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Messages - ManInBlack

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-11 17:28:58 »
I tested this before putting the patches up and it was working so not sure what's happened. The sidequest triggers when going into Leviathan's Cave and clearing out the last set of flames with the Scales; Yuffie should appear (if she's in the party) and picking up the Steal-As-Well Materia ought to start the whole thing.

I'll add a debug string to the Highwind's Debug NPC to reset the flags for it, just in case.
Suggested fix then: If you haven't already done this in 1.5 (I did Disc 2 in 1.4), maybe move Leviathan Scales to the North Cave? This is very much sounding like getting Steal-As-Well during Disc 2 is what's causing the problem.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-11 07:11:10 »
Gave up at the fourth floor anyway, new pagoda fights are no joke... And Yuffie's dodge seems worse now (can anyone confirm?)
Based on the in-battle messages, instead of gaining stacks, it seems to just be a singular bonus that turns on or off.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-11 06:23:55 »
Patches + IRO up.
I still can't seem to trigger Yuffie's L4 Limit Quest. I've tried Leviathan Cave as it says in the "New Threats" menu, Godo's house as I've seen on a Youtube video of an older version, and the pagoda just in case, and nothing seems to be any different in any of them.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-08 01:28:23 »
There seems to be a camera issue with Cait Sith's ultimate weapon fight. Possibly because of how the enemy is positioned, I can't see my party through most of the fight. The first time I lost because I had no idea I was a frog until I used a few Echo Drops and they didn't work, then as I was dying the camera panned. This mainly becomes an issue because Frog doesn't show up when you view the menu with statuses.

I also don't see any indication of Yuffie's final Limit quest triggering in Disc 3, even with the newest version of the IRO.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-05 08:54:44 »
one more thing lol.

is there a reason i can't use all 9 characters for the bizzarro sephiroth battle? it keeps forcing me to drop one of them.
I believe it was mentioned at some point that the game would crash if he tried to force it to accept 9 characters in the fight and he hadn't found a way around it.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-05 06:02:58 »
I'm noticing that the text file about where to find items doesn't seem to match the spreadsheet for a few things.
The text says Iron Man/Iron Giant should drop a Heaven's Cloud, Excel says he should drop Ragnarok, when I killed one without stealing he dropped nothing (not sure if it's RNG?).
Text says Armored Golem should drop Pile Banger and have Max Ray steal-able, text says both should be Pile Banger, it seems to be dropping Max Rays (I'll try stealing next).
Master Tonberry did not drop a Starlight Phone for me (but if it's RNG it's probably fine); ditto Christopher with Oritsuru.

I'm generally trying to collect items for crafting now so I'll let you know if anything else seems off.

EDIT: Just as I was about to give up hope, my fifth or sixth Master Tonberry dropped a Starlight Phone. So it does seem to be RNG, if potentially a rather harsh one.

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-04 07:04:52 »
I would return there on Disc 3, and see if it works. I think I forgot to adjust the triggers so that going to the bottom of north crater was no longer required for a lot of the Lv.4 Limit stuff.
I have now tried going to the Leviathan Cave with all three party leaders (and Yuffie, of course) and nothing has triggered.

By the way, the only encounter that I know worked before getting to the bottom of the cave was Vincent's; I did that, and tried to trigger the Zach flashback. Zach made me wait until I got to the bottom. After that I went straight back to the Crater so I don't know if any others worked.

Also, thanks for all the great work on this mod! It was fun to start with and I'm liking the changes in 1.5. I did notice that damage items don't give an indication of which is stronger any more - was that intentional? Sometimes when my mage needs to do physical damage or a strong DPS needs to un-Confuse somebody I use the items and I noticed they no longer say level 1, 2, etc.

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-04 05:08:25 »
So...I just got the Key to Sector 5, walked onto the playground where Aerith talks about Zach, and...there's a Counter Attack materia.

I spent all of Disc 2 on 1.4 trying to find a Counter Attack materia until I eventually realized I had to spend two nights Chocobo racing/breeding to get one (then managed to get 2 at the exact same time).

Please tell me this materia wasn't here the whole time, trolling me, and I just missed it. I will feel much better if this was just added.

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-03 18:20:53 »
No, you can dig up the Sector Gate Key from Bone Village and access Midgar that way: https://www.gamefaqs.com/pc/130791-final-fantasy-vii/faqs/57001?raw=1
Oh I see; the source I was using had me digging in the wrong place for the key, which made me think you had removed it.

I'm not sure if you saw this:
The Intel officer says to go to Leviathan Cave for Yuffie, but nothing seems to happen when I do. Does getting Leviathan in Disc 2 break this quest? Or are the instructions outdated?

I should also note that I spoke with the "Lost and Found" person just in case the upgrade from 1.4 to 1.5 coupled with getting Leviathan interfered with the quest, but he didn't seem to pay it any mind and offered to reset Cid's quest before I had even started it.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-03 05:44:41 »
The Intel officer says to go to Leviathan Cave for Yuffie, but nothing seems to happen when I do. Does getting Leviathan in Disc 2 break this quest? Or are the instructions outdated?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-03 05:18:28 »
To complete Cid's level 4 quest, do you need to go to the Dark Cave? Dialogue is directing me to go to Wall Market but I don't seem to be able to get into Midgar. I thought that might be unlocked once the quest was activated but it doesn't seem to be.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-08-03 01:43:10 »
That does seem like a lot; although I don't really see Lv.3 Limits popping in my runs until after Disc 1 is done.
The last time I played Vanilla I couldn't beat Sector 7 without Meteorain...that's because I was doing Cloud only through Mines and Yuffie only after that, though.

13
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-07-31 16:15:42 »
Alright, I've got 1.5 installed. Seeing as how I did the Ancient Forest two nights ago, I have to ask if the man at the end says anything now? (I don't remember if he did in vanilla.)

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2017-07-31 10:39:55 »
All right, that's 1.5 up. If I've missed anything fundamental with the installer, or if you run into errors early on, then let me know so I can rectify it ASAP.
I guess now I find out how easy/difficult it is to update this with 7th Heaven.

EDIT to above: I see that the Gameplay mods section in 7H is still described as last updating February. I suppose that means I can't update to 1.5?
Re-EDIT: The version I have installed says it's newer than the one in the 7H Catalog. Huh.

Rather than finding multiple quotes I'll describe here: I previously mentioned an issue with turning the guards in Rocket Town into frogs soft-locking the game. I've since had a problem with another enemy in the Ancient Forest, I believe named Diablo. I disabled all of the graphical mods that I had assumed wouldn't affect gameplay code...and it resolved the problem. So it seems that the problem either does not lie with New Threat, or lies with the interplay between two or more mods. For my own part, I will probably just refrain from using frog-related offense until I've beaten the game, but afterward I may try each combination to see if I can narrow down the source of the problem.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-07-26 07:22:27 »
Which save point was this problem encountered on?

That file is from when the mod first launched, so not surprised it's gone now; there's documentation in the main installer folders. Some isn't 100% accurate as 1.4 has had changes made to it over time but it should help a bit.
This may just me being an idiot. I've gone into my 7th Heaven folder and haven't found any folders or anything I can connect back to New Threat.

Quote
Certain enemies seem to cause a soft-lock when Frog is inflicted. The cause was found, but I can't remember what it was. Which enemies did you encounter this problem with?
That makes sense, since Vincent had inflicted the same statuses with his Limit Breaks on other enemies with no ill effect. The enemies in question were the grunts you fight right before boarding Shinra No. 26 to get the Huge Materia.

16
Releases / Re: Releasing a Mod
« on: 2017-07-25 05:59:42 »
Hi folks, I tried to release a gameplay mod on the releases thread a few days ago but it's been locked to wait for moderator approval (damn you, due process). So figured I'd try and drum up some early interest in the meantime. Got a full(ish) list of what the mod does and it's features in this manual here: http://www.mediafire.com/download/dzbq6cqq2c27ard/FF7+NT+Manual.doc


Invalid or Deleted File.

The key you provided for file access was invalid. This is usually caused because the file is no longer stored on MediaFire. This occurs when the file is removed by the originating user or MediaFire.

BTW, the reason I'm looking for this is that I was told there's a readme telling you where things were moved to in the Mod, and I can't seem to find where 7th Heaven would put that.

EDIT: I also encountered a bug just now. Don't know if it's from Vanilla or New Threat, but when I attack an enemy with Hades+Added Effect (they get Frogged, put to Sleep, and Confused so I'm not sure yet which effect is causing this), the game soft-locks and it seems to just sit on the enemy turn without anything happening.

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7th Heaven / Re: Installation Question
« on: 2017-06-28 21:54:57 »
Thank you! The Full screen check seems to have the same crashing issue that vanilla Steam does, but I'm not sure if I either skipped a step in "Window Size" or if yours was custom, but copying that portion got me to a big enough window.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-28 21:53:12 »
I think I saw that, but since it wasn't from Sega Chief I think I took it as a "maybe, but may also break later". I've gone ahead and done that same list though, so thank you.

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7th Heaven / Re: Installation Question
« on: 2017-06-28 06:39:27 »
Bad news is after jumping through a number of hoops this afternoon, I still could not manage to add a virtual drive.
Good news is that I got my new laptop in today, which was not intended for gaming but is MUCH better suited for this and literally needed me only to right-click and choose "mount". Though I had to do it again after restarting, so I may need to do this every time I play the game.

EDIT: Though I am wondering at this point if FF7 with 7th Heaven can only be played in a large window or not. I didn't see that in the FAQ.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« on: 2017-06-28 06:36:01 »
Hey there, I've been interested in playing this mod and triply interested after watching dozens of hours of 4-8Productions on Youtube playing it. I'm getting started now and the reason I'm posting is because I thought I saw a mention somewhere that there was a list of what mods are compatible with New Threat; I don't want to install a graphical update that conflicts with the custom sprites in this mod or something of that nature. I looked through the readme and I couldn't find anything like that, so I figured it was best to ask on here.

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7th Heaven / Re: Installation Question
« on: 2017-06-27 06:17:45 »
For some reason whatever device I view this thread from, it's not letting me see the image. When I download the ISO it opens in PowerISO, but when I click on Virtual Drive it says "No Drive". I noticed that "Set Number of Drives" is automatically disabled; is that where I can add one?

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7th Heaven / Installation Question
« on: 2017-06-25 08:18:30 »
There is a point in the 7th Heaven Tutorial thread that says to Mount an ISO, however neither the thread nor the video tutorial explains what that means. I attempted to Google it, but the Google result is showing screenshots that do not match what the actual download provides. I'm not sure if this means I must purchase a flash drive before I am able to mod the game or if I am simply doing something wrong.

Any assistance would be appreciated. It was the mods I found on this forum (thanks to Google) that convinced me to purchase the game again when Steam put it on sale, so this is definitely #1 priority!

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