia, because it can be easily missed without paying attention to the bartender's dialogue in Cosmo Canyon.
Nevertheless, I still think that restoring you to full MP is too much. It can still be "fun and effective", as you put it, but I'm not against Magic Counter+Renew anyway. Just tone down the MP recovery of Wizard Staff.
Edited for grammar
Just want to quote this to ask Sega Chief: Please don't start nerfing things like this suggests. That leads to a horrible loop a lot of projects get into where the developer just gets feedback from players with overly tuned characters and who enjoy punishing, grueling fights, and everyone else just has to deal with things gradually getting harder and harder as anything resembling an advantage for the player gets removed.Thank you for saying this. New Threat shines because it's a rebalance instead of a typical hard hack. If he follows that guy's ideas then it turns into yet another typical hard hack
An important aspect of gameplay that a lot of people don't think about is when the player puts these things together, and realizes what they can do now. For instance, Aerith with Barrier + Added Effect. Most players have no idea this is possible, but when someone figures it out, that's a game changer. Suddenly it feels like a million things open up. Magic Counter + Renew is another one like that, where the player has a new tool in their kit that lets them deal with things that felt impossible.
Things like this just cull the number of strategies a player can use. If a player is FORCED to have certain Materia combinations on or something, or is FORCED to wear certain accessories or they just die, that's not strategy. That's just an artificial lock on the battle that takes away other options. New Threat manages to make most of its battles more involving than Vanilla FF7, but not so involved that every single one feels like a puzzle with one solution.
The player should be able to be flexible. The player should not feel like they're artificially forced to just follow a walkthrough of actions of something to beat a battle. If some options are unbalanced and overly powered, that should be fine, especially if they're something that can stumbled upon by thinking outside of the box. The player should be rewarded for trying new things, not punished by having those things taken away because they're a little too good. If something thinks they're too good, they can just challenge themselves by nothing using them, the game doesn't necessarily have to do that for them.
If you're using 7th heaven, make sure to have "Music Option" set to "VGMStream" in the settings.It is on that, that's why I'm confused.
It's specifically in Game Driver>Advanced
Good point, I'll do a sweep of random enemies and set elemental null/absorbs to half damage instead to make it less punishing if a bad element was set to the weapon. I can't really do this for flyers vs. Earth though, it'd be a bit odd for them to be hit by it. I've extensively reworked the way elements are utilised throughout the game so hopefully this also helps improve it.
I'm actually a bit confused by this; I checked the battle ID a few times and it is definitely the correct Ozma that's set up. But for some reason, people are getting the prototype one that's very buggy. What I think I'll do is just port over the Ozma data to overwrite the 'prototype' one.
As for the music, this is because the track uses the comical.ogg track. So if the track isn't replaced (as in, a music pack is used or the vgmstream folder isn't being used) then you get the unused track instead. I might just go for a regular boss theme or similar instead.