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Messages - Template

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1
Releases / Re: Final Fantasy 7 - What if...?
« on: Yesterday at 20:41:28 »
Hello!

I'm so excited to playthrough using your mod :) Thanks so much for making it.
I was doing some preliminary testing and found that it doesn't seem compatible with at least some features of Enhanced Stock UI mod (the item icons go to blank). I wondered if it's known what all mod incompatibilities will exist?

Thanks again!

2
Troubleshooting / Re: [FF7] Final Battle bug
« on: 2026-01-06 02:18:55 »
I watched the video... I wasn't 100% sure what the bug I was looking for was. Did it crash?

3
Releases / Re: [FF7PC]Modern ESUI Icons
« on: 2025-12-25 06:20:32 »
Bumped to announce version 0.995 is up on my Gdrive at the link in the OP.

4
Releases / [FF7PC]Modern Menu Icons for ESUI
« on: 2025-12-22 21:14:29 »








MODERN ESUI ICONS 0.995

This is an add-on pack designed to replace parts of the Enhanced Stock UI mod by Chrysalis et al.
-Weapons, armor, extended items, and status icons.
-2 materia sets w textured slot frames: re-shaded ESUI 'Standard' and new 'Shiny' set.
-Alternate bright Xbox D-pad icons for onscreen directions.
-Upscaled and re-shaded original avatar set.
-Updated Sleep and Silence battle animations.
-Sword cursor option alignment.

Download the beta from my GDrive: https://drive.google.com/file/d/1ZfKA1au47h503xF7VeYDOj4ErTWAOYgN/view?usp=drive_link

**Requires ESUI**
Installation: (Option 1) Paste the Modern ESUI Icons folder into your 7th heaven library directory and use the 7th Heaven option to automatically import mods.
(Option 2) Use the 7th Heaven Import Mod > from folder option and point to the Modern ESUI Icons folder.
(Option 3) After beta period the mod should be added to the Qhimm catalog in 7th Heaven with the 1.0 release.

Credit and thanks to ESUI authors and contributors: Chrysalis, Bonez, EQ2Alyza, DLPB, Kranmer, Covarr, Vertex2995, Trueodin, Fewtch, Ahvia

5
Bumped to v1.2. Should be relatively final, in a good way.

Will release on 7H catalog, but if you want to download it from my Gdrive the link is the same as on the original post: https://drive.google.com/file/d/1W4LAlsLpTAEPIjgWefkkemwyFv-oa23t/view?usp=sharing

This is a soundtrack mod for Final Fantasy 7 featuring the XG MIDI data rendered through a Yamaha MU80 sound module (closest hardware equivalent of the original S-YXG70 software synthesizer).

Important notes:
-Recommend setting both music and sfx volume to 100%.
-Recommend to install this mod in raw folder structure to your 7H library rather than packing it into an iro--7H catalog will install as a folder. Slowdowns on the worldmap when running this mod in iro format were resolved by unpacking.
 
Version History:
1.2 Overhaul of original files to restore peak levels and dynamics.
   -Updated opening sequence to adjust sync, tighten the transition to the first field.
1.101 Initial 7H catalog release.
   -Normalized loudness.
   -Added new opening movie sequence. 
1.1 NidoLNorris' NexusMods release.
   -Increased bit rate.
1.0 The original 1.0 upload is lost to time.

Installation:
**Using the 7th Heaven mod catalogue to download and install is the easiest option.**
To install the mod from a folder manually, you can choose one of these methods...
1.) Use the 'Import Mod' option in the 7H UI.
2.) Drop the MU80 Soundtrack folder into your 7th Heaven mod library directory and set 7H to automatically import mods from your library in General Settings.
3.) Paste the ogg files from the MU80 Soundtrack\Music\Vgmstream folder into the data\music_ogg directory in your Final Fantasy VII installation location. The lb2 track option needs to be copied as well from either the LB2\vocals OR the novocals directories. This option bypasses 7th Heaven and would be recommended for troubleshooting.

All credit for the soundtrack recordings belongs to user Raymond from the old Square Enix forums.
 
Additional authors: Template, NidoLNorris

6
Thank you Template! Great option to have on 7H catalog.
Quick one: How do you compare this soundtrack to Deet's XG Music mod (Yamaha S-YXG50 SoftSynthesizer)? What are the main differences?
Hey thanks Kuraudo,

Generally, the MU80 mod should be "cleaner". As I understand it, the MU80 hardware synth uses 16-bit uncompressed samples and the S-YXG50 uses 8-bit compressed. It's amazing how well the software synth emulates the MU hardware synthesizers from this era, which all use the same/similar, much higher-quality, wave ROMs. People have tried to rework the S-YXG50 dlls to fit the uncompressed samples in, but I am not sure if anyone has been successful. Yamaha really went out of their way to keep the S-YXG50 in its product category.

I'd point to the differences when A/Bing ob.ogg--the S-YXG50 is essentially emulating the MU80, so, the differences are subtle, but you have this drop in tone quality, some instruments more than others. E.g., on ob.ogg there is this piercing whistle sound about 14 seconds in on the S-YXG50 version and you don't get that kind of hiss from the MU80 soundtrack, the instruments are just processed differently. The most noticeable way this comes through is the deep bass end--MU80 has more digital information in the sub bass region. A few instruments are noticeably different but most are very. very similar and most tracks would be hard to tell the difference without headphones and/or a good ear.

I've normalized the tracks slightly in the current release of MU80, but it needs another try with a softer hammer to really restore the peaks in loudness, so I'm working through all the tracks with Audacity again and making some smarter compromises.

I'm also still working on the opening and this is one area where the 2 mods differ pretty noticeably--the transition from opening_va to ob.ogg. The MU80 current release sacrifices the audio sync when the FF7 title pops up in the opening movie in order to get a very solid sync when Avalanche start exiting the train. I am trying to work out how to adjust the tempo in order to sync both sections of the opening perfectly.

P.S. One more very early example--the deep "bloop" sound effects and the reverb quality on makoro.ogg are much more pronounced and complex sounding from the MU80. Much harder to hear these effects with the S-YXG50 cut--they just don't come off nearly as ominous sounding.

7
I didn't bump the version number because it doesn't really matter, but I ninja updated the file package with newly normalized audio files, figured out how to get the new opening movie sequence process built and synced up right, and I got this sucker published on the 7H Qhimm catalog! I hope even just 1 person gets some enjoyment out of this old soundtrack version--I think the sound is pretty studio fat, lots of warmth and low-end weight, some cool sound effects in some of the tracks that I wouldn't have expected from a purely midi based setup. It's sophisticated, but as quirky and familiar as ever. 

8
Releases / Re: [FF7PC-98/Steam] Deet's XG Pack
« on: 2025-11-11 22:15:21 »
Been puzzled by a graphics slowdown issue on worldmap i've been getting recently--and I think I tracked it down to using HQ ogg music iros in 7th heaven. When I test Deet's XG Pack installed as an iro in 7H I get massive slowdown around Gongaga/Corel Desert area (just as an example). It occurs without any world map mods on even. If I unpack the Deets XG IRO and run the mod through 7th heaven in folder structure instead, slowdown is gone. Can anyone confirm? I never noticed it until I started playing FF7 in 60fps+

Edit: Looks like I'm getting drops down to 30fps with the iro file active--but with the Deet's XG mod auto imported from folder I get 90fps with 2x speed on, which I guess is about the most my system can do on the worldmap.

9
the 16/9 bug was for the full installer only not for the iro, i haven't updated minigames iro for ages, does it bug with 4/3 too ?


It does, I turned off all other mods to just test the minigame iro by itself and it stays as in the screenshot. Also, 4:3 and 16:9 driver setting, the scaling is exactly the same for the fort condor map with black bars on all sides on my 16:9 monitor.


The full Unified installer is perfect on this map, so I pulled the relevant condor files from there and repackaged the iro: https://drive.google.com/file/d/1S1VPLfLRIgPQuyP0BNkbqCSNP4F8WBeD/view?usp=sharing

10
Releases / 7H Package for Yamaha MU80 XG Soundtrack Mod
« on: 2025-10-31 19:52:35 »
Hey all, hope everyone is well.
I was playing around with soundtracks and stumbled across the Yamaha MU80 hardware render of the XG midi files and I really like them.
Since there wasn't an .iro package I could find for it, I decided to build one, you can download it from my google drive:
https://drive.google.com/file/d/1W4LAlsLpTAEPIjgWefkkemwyFv-oa23t/view?usp=sharing
--OR INSTALL VIA 7TH HEAVEN MOD MANAGER--


The original mod page is at Nexus Mods: https://www.nexusmods.com/finalfantasy7/mods/60?tab=description

Edit: After much testing, I decided it's better to install this mod with 7th Heaven without using the iro file compression, which is easy to do, you just set up everything you need to make the iro work and then you just don't compress the folder into an iro and put it in the 7th Heaven library directory raw.

Edit to bump version: Added a line to the mod xml for syncing the audio with ffnx, not sure if it's needed. I guess it's v1.101 now.

11
If you have some 16/9 bugs dans downloaded the pack before 2025-10-22, please download it again, a corrupted file was uploaded at first, sorry

Ohhh, this is maybe why I'm seeing slight artifact in Fort Condor minigame battlefield... but I did reinstall the minigame iro in 7H this evening and still seeing this for the moment:


Will play around with it some more.

Thanks so much for all you do!

12
So that's definitely abnormal. Is there some issue with the file or the server?? I simply can't downoad it. I get speeds like 55 MB/s yet nothing happens. It just keeps hanging/freezing without actually dowloading. Is this a 7th heaven mod manager issue or a mod issue?

Same. Sometimes I see an update for this mod and try to download it. Had good download speed this time tonight, but it failed and then the update disappeared from the catalog.

13
Yah, not using your launcher, using 7th Heaven. To be frank, the advice is to replace those textures in the magic textures you're using because the ones in your pack don't look right. Thanks again.

14
@Satsuki

Thank you again for all the amazing work. I've done some little bit of researches but not been terribly confident in my ability to correctly go about implementing the upscaled original limit break texture without breaking the Unified magic textures in general. I thought maybe at some point you'd consider again the option for it in a future version. I took a short video to showcase both the casting animation texture and the limit break done by Grimmy ages ago. They both look more true to the original and somehow smoother in the way the texture connects to itself when wrapped around in actual gameplay (to me anyway). But these are, so far as I have seen, the only magic textures I would want to swap in.

https://www.youtube.com/embed/qzcA5-oHO-k?si=u7ddbWN9Obkj8Iud



I do also sometimes wonder why, in some places, figures are drawn sporadically shuddering rather than persisting in position as the camera moves, especially in the gold saucer speed coaster minigame. I think this happens at the very start of the game as the train pulls in as well, the Shinra guards sort of shake until the sequence settles to a fixed angle, as if to simulate a handheld camera? Is that a bug or intentional? In the speed minigame it definitely looks like a bug. 

15
Hello. Sorry to ask, I'm new. Is this the same as the Tsunamods Unified Textures? Should I download this and not the Tsunamods? Thanks

Not the same. Yes download this instead it is unbelievably good.

16
Stunning. Being able to zoom in and out is fantastic!
Thanks to everyone

17
Hi Template, you need to first update both 7th Heaven and FFNx in General Settings. Then click on Reset Defaults in General Settings. That should be doing. Oh and of course select Widescreen 16:9 from Game Driver Settings.

Heya, thanks for reply.

Not sure what I did wrong... I don't see an option to update FFNx from General Settings in 7H.

I went to https://github.com/julianxhokaxhiu/FFNx/releases and got 1.17 for both steam and 1998 releases and tried to move the files from the steam release FFNx to my game directory. Now when I go to 7H I get an unhandled exception about a given key not being present when I go to the Game Driver menu.

Edit: Sorry all, think I just needed to download new 7th Heaven as it's been a long time and doesn't seem to be able to update to newest version. Think I'm good to go

18
Hi! This looks amazing!!

I am getting an error when launching that is no doubt related to the widescreen, mesh and reset defaults buttons you are pointing out, but I cannot figure out what I need to do. I don't have a Widescreen or Mesh folders to point to. Do I need to just manually create these empty folders in the game directory and point 7H to them?

Thanks in advance!

19
Supposedly, scaled UI mod is working now

20
Open Memoria.ini in the game directory

[Graphics]
BattleFPS = 15 original fps
BattleSwirlFrames = 115 original fps curtains

I was thinking battleswirlframes is actually the length of the animation itself. I set it to 0 and it skips the godawful swirl completely, which is awesome.

21
Are the battle animations too fast or is it just me? If so, how do I configure them in standard mode?
Obs.: I am not using accelerated mode. Normal mode is already very fast.

Thanks, this update is amazing!

Yes, the framerate for battles is adjustable. They have it set to 24 by default I believe--I changed it to 20 so it's a multiple of my monitor's refresh rate and it slows it down just a tick but looks way smoother than the standard 15fps (?) I think the vanilla game runs the battles at.

22
Wow. I downloaded a previous version of this mod and got half through the game now I have to start over again. I'm playing in 4k 120hz and most of the stutters are just gone man. It looks amazing. The wide-screen scenes are jaw dropping.. The videos are amazing. The 2x speed instead of 3. This is just awesome. Thank you so much.

23
7th Heaven / Re: super slow downloads
« on: 2020-04-15 03:34:36 »
Would guess a lot of people that arent into the remake decided to download 7th heaven and mods this past week.

24
Hello everyone. All the new completed work looks stunning. Thanks so much to Aali and Dan and Tifa and Kaldarasha and all the people who have worked so hard on all of these mods.

I think it's included in bootleg, so if you have a copy of the field textures after an installation that should be fine. I'm not sure what the tools called though. Since the errors don't seem as sensitive, and only show once per error they aren't as distracting, so it's not as big of a deal.

Concerning the Popup error messages:
Has anyone been able to find the tool from Bootleg that removes them? Sorry if this has been specifically addressed elsewhere, I've been searching for a while and this was the best I could locate. <3

25
omg omg omg

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