Author Topic: *Team Avalanche: WMRP(WorldMap Retexture Project)*  (Read 194073 times)

willis936

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #300 on: 2009-11-07 01:20:44 »
Is there any way to tweak the level of transparency without cracking opening the kernel?  That map looks like it'd be better if it were a hair more opaque.

sl1982

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #301 on: 2009-11-07 01:44:49 »
Is there any way to tweak the level of transparency without cracking opening the kernel?  That map looks like it'd be better if it were a hair more opaque.

Could make it more transparent, but not more opaque.

drfeelgud88

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #302 on: 2009-11-07 05:19:40 »
Hey! That orange one does look pretty nice!! Cool, great job!  :-D

pyrozen

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #303 on: 2009-11-07 23:07:09 »
transparency is functional for the world map.  I think this looks awesome! great job jewels!

I've gotta implement the other 2, but it won't take very long.


The greyscale minimap also looks much better than the original.  Instead of a blur it has definition. I need to bo back and color the dots, but otherwise it's great.

lee
« Last Edit: 2009-11-07 23:23:49 by pyrozen »

Hellbringer616

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #304 on: 2009-11-07 23:35:21 »
Awesome work man, I can't wait for the next release :)

sl1982

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #305 on: 2009-11-07 23:38:40 »
Awesome work man, I can't wait for the next release :)

Yes you can  :-P

Tekkie.X

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #306 on: 2009-11-07 23:39:44 »
Not like he actually has a choice.

Hellbringer616

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #307 on: 2009-11-07 23:55:41 »
Awesome work man, I can't wait for the next release :)

Yes you can  :-P

PFFT. PPPFFFFFTTT!!!! I'll hax all joo guys i am 1337 hax0r!!!

Haha sorry couldn't resist, Just because i can't wait doesn't mean i won't sheesh :-P

Marc

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #308 on: 2009-11-25 03:24:51 »
hey

just curious about the status of this mod.

not that i plan on playing the game soon as I just finished a script dump playtrough but I really like your work so far.

pyrozen

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #309 on: 2009-11-25 15:55:15 »
i'm slowly moving forward. I've started college so I cannot dedicate all of my free time to the project anymore. I'm working on all the cliffs right now, which will complete a large portion of the mod once finished. I'd put it at around 75% completion at this point, and most of the left overs are just odds and ends that only appear on the world map in maybe 1 or 2 corners. Can't give a definite "finish" time, but it will definitly be sometime next year.

Fortunatly i completed what i have so far before returning to college, which i feel is acceptable in it's unfinished state. It's just alot harder to finish textures when i keep leaving and coming back to it, it's very easy to lose your place and train of thinking in the project to. Soooooo many files that are similarly named, and the names have absolutely no bearing to what the texture is.

Lee

Mako

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #310 on: 2009-12-11 23:36:12 »
 I making some progress with the texture you gave me.Ignore the pm sorry. I'm having some trouble committing any suggestions.

Timu Sumisu

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #311 on: 2009-12-11 23:38:37 »
i beleive thats the jungle texture correct? i'd try and upscale it, then paint over the details to smooth everything out and then add details as you see fit, just remember to make all the edges seam up nicely.

Mako

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #312 on: 2009-12-12 00:03:48 »
Believe it or not it is upscale I got this weird tile effect from saving it don't know whats going on... will try again.
« Last Edit: 2009-12-12 00:19:32 by Mako »

pyrozen

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #313 on: 2009-12-12 02:24:44 »
it could possibly be from saving it as a JPEG with high compression.  Try saving it as a PNG and see what happens, also photobucket will auto compress images as well, so maybe try a different host or upload it as a ZIP for me to download.  the image looks pretty good here, the colors need to be towned down a hair to match what i've done so far, but otherwise it's a good start. I'll have to see it ingame to give a real opinion on it though.

Lee

Mako

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #314 on: 2009-12-12 02:54:41 »
Hello all this is another try...





Hellbringer616

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #315 on: 2009-12-12 03:37:53 »
lookin good, hows it going ingame?

Mako

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #316 on: 2009-12-12 03:49:44 »
lookin good, hows it going ingame?

Just testing the water now not going in game with everything but my second one doesn't look that bad first one is more like the original.l

pyrozen

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #317 on: 2009-12-12 14:35:35 »


i'm really liking this one! I needs a bit of work to remove the tiling, but it fits in very well with what's already been completed.  I may actually make a few palette swaps of this and use it for all of the forests, since i'm not really happy with any of them.

Lee
« Last Edit: 2009-12-12 14:37:07 by pyrozen »

Hellbringer616

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #318 on: 2009-12-12 14:58:36 »
Damn lookin nice :-D

Mako

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #319 on: 2009-12-12 15:29:57 »
WOW That does look good sure I can  try to do whatever textures you want pyrozen but for future less hassle ability "go with it" how can I help reduce the tile effect I can dim the boarders. 

EDIT Also can you post the orig. forest tex.

pyrozen

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #320 on: 2009-12-12 16:21:43 »

here's the original, don't worry about making your look similar.  I've already taken a huge amount of artistic license with the project, so i'm not worried about it at all.  To reduce the tiling, decrease the bright areas near the edges.  I turned it into a seamless tile, but the effect is still somewhat noticable.

ideally, i was trying to combine jungle3 with jungle1, since jungle one has individual leaves. I think that would be an ideal balance, but the tiling may become even more noticable.

And i will probably modify these in different ways for the rest of the forests, they look that good!

Lee

Mako

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #321 on: 2009-12-12 16:47:46 »
There added a blended boarder and a little bump mapping with some small shadow effect's.
On another note its hard to try and get the palm tree look no matter what I do it looks bad in game flat and unimaginative.


« Last Edit: 2009-12-12 16:50:53 by Mako »

pyrozen

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #322 on: 2009-12-12 16:52:14 »
you can just post the raw image, the light green boarder on the edges doesn't need to be there.  I added it in some of my images, but it make no difference if it's there or not. I would actually prefer it without, since the black edge at the bottom is visable ingame. looking good!

Lee

Mako

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #323 on: 2009-12-12 16:59:43 »
*Noted* Your right it IS VERY visible but feel free to alter the image any way you want I'm not here to mark any territory I'm here to make ff7 better!

pyrozen

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Re: *Team Avalanche: WMRP(WorldMap Retexture Project)*
« Reply #324 on: 2009-12-12 20:23:19 »


i messed with the colors a bit and added a bit more bumpiness.  Looks pretty good, i still need to tweak it a bit more, but after that i'm gonna shift the colors and apply it to the rest of the forests.