Author Topic: Custom graphics driver for FF7/FF8 [v.1-.7.6]  (Read 761445 times)

therage800

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1750 on: 2010-03-05 22:03:34 »
Crash report:
Whenever I close ff7.exe, the game crashes.
crash.dmp

I had that problem with 0.7.4b... If you haven't already, upgrade to 0.7.5b

myst6re

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1751 on: 2010-03-05 23:07:58 »
I use 0.7.5b ;) .

gotenksssj22002

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« Reply #1752 on: 2010-03-06 12:31:36 »
ff7 has stoped working for me all together the newest update does the same thing as the last for me don't know why but the app log isn't recording anything at all

i will try reinstalling FF7. do i need any of the other driver versions installed first? since the opengl driver reg isn't in the new one
« Last Edit: 2010-03-06 12:42:04 by gotenksssj22002 »

Kranmer

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« Reply #1753 on: 2010-03-06 13:43:23 »
ff7 has stoped working for me all together the newest update does the same thing as the last for me don't know why but the app log isn't recording anything at all

i will try reinstalling FF7. do i need any of the other driver versions installed first? since the opengl driver reg isn't in the new one

gotenksssj22002 are you using vista or win7 ? and if you are using vista or win7 do you have UAC on ? have you installed VC++ redist 2005 and VC++ redist 2008 ?

Timber

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« Reply #1754 on: 2010-03-06 19:11:27 »
WOW Aali, the full screen battles are fantastic, I guess you read my suggestion then :)
I just watched the Bahamut ZERO summon with the fullscreen battle, looked fantastic.

Only very small bugs I could find were:

- When the battle ends and fades out, the Character names don't fade for some reason.
- When you open a magic menu, the top of the transparent bit ceases to be transparent.

Full screen field screens coming soon? :D

Timber

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« Reply #1755 on: 2010-03-06 19:16:15 »
Also just another suggestion, is it possible to increase the draw distance of the world map with the driver?

Immortal Damyn

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« Reply #1756 on: 2010-03-06 19:47:29 »
Ok, so I keep running into random error's when I play my game. Two of which pop up when I start it, one before the EIDOS logo, and one at the main menu (New game/Continue). The third error pops up whenever I start a battle.

Before anything this pops up in a box: No useful indirect path found, check APP.LOG for more information

At the main menu, red text on the screen for a second: Error:init_indirect failed, scaling and postprocessing will be disabled.

Battle swirl, red text on the screen for a second: Error: GL_INVALID_VALUE

Anyone know what these mean? They haven't effected me at all as far as I can tell, but they kinda worry me.

Covarr

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« Reply #1757 on: 2010-03-06 19:51:14 »
Is it possible to move the GUI elements down a bit for the fullscreen battles? It looks awkward where it is, with that empty space underneath.

Kudistos Megistos

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« Reply #1758 on: 2010-03-06 22:36:09 »
Is it possible to move the GUI elements down a bit for the fullscreen battles? It looks awkward where it is, with that empty space underneath.

I approve of this comment.

Also, is there a reason why the box has to be transparent?

In any case, it's nice to have something in full screen, and it would be even better if something could be done about the field screen as well. At the moment, the game is almost windowboxed on widescreen displays (except for along the top).

gotenksssj22002

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« Reply #1759 on: 2010-03-07 03:07:19 »
ff7 has stoped working for me all together the newest update does the same thing as the last for me don't know why but the app log isn't recording anything at all

i will try reinstalling FF7. do i need any of the other driver versions installed first? since the opengl driver reg isn't in the new one

gotenksssj22002 are you using vista or win7 ? and if you are using vista or win7 do you have UAC on ? have you installed VC++ redist 2005 and VC++ redist 2008 ?

i was running win 7 with all uac crap turned off but now i'm on xp sp3 got everything i need to play but if it helps i'll reinstall the VC++ redist 2005/2008

Kranmer

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« Reply #1760 on: 2010-03-07 09:14:56 »
ff7 has stoped working for me all together the newest update does the same thing as the last for me don't know why but the app log isn't recording anything at all

i will try reinstalling FF7. do i need any of the other driver versions installed first? since the opengl driver reg isn't in the new one

gotenksssj22002 are you using vista or win7 ? and if you are using vista or win7 do you have UAC on ? have you installed VC++ redist 2005 and VC++ redist 2008 ?

i was running win 7 with all uac crap turned off but now i'm on xp sp3 got everything i need to play but if it helps i'll reinstall the VC++ redist 2005/2008

Ok on XP if the app.log isnt being saved it could be somthing wrong with your EXE. Are you sure your using 1.02 unmodded ?
also if your using a shortcut try running from the EXE directly in the FF7 folder.
also make sure if you are using the newest version 0.7.5b that you have run ff7config and selected custom driver.
If that still isnt working you should maybe try seeing if its saving the app.log somwhere else (the best way to see if this is happening is to use a program like sandboxie)

Terid__K

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« Reply #1761 on: 2010-03-07 11:51:43 »
New driver is working fine for me in FF7, but FF8 won't start. Did you forget to include a file in the zip?


Aali

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« Reply #1762 on: 2010-03-08 10:48:50 »
Timer:
Character names don't fade because of fancy_transparency, should be quite easy to fix for the next version. :)
I know about the magic menu (or any other "big" menu) turning everything opaque again, I didn't bother fixing it because it's not a big deal and I wanted to get this version out the door ASAP.
And, fullscreen field is coming soon, yes.
So is fullscreen world map, without any concept of drawing distance.

Immortal Damyn:
You're missing NPOT textures and you're not using a multiple of 640x480 for your resolution. A full app.log would help, but to get rid of the message box and the first error you can just disable prevent_rounding_errors.

Covarr, Kudistos Megistos:
Possible and will be done :) Transparency or no transparency will also be optional.

Terid__K:
I'm quite sure I didn't, what do you mean it won't start?

Terid__K

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« Reply #1763 on: 2010-03-08 11:41:47 »
I double click the exe, it begins to start (screen flashes black), but then it just returns to the desktop. No error message either.

The files I put in the FF8 folder are the eax.dll and ff8_opengl.cfg (also, a copy of the shaders folder). The rest is in the FF7 folder. Version 0.2 is working fine, so is there anything I forgot?

EDIT: @kranmer: Nope. Still doesn't work.

« Last Edit: 2010-03-08 12:15:13 by Terid__K »

Kranmer

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« Reply #1764 on: 2010-03-08 11:51:02 »
I double click the exe, it begins to start (screen flashes black), but then it just returns to the desktop. No error message either.

The files I put in the FF8 folder are the eax.dll and ff8_opengl.cfg (also, a copy of the shaders folder). The rest is in the FF7 folder. Version 0.2 is working fine, so is there anything I forgot?



Im pretty sure you need to put ff7_opengl.fgd in the FF8 folder as well (i know it says ff7 but it has the needed ff8 things in it)

szczuru

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« Reply #1765 on: 2010-03-08 20:52:35 »
@Aali, Can you make another version of your driver that support No-Cd patches? I have an origanal cd's but recently i play on my netbook (Asus eeePC WITHOUT CD Drive).


//Sorry I don't speak english ggod :(

arew264

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« Reply #1766 on: 2010-03-08 20:56:40 »
@Aali, Can you make another version of your driver that support No-Cd patches? I have an origanal cd's but recently i play on my netbook (Asus eeePC WITHOUT CD Drive).


//Sorry I don't speak english ggod :(

If you have the original disks, just use something like Daemon Tools Lite or Alcohol 52%. You make images of your FF7 disks and use those images in a virtual CD drive.
I doubt Aali will make his driver work nicely with other patches. It's just effort with little gain.

Kudistos Megistos

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« Reply #1767 on: 2010-03-08 21:01:06 »
As arew264 said, you make make iso images of your discs with a program like imgburn. Once you've done that, copy the four iso images to your netbook and install daemon tools; it will make you netbook act as if you were using the real discs.

Also, if you make iso images, you don't have to worry about losing or damaging your discs.

Immortal Damyn

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« Reply #1768 on: 2010-03-08 21:03:41 »
App.log:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.5b
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Intel Intel 945GM 1.4.0 - Build 7.14.10.4814
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1066x800
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: E:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->0, step=255
set music volume: 0
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_INVALID_VALUE
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 292
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
WM_CLOSE
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

d33eniz

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1769 on: 2010-03-08 22:23:19 »
What exactly is that new Battle-interface function? Can someone make a screenshoot of it? I can't try it out at the moment, but I really wanna see what it is...

... thank ya guys :)

Kranmer

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« Reply #1770 on: 2010-03-08 22:44:36 »
@Terid__K - well you could just try installing the whole driver into the ff8 folder but if that doesnt work i dont know. i will have to find my CD's later and reinstall FF8 to see if i have the same problem.
@d33eniz - here you go

idl12

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« Reply #1771 on: 2010-03-08 23:38:04 »
How do i turn the full screen battle feature on? :?

Kranmer

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« Reply #1772 on: 2010-03-09 00:05:04 »
How do i turn the full screen battle feature on? :?

to turn it on you must be using 0.7.5b then edit ff7_opengl.cfg
the line you should see is

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off

change it to

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

Zion

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Custom graphics driver for FF7/FF8 [v.1-.7.6]
« Reply #1773 on: 2010-03-09 00:37:57 »
opengl:
Code: [Select]
# ff7_opengl config file

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = yes

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1366
window_size_y = 768
preserve_aspect = no
fullscreen = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = on

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off[code]

applog:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.5b
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Intel Intel Cantiga 1.5.0 - Build 7.15.10.1527
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: Original resolution 1280x960, window size 1366x768, output resolution 1366x768, internal resolution 1280x0
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1366x768
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: H:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 322
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
WM_CLOSE
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Field Quit
UNINITIALIZE DD

Im not hearing any music, and i was wondering how i get opengl support and npot support
any help would be appreciated[/code]

Covarr

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« Reply #1774 on: 2010-03-09 00:57:36 »
Zion, do you have FF7Music installed? If so, make sure it's set up correctly, and run use FF7Music to launch the game.

If you don't have it installed, you'll need to find this in your ff7_opengl.cfg file:
Code: [Select]
music_plugin = plugins/ff7music.fgp
and change it to this:
Code: [Select]
#music_plugin = plugins/ff7music.fgp