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Messages - UTK

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1
FF7 Tools / Re: [Release] Hojo 1.0 - enemies editor
« on: 2007-11-17 17:41:47 »
Great! I'll try it now!

2
I know that are some spelling and grammatical errors, but i think there are errors on the translation that confuses the storyline.
Some dialogs does not makes any sense!
I'm afraid that people here may think that my translation is wrong, because some of that dialogs... :(

3
Hi, i just was thinking about the translation of japanese version to english. Everyone says that had a lot of errors, so, anyone has a list of these errors? or at least have a little some?

I'm making a translation of the english version, but are some dialogs thats doesn't makes any sense...

Thanks.

4
FF7 Tools / Loveless - a FF7 text editor [v.1 - 2.5]
« on: 2007-01-14 20:24:25 »
Braveheart, please add me on MSN ([email protected])
need to talk about your work!
thank u

5
Thank you again.

6
Thanks, i'll try to do that.

 - Edit -
Er... huh....

And.. how can i do that?
I need just to resize one or two windows ... :D

Mod Edit: Please do not double-post.

7
I'm trying to make a brazilian version of the game. and i'm using Loveless to edit the dialogs....

There is any way to resize the window?

and I need to knwo how far i have done. how do I know the percent that i've already edited?

thanks

8
FF7 Tools / Loveless - a FF7 text editor [v.1 - 2.5]
« on: 2006-11-10 18:04:55 »
Loveless, is the best text editor for FF7, but if u want to make it totally perfetc and amazing, just add these 10 features:

1 - Text preview window size equal in game. Or better, resizeable window!
2 - Item, weapons, armor, materias etc. names and descritption editor, (like cosmo's internal editor)
3 - EXE and MENU editor, to make changes in menu, battle screen etc.
4 - Level background preview a little larger. Is too small...
5 - A tool for make patchs.
6 - Change the font of "Special Characters tool bar" for one more 'visible'.
7 - "Realtime" text preview, to see colors, and effects on preview!
8 - Spell check! LoL!!!!
9 - Group Scripts by category, location or anything else
10 - After all these, still free! :D

ok, ok, i know is almoust impossible to do these things, but i'm just dreaming a little!

And your program is already amazing!

9
FF7 Tools / Loveless - a FF7 text editor [v.1 - 2.5]
« on: 2006-11-02 15:51:40 »
Thank you very much for the fix.

Loveless is a great editor. Easy and fast.

10
FF7 Tools / Loveless - a FF7 text editor [v.1 - 2.5]
« on: 2006-11-01 18:18:54 »
i'm using loveless and i'm getting some bugs in game.

1st i was getting an "missing borlndmm.dll" error.. i've just searched net for the dll. and solve this one :)

2nd After i have made changes in md1_1 script (second screen in the game), i get an "bug" (biggs keep running against wall and cloud not appears in screen, and the game stays that way no matters what u do.)
Tryed a lot of times to solve this, but no sucess.

Oh, and if u can make the text preview window same size as the game, (cosmo does it :o) ), i'll be a nice feature, becouse u need to see in game if the text is correctly inside the window.


if u can help...

Thanks

Rosemberg
Sorry about bad english

11
Archive / Thank U
« on: 2006-02-23 00:22:57 »
i've already found a way, using the LGPTools and the TEXTool, :)

I have used LGP Tools to open the file menu_us.lgp, where the graphics of menu are allocated, and exported then to tex and bmp, edited the bmp whit the great "Microsoft's Paint", and converted to tex using the Tex Tool, raplaced to the lpg file with Lgp tools and everything was ok!

Thank U all

[Sorry about the english, i'm brazilian]

[UTK]

12
Archive / Translate the 'Gauges' (Barrier, Time...)
« on: 2006-02-22 01:33:28 »
There are any program that allow to change game grapphics, i'm translating this game (to brazilian portuguese) and i wanna to translate the name of the "time" and "barrier" (in fight) gauges etc...

Thank u

UTK

13
Archive / Problems w/ Sapphire
« on: 2005-10-18 20:19:17 »
ok, i'm using Emerald, and i'm getting good results! :o)
there still a few bugs, but nothing to worry about...
thank u.

14
Archive / Problems w/ Sapphire
« on: 2005-10-17 22:37:31 »
ok, I open the file "flevel.lgp" and i choose "tin_1"... make my changes and save the tin_1 file, well, when i choose the tin_1 file saphire asks me to save the file in a folder, the question is how do i put it back in the flevel.lgp?

(i've tryed to use "lgptools" but i get this other problem:
flevel starts to get bigger... until he gets about 1.6 GB!
so the game crash.
i tryed to "pack" the file, ok his about 127 mb now
but the game don't even load!)

anyone can help me?

Dont forget to read my post about the FF7 Tools for PSX version, if those tools exists...

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