Author Topic: [REL/WIP] Felix Leonhart's Enhancements  (Read 279883 times)

Timber

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Re: [WIP] FL's Battle-Scene/World-map Enhancement
« Reply #100 on: 2011-04-03 12:57:06 »
Woohoo! :) Gonna give this a whirl!

Aali's driver displays white textures cause of the new nvidea drivers (praying that he fixes it soon) T_T

Isn't that just with the beta drivers?
Use the current ones: http://www.nvidia.com/object/win7-winvista-32bit-266.58-whql-driver.html

FeliX Leonhart

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Re: [WIP] FL's Battle-Scene/World-map Enhancement
« Reply #101 on: 2011-04-03 12:59:29 »
But the beta drivers give 400% speedup for Dragon age 2...
BTW... Post someone some screenshots cause I can't do that now (that's why using old screens for the first post)
« Last Edit: 2011-04-03 13:02:41 by FeliX Leonhart »

moothead

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Re: [WIP] FL's Battle-Scene/World-map Enhancement
« Reply #102 on: 2011-04-03 13:08:07 »
Can I ask what's released in the newest version?

Thanks for all your hardwork.

FeliX Leonhart

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Re: [WIP] FL's Battle-Scene/World-map Enhancement
« Reply #103 on: 2011-04-03 13:12:15 »
The World-map Enhancement was released, a rework of the world-map textures.

Timber

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Re: [WIP] FL's Battle-Scene/World-map Enhancement
« Reply #104 on: 2011-04-03 13:44:40 »
Good news: Releasing an alpha version of the WME project. Beta will be out when I finish all the ground textures. Only towns will be left for the last.
http://www.mediafire.com/?lbvlfxxb63acnm0

Just downloaded this link and it turned out to be the battle scene enhancement lol :(

FeliX Leonhart

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Re: [WIP] FL's Battle-Scene/World-map Enhancement
« Reply #105 on: 2011-04-03 13:48:17 »
Just downloaded this link and it turned out to be the battle scene enhancement lol :(
Though I corrected that, sorry. Repaired the link.

moothead

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Re: [WIP] FL's Battle-Scene/World-map Enhancement
« Reply #106 on: 2011-04-03 13:58:26 »
Just downloaded this link and it turned out to be the battle scene enhancement lol :(

That's why I was asking before, I thought it was an update for the battle scenes.

World maps looks great.  :)

Timber

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Re: [WIP] FL's Battle-Scene/World-map Enhancement
« Reply #107 on: 2011-04-03 14:42:30 »
Just played it, and wow, this is a fantastic alpha.
Much further along than I though, it's really looking good.

Here is my feedback:

- The meteor may need to be slightly higher resolution, it looks a bit blocky.
- The chocobo footprints should be a tiny lil bit more obvious imo.
- The texture tiling is a bit too obvious in some parts of the snowy mountains.
- The waterfall on the river near the sleeping man, is it possible to blend with the river slightly?

These are really the only problems I can find, this is really great work. :)

Also a question, is it possible to texture the dust / water kick-ups from vehicles and chocobos?
Especially wondering about the water kick-up from the airship, it just looks like flying pixels lol.

BloodShot

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Re: [WIP] FL's Battle-Scene/World-map Enhancement
« Reply #108 on: 2011-04-03 14:51:49 »
It's beautiful man, most amazing WM update ever. Sorry to hear about your comp.

Something interesting, earlier in the thread we were talking about meteor being purple, and someone posted a link explaining how that made sense seeing it through the atmosphere in the daylight.

Look at this, meteor before we fly over midgar:


After we are over it:


As you approach the environment changes to a greenish color, but it changes meteor from a purple color to what would appear to be the real color of meteor - this was probably done to simulate the fact that midgar's Mako reactors have been polluting the atmosphere for years, thus making the atmospheric gasses and ozone layer weaker, and that actually makes sense.

Wow, that's some nice attention to detail right there.

FeliX Leonhart

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Re: [WIP] FL's Battle-Scene/World-map Enhancement
« Reply #109 on: 2011-04-03 16:53:33 »
Timber
Thanx for the feedback. I'll correct it, but dunno about the waterfall - it's an annoying texture, will try to experiment with it.

BloodShot
Yeah, square made a big unrealistic realistic world XD

BloodShot

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Re: [WIP] FL's Battle-Scene/World-map Enhancement
« Reply #110 on: 2011-04-03 17:36:46 »
Quick mod question, did you intend this to be used WITH the WMRP? Because when I try it without any of the unfinished textures just become some random transparent lined texture that changes while I play.

FeliX Leonhart

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Re: [WIP] FL's Battle-Scene/World-map Enhancement
« Reply #111 on: 2011-04-03 17:53:09 »
Also a question, is it possible to texture the dust / water kick-ups from vehicles and chocobos?
Especially wondering about the water kick-up from the airship, it just looks like flying pixels lol.

Hmmm, there is one image that has a lot of worldmap effects in it. So it's possible to make a HiRes of the effects.

Quick mod question, did you intend this to be used WITH the WMRP? Because when I try it without any of the unfinished textures just become some random transparent lined texture that changes while I play.

Hmmm, I used a vanilla version of the game, so I don't know how it will react with WMRP=/ Can you post a screen of the bug?

BloodShot

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Re: [WIP] FL's Battle-Scene/World-map Enhancement
« Reply #112 on: 2011-04-03 19:04:04 »
Sure,

With the WMRP:


Without the WMRP:

Those weird textures randomly change after battle sometimes

I mean, it's fine because the WMRP seems to just replace the textures that aren't in your mod, but without it the ones you haven't put in just do that.
« Last Edit: 2011-04-03 19:08:34 by BloodShot »

FeliX Leonhart

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Re: [WIP] FL's Battle-Scene/World-map Enhancement
« Reply #113 on: 2011-04-03 19:49:53 »
WMRP uses a modyfied world_us.lgp.  You can copy the vanilla world_us.lgp from the disk and that the bugs will dissapear.

BloodShot

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Re: [WIP] FL's Battle-Scene/World-map Enhancement
« Reply #114 on: 2011-04-03 20:47:59 »
Ah, ok that makes sense.

Terid__K

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Re: [WIP] FL's Battle-Scene/World-map Enhancement
« Reply #115 on: 2011-04-03 21:03:50 »
Looks like the textures are too high-res for my 720p monitor (they look too busy and grainy, if you know what I mean).

I guess I won't be using this mod.


BloodShot

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Re: [WIP] FL's Battle-Scene/World-map Enhancement
« Reply #116 on: 2011-04-03 21:53:40 »
Thanks for this mod felix, it may be unfinished, but It makes me want to go sightseeing on the world map. It's like going out into the FF7 world for the first time again  :-D




yarLson

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Re: [WIP] FL's Battle-Scene/World-map Enhancement
« Reply #117 on: 2011-04-03 22:26:24 »
dude wow. Bravo! Just WOW!  :o

Vgr

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Re: [WIP] FL's Battle-Scene/World-map Enhancement
« Reply #118 on: 2011-04-04 00:10:45 »
Yeah, I was amazed the first time :o

DLPB_

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Re: [WIP] FL's Battle-Scene/World-map Enhancement
« Reply #119 on: 2011-04-04 01:16:18 »
Great work!  8)

FeliX Leonhart

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Re: [WIP] FL's Battle-Scene/World-map Enhancement
« Reply #120 on: 2011-04-04 04:53:29 »
Looks like the textures are too high-res for my 720p monitor (they look too busy and grainy, if you know what I mean).

Hmmm, a LowRes version is needed....

Salk

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Re: [WIP] FL's Battle-Scene/World-map Enhancement
« Reply #121 on: 2011-04-04 11:17:24 »
Would it be possible to have some screenshots of the original and reworked areas side by side?

It would be nice for a direct comparison without having to run the game and play it.

Aali

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Re: [WIP] FL's Battle-Scene/World-map Enhancement
« Reply #122 on: 2011-04-04 11:45:43 »
Hmmm, a LowRes version is needed....

Hold that thought. The driver may be able to sort out this grainyness issue.

FeliX Leonhart

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Re: [WIP] FL's Battle-Scene/World-map Enhancement
« Reply #123 on: 2011-04-04 11:57:29 »
Hold that thought. The driver may be able to sort out this grainyness issue.

Anisotropic filtering or mipmaps maybe?

Would it be possible to have some screenshots of the original and reworked areas side by side?
It would be nice for a direct comparison without having to run the game and play it.





Kyo13

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Re: [WIP] FL's Battle-Scene/World-map Enhancement
« Reply #124 on: 2011-04-04 12:41:47 »
I was for waiting the complete release ... but seeing screens just make me want to try the new world map now ^^ Thanks again Felix Leonhart, amazing as usual !