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Messages - DefMettle

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Beautiful mod. Any chance we could get some Font options? Im not too fond of the new Damage numbers.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.997)
« on: 2022-08-06 23:20:04 »
Yeah you're right, I'm taking the easy way out there; I should track down the remaining formulas and modify them, rather than remove them, that's the proper way of doing this.

Will also look at that boss' morphs.

It'd be interesting to add the actual Masamune model for Cloud to use but I'm reluctant to replace other weapons for it.

Yeah man, I think this is the way to go.

So far the morphs I've found pretty spot on apart from this boss.

yeah that's fair enough, I assume adding another weapon to Cloud is feasible, but looking into it briefly with my knowledge I don't know how.

Spoiler: show
loved this btw  :'(

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.997)
« on: 2022-07-28 22:59:57 »
Just an idea. I think removing one of Cloud's weapons and replacing it with the Masamune would be nice, making it exclusive to Cloud (maybe the Rune Blade or Crystal Sword, I never liked the look of these). I like the idea of the quest to get it (though I would make it alot more difficult).... and also maybe changing the name of the weapon as the Masamune is Sephiroth's sword, kinda doesn't make sense that your party and Sephiroth both have it.
I would suggest possibly naming it Kaneuji. http://www.nihonto-museum.com/blog/shizu-saburo-kaneuji

"Shizu Saburo Kaneuji
(兼氏—Kaneuji)
Lived in Yamato province before going to Mino to study under Masamune where his style radically changed. His swords are most like those of Masamune and quite often confused with his. The Mishina school can trace its history back to Kaneuji and Masamune."

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.997)
« on: 2022-07-28 22:24:41 »
In game mode B you can morph the Organics and Enhance Sword from
Spoiler: show
the C S Yin Yang Boss in the Shinra mansion safe.
Organics is a cool reward at this point, but I feel as the Enhance sword has 40 attack, full paired slots and double growth this may be a bit early to get this "end game" weapon, my thoughts are maybe adjusting the weapon's stats or changing these enemies morph items.

Just my 2pence, I think the ultimate weapons should keep their special damage formulas :)
it makes them more interesting to use, I like how cloud's ultimate weapon has an opacity visual as to the damage it will do, and Yuffie's can use morph at full attack power. Things like this make experimenting with them more fun.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.997)
« on: 2022-07-25 16:24:16 »
Hey SC! Your changelog for 2.0996 states "Adjusted Ultimate Weapons; removed special formulas and gave them high base power instead (+30 ahead regular weapons)"
I had a peek at the Kernel and the Ultimate Weapons still have special damage formulas as of 2.0997.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.91)
« on: 2020-08-14 07:55:55 »
https://ibb.co/LrvvcL0 v2.0.91
does this need changing?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9)
« on: 2020-08-08 19:12:16 »
In Kalm there is a house with a dog behind a door. softlocks if you open door.

edit - just tried to replicate this many times but couldn't. maybe issue with base game

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.9)
« on: 2020-08-07 21:19:26 »
Quote
*) Mt. Nibel: Some field models intended for later were visible during the flashback.

Spoiler: show
In Clouds Past section before you enter MtNibel Reactor there is a sequence where Cloud and Seph are walking where there is a GScorpion and 2 Guards. I assume these are the models you removed...

I was Excited and confused for a second, "this is cool, Boss fight in Clouds past. why would it be against ShinRa though hmmm" the characters walk straight through them and i figured, "Okay that was a mistake they are for later obviously". I went back to previous screen to check them out, and I got stuck and couldn't progress any further.  :cry:


playing on 2.0.6


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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.6)
« on: 2020-08-04 00:00:05 »
thanks for the info. il do a B play through and take notes.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.6)
« on: 2020-08-03 23:13:10 »
I forgot to set the bloody fight in one of the Type B things; it won't block progress, but it will be a bit strange to fight 2x MPs out of the blue. Will quickly update; sorry everyone.

have you fixed this now?

will you be able to release a separate mod for just changing the MENU,OK, CANCEL and SWITCH, to △, O, X, and ▢ please?
was looking for ps buttons just the other day. was awesome to see it implemented with this mod.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v2.0.6)
« on: 2020-08-03 21:46:25 »
has anything changed in the Kernel or Battle.lgp from 2.05 to 2.06?
for 2.05 i have edited these files to my liking. can I drag and drop them to 2.06 or would you recommend i re-edit the 2.06 files?

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Excellent job, ive been modding ff7 for 10 years now and i owe most of it to WallMarket (and Kimera). I love it, literal years of fun thanks to you! GG

ps. 1.5  ;D

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