Hello guys,
I'm working on the field animations opcodes (ANIMx and so on) and it seems that each field file has its own list of "allowed" animations for each entity loaded. But I could not find where exactly this information is (I'm not even sure it is contained in the DAT file).
I don't look for the animations for themselves, but for the information that indicates which animations can be used in a field file. Indeed, when I use an ANIM opcode and try different values, it seems that I can only use the animations that the character is using during "official gaming" (for example, in the screen when you first meet aerith, the cloud animations available are only the "turn", "think", "walk" and "run" ones).
Does anyone have any clue about where this information could be ?
Thanks.
Edit :
I have found this
topic but it's different than what is in qhimmwiki (no information about this "HRC loader" thing).
Edit2 :
Each BCX contains only 3 animation for character (stand walk and run). BSX contains additional animation used in field.
Ok so let's investigate about those BSX...