"Post-attack only run in first attack...not functionally for "death" is for attack and never repeat the changes"
I confirmed, never repeat
And can't run for apply in "death", very bad.
NFITC1
I looking at the page, great info Primarily only useful option "death counter", I try in Pre-Action Setup and is bad, only execute first attack and never repeat ...
Just hope with "death counter", sorry for English, I hope you understand somes:
With these codes the REAL problem is ignore"final attack", and apply value function for true value and for some reason its exchange value, only need change value "-".I assure, the first run well, in momment of death really add "+1 MP" and later stopped command always, in case no change of character MP revived this "command" not run, but not it's really problem:You new death without changes file in MP? Continue in 0
Your use ether or values + for mp? With changes file in MPAlways continue execution of method!
Can add ether out of battle and later in match you death and repeat function
I can see not affect enemys, not affect HP, think can't causes crash game.The main problem is how in this command apply value "negative", the problem of final attack can see in future, in finally I can deleted in case not run >.<PD: The case uses MP for "final attack"...Thinking the final solution for this is change (yes, very hard but possible) apply always 0 PM for use, yes, free, but number of uses is limited for level materia.
I have version PC.