Finally!. The error was in PCREATOR, taht I textured the files, but not all in the same "EDIT->TEXTURE ID Numer".
Well The step that I followed:
1. In 3dsmax 9, I load cloud model.3dr (KH1)
2. Then I select the face, click on modifiers -> unwrap UVW and in the list of right, i select face and click on Edit...
3. Then I resize de Uv of the face to the same sice of the face in the bitmap... Then I save the UVW file. Then the same eith "hair1" and "hair2". Then I export (export selected) the face, Hair1 and Hair2 to 3DS preservating max texture coordinates.
4. Close 3dsmax and I open Pcreator. Load Cloud face, and in load hair1 and hair2 through drop down menu (add group...). I Tick in options "texture files". Then in the drop down menu I select Face, load the bitmap and the UV file. Save the file as a .p (field) and .* (battle) format.
5. I reemplace the saved file by the original Cloud's Head (rtao) and .tex file (rtac). Open Kimera 0.81 and load Cloud Battle model (rtaa), resize and adjust save, create a new LPG file with LPGTools, replace the original LPG and play the Game...
EDIT:
All Holes OK XD Thaks again