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Project forums => Team Avalanche => Topic started by: Mayo Master on 2013-11-09 00:30:08

Title: [REL] Team Avalanche bite-size release: HD Sewer field scenes
Post by: Mayo Master on 2013-11-09 00:30:08
As part of Team Avalanche's project, I have the pleasure of releasing 2 HD field scenes I've been working on in the past months. They are the sewer scenes between Don Corneo's mansion and the Train Graveyard. Below is the download link:

http://www.mediafire.com/download/y2l2pe3t827e5yy/Sewer_fields.7z (http://www.mediafire.com/download/y2l2pe3t827e5yy/Sewer_fields.7z)

The folders /colne_b1/ and /colne_b3/ simply need to be placed in need /mods/<modpath>/field/.
Here are HD previews of these scenes:

colne_b1:

(http://imageshack.us/a/img59/4560/ti68.png)

colne_b3:

(http://imageshack.us/a/img689/9362/6z4f.png)

Enjoy!
Title: Re: [REL] Team Avalanche bite-size release: HD Sewer field scenes
Post by: Grimmy on 2013-11-09 00:41:24
Simple, clean and easy to use. Thank you.
Title: Re: [REL] Team Avalanche bite-size release: HD Sewer field scenes
Post by: LeonhartGR on 2013-11-09 14:19:59
Thank you so much for the time you devoted on this! A great example for every scene remake!
Title: Re: [REL] Team Avalanche bite-size release: HD Sewer field scenes
Post by: kela51 on 2013-11-12 10:17:21
Simply extraordinary!
Title: Re: [REL] Team Avalanche bite-size release: HD Sewer field scenes
Post by: Cwatt6661 on 2013-11-12 21:39:43
Hey these scenes look great, just wondering if they need to replace the old ones or be placed in the folder along with the old ones.

Thanks
Title: Re: [REL] Team Avalanche bite-size release: HD Sewer field scenes
Post by: Mayo Master on 2013-11-14 00:53:19
What I suggest, assuming you run with Aali's driver:
In /Final Fantasy VII/mods, create a directory called <insert name here> (let's call it "modpath"), and a "field" subdirectory such as it's in /Final Fantasy VII/mods/modpath/field. Then, as I explained above, place the  /colne_b1/ and /colne_b3/ folders in /mods/modpath/field/.
Then, modify ff7_opengl.cfg to authorize this mod:
mod_path = modpath.
This should enable you to use these fields without removing the old files.
If anybody has a better suggestion please go ahead.
Title: Re: [REL] Team Avalanche bite-size release: HD Sewer field scenes
Post by: Terid__K on 2013-11-14 21:49:26
Very impressive work, those look wonderful. Nice attention to detail.


Title: Re: [REL] Team Avalanche bite-size release: HD Sewer field scenes
Post by: Cwatt6661 on 2013-11-14 22:12:52
What I suggest, assuming you run with Aali's driver:
In /Final Fantasy VII/mods, create a directory called <insert name here> (let's call it "modpath"), and a "field" subdirectory such as it's in /Final Fantasy VII/mods/modpath/field. Then, as I explained above, place the  /colne_b1/ and /colne_b3/ folders in /mods/modpath/field/.
Then, modify ff7_opengl.cfg to authorize this mod:
mod_path = modpath.
This should enable you to use these fields without removing the old files.
If anybody has a better suggestion please go ahead.

Alright I think I did this, not too sure but when I get to this part in the game again I will let you know.  I am holding off replaying the game till a few more mods come out that are in progress on this site.  T.A does great work thanks guys.
Title: Re: [REL] Team Avalanche bite-size release: HD Sewer field scenes
Post by: sithlord48 on 2013-11-15 00:22:31
Very nice work!!!
Title: Re: [REL] Team Avalanche bite-size release: HD Sewer field scenes
Post by: Fischkopf on 2013-12-24 16:02:26
Those look amazing, anyone wanna make a video and show them how they look in-game?
Title: Re: [REL] Team Avalanche bite-size release: HD Sewer field scenes
Post by: KnifeTheSky77 on 2013-12-24 19:38:27
Absolutely incredible backgrouds, they really breathe new life into the game. Keep up the good work!!