I'll be keeping both versions so backporting bug fixes will happen to an extent, but it'll probably be limited to critical things only.
OK, that's fair. Here's a critical one I just found, though:
Transform + Added Effect in a weapon = hard lock
I first noticed this happen about an hour after my last save, so that kinda sucked... But I went back to test it, and I confirmed that every time I triggered Lagomorph through Added Effect, the game locked up. The problem seems to be that the tiny frog can't take it's turn, so combat gets stuck, though the game itself isn't actually frozen. Any characters who have yet to have an action chosen can choose one, but they'll never perform it. I can pause, and I can try to run away, but while the animations play, nothing ever happens.
I confirmed that this happens on both Dorky Face and Nibel Wolf, though
only if triggered through Added Effect. Casting Lagomorph normally caused no issues.
And just in case it's relevant, the character I was using Added Effect + Transform on was Barret, with the materia slotted into Enemy Launcher or Heavy Vulcan. Both caused the lock. I'm also using the 7th Heaven version of NT.
I thought I'd come up with an absurdly OP combo of Transform + Added Effect + Enemy Launcher, turning Barrett into a debuffing monster. This bug really put a damper on my fun, lol. Fortunately, swapping in Seal for Transform seems to work well.
EDIT: Could you please add a menu option that lets you change your mind for a Rank Up choice? Right now, once you choose one, you're locked in. You either accept it (even if you chose it by accident because your controlled presses "OK" at random sometimes when using the D pad...), or you give up that rank entirely. It sucks that there's no "Whoops, I picked the wrong one!" option.
EDIT 2: Is the Fort condor guide supposed to appear in Rocket Town, the first time you get there and the Fort Condor battle triggers? I couldn't find him anywhere, so I had to go all the way back to Cosmo Canyon to take his shortcut to Fort Condor.
EDIT 3: Are Hippogryffs (in the area outside Mideel) supposed to be worth 0 EXP?