TIP FOR THOSE TRYING THIS OUT...Once the GF get to LVL 10, they can start learning more abilities...
eg: Shiva LVL 10 unlocks Boost (only 4 AP) -> which unlocks Mug (60 AP) ... etc
some are fairly linear now from that point onwards so the auto-learn should work well but be sure to notice and set it to learn boost etc at lvl 10 when they hit it...
makes sense to perhaps also think moreso about not overloading a character with too many GFs...
"AP is never split. All GFs junctioned to active party members get a full share.
XP is split amongst all GFs junctioned to a given character"Shiva lvl 1 as an example already has...
HP-J (which is currently All-J basically, opening it all up for whoever has her)
"Cast Magic"
"Summon GF"
"Draw Magic"
"Use Item"
"Doom"
"Defend+" (Defend got a big upgrade in this mod, try it out)
"Darkside!" 3x DMG Attack (Physical), some HP lost!
"Absorb" (also Buffed)
"Counter" (yep, basically already having Counter on 1 character should keep the DMg happening even if they are the only one left trying to stay alive, a little help towards the tough journey ahead...)
Quezacotl lvl 1 is similar (ALL-J + DEFEND +)
but also gives you REVIVE Call Shop/Junk Shop/Familiar & ABILITY x4:)
I've tried to make them all worth leveling up, keen for feedback on those once they are seen