Link: Find the XLS file here.Don't like working with AI code in Proud Clod and Wallmarket, but need it to keep track of addresses and the size of your code? Fear not. The 'autoparser' is simply an excel document that automatically traces the addresses and size.
Simply start typing into it and 'autoparser' will automatically work out the address of the next line, so you don't need to keep track of the number of bytes in each line. The only limitation is that it doesn't work if AI code displays text on the battle marquee.
It also includes templates for
Welder that automatically work out correct jumps for the next plugin / footer, wherever you paste them into your script. If you haven't read the Welder thread, that won't mean much to you, but basically, Welder is a means by which newbies can very easily put together quite intricate and playable AI scripts without having any knowledge of the battle engine's pseudo-assembler. I recommend reading the thread - this excel document contains the latest versions of the plugins (as have been corrected and informed by Akari, NFITC1 and Terence Fergusson).
Above: The 'hex address' values in the leftmost column are generated automatically. Just type and go.
Plugins have variables for the 'author' to change marked in red. If it has four characters, remember to use a word (two bytes, ie 0-FFFF) rather than a single byte (0-FF).
You can find the xls sheet
here. Both Excel and OpenOffice Calc will open it. It's nothing special, just a pretty simple excel formula sheet, but I thought it might be handy to have.
I will post a fuller tutorial on using this spreadsheet soon.